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Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 5:44 pm
by GodofAwesomeness21
Anyone.
An odd thing happening to my Hexblade build.
I was prompted to rebuild, as i have done. Everything working great. Going out battling hostiles, killing hostiles appropriate to my builds level. Suddenly a few hours (irl) pass and now my build easily dies at the hands of much lower level hostiles.

Something i noted was that the mechanics of the Curse of Blood feat has stopped working as described.

"Upon hitting an enemy, the Hexblade will be healed 1 hit point per 6 Hexblade levels."

I am assuming this means upon a successful hit, if the Hexblade say is level 12; he/she will heal 2 HP per hit , if the Hexblade hits the hostile 5 times then the heal would be 10 HP.
This is the way it was when i first releveled. Now it is healing 2HP per encounter, not per hit. So if i hit the hostile 1 time, i get 2 HP; then i hit 4 more times i get nothing.

Bizarrely this works as assumed on the PGCC server.

anyone have any recommendations, comments, etc ?

thank you.

Re: Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 5:57 pm
by garrbear758
I'm looking into this, but I can't replicate it. Can you explain exactly what you're doing? Any other buffs or essences you're applying, screenshots of the combat log, etc.?

Re: Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 9:11 pm
by GodofAwesomeness21
Hi.
I am applying no other buffs, essences, or magical anything. I'll look at getting some screenshots of the combat log.
I've shelved the build for now. Getting killed by two stingers at level 20 is working on me. :D
Something else of note. Well more of a question.
Casting curse weapon; lasts 24 hours, but then there is a 2 minute cooldown to cast again. If the curse lasts 24 hours, why the cool down?


thank you.

Re: Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 9:14 pm
by garrbear758
Cooldown is because the curse disappears on unequip

Re: Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 9:17 pm
by cantalyssa
garrbear758 wrote: Thu Oct 22, 2020 9:14 pm Cooldown is because the curse disappears on unequip
Just a note for what I've noticed: The only thing that gets lost when you unequip a weapon and switch to a new one is the Enhancement bonus. Everything else (at least the damage, not so sure of the curse of blood I haven't paid close enough attention to it) stays on the next weapon you equip.

Re: Hexblade: curse of blood bug ?

Posted: Thu Oct 22, 2020 9:57 pm
by garrbear758
cantalyssa wrote: Thu Oct 22, 2020 9:17 pm
garrbear758 wrote: Thu Oct 22, 2020 9:14 pm Cooldown is because the curse disappears on unequip
Just a note for what I've noticed: The only thing that gets lost when you unequip a weapon and switch to a new one is the Enhancement bonus. Everything else (at least the damage, not so sure of the curse of blood I haven't paid close enough attention to it) stays on the next weapon you equip.
That is fine. The damage is applied to the character not the weapon. Its to prevent cursing weapons and passing them to other people.