Rules for Stealing, Fixture Destruction
Posted: Tue Oct 20, 2020 3:08 pm
I'd like to see a mandatory rule put in place that requires players to leave RP behind in the form of notes or other fixtures after a theft from storage or the destruction/theft of a fixture takes place.
Coming home to find certain things missing or your fixtures gone or bashed with absolutely nothing to go on is frustrating. Finding Diviners to assist is not easy and far from foolproof. If a theft or destruction takes place, there must have been a reason for it through roleplay. Which means that roleplay should be left behind to offer clues as to who did it and why. Otherwise it devolves into a simple act of grief.
As an extension of the Be Nice rule, it would be appropriate to add a requirement for this type of RP to make such thefts of destructions actually engaging, rather than leaving nothing behind but the need to repair or regain what was lost.
Coming home to find certain things missing or your fixtures gone or bashed with absolutely nothing to go on is frustrating. Finding Diviners to assist is not easy and far from foolproof. If a theft or destruction takes place, there must have been a reason for it through roleplay. Which means that roleplay should be left behind to offer clues as to who did it and why. Otherwise it devolves into a simple act of grief.
As an extension of the Be Nice rule, it would be appropriate to add a requirement for this type of RP to make such thefts of destructions actually engaging, rather than leaving nothing behind but the need to repair or regain what was lost.