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NPC Respawn & Secure Areas (Concept)

Posted: Thu Sep 18, 2014 3:09 pm
by The Rambling Midget
It's kinda goofy to sit in a hostile area for an entire IG day without any fear of more hostile NPCs appearing, just because you're taking up space.

Make hostile NPCs respawn, at appropriate intervals, in areas cleared by PCs, but also add a mechanic through which an area can be secured, to prevent those spawns. And give Fighters a bonus, because they're still Arelith's red-headed stepchildren, and they'd probably be good at that sort of thing. Could also be tied into the Soldier background, or a new Guard background.