Melf's acid arrow refreshes/stacks on 2nd cast
Posted: Sun Sep 27, 2020 1:01 pm
Currently, if you cast Melf's acid arrow on a target that already has the effect, the 1d6/round effect isn't reapplied.
I think it should at least refresh the 1d6/round effect, so you don't have to wait for the previous one to end if it's about to, before casting another arrow.
Instead of refreshing, it could also stack to some extent. If there's already 1d6/round effect active on the target, add a different 1dx/round effect (could be just 1 damage/round for those lvl/3 rounds or 1d2, 1d3 etc).
Or it could refresh the current one and add +1 damage so it becomes 1d6+1/round, next time 1d6+2/round and so on.
I think it should at least refresh the 1d6/round effect, so you don't have to wait for the previous one to end if it's about to, before casting another arrow.
Instead of refreshing, it could also stack to some extent. If there's already 1d6/round effect active on the target, add a different 1dx/round effect (could be just 1 damage/round for those lvl/3 rounds or 1d2, 1d3 etc).
Or it could refresh the current one and add +1 damage so it becomes 1d6+1/round, next time 1d6+2/round and so on.