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Trueflame medicine bag

Posted: Fri Oct 30, 2020 12:15 pm
by KeldonDonovans
Not sure if this is a bug or not, I noticed the change a few days ago and was hoping it would work itself out, but alas, here we are.

My Trueflame was able to use medicine bags (and the other one too, can't remember the name of it. Both are a little brown pouch where you "apply some goo" and have the effect of cure minor wounds). A few days ago, anytime I try to use one, I get the message "The path of the trueflame rejects other magics" or whatnot. Cure potions still work. But for some reason, medicinal goo is violating some pact of mine. If this is working as intended, cool, I'll figure out a different way of healing. If not, well, now you know it isn't working as intended.

And in case its just me, and not server wide, here are some debugging points of interest to help narrow down the problem.
My Trueflame is a kobold, level 8, pureclass, underdark server. Not sure if problem existed at level 7, but I know at level 6 I was able to use them without issue.

And for the record, the issue is still there where if you use one from a stack, it burns a charge off of every one in the stack.

Re: Trueflame medicine bag

Posted: Fri Oct 30, 2020 1:26 pm
by goblinhero
KeldonDonovans wrote: Fri Oct 30, 2020 12:15 pm And for the record, the issue is still there where if you use one from a stack, it burns a charge off of every one in the stack.
I think this is how it works across all stacked items - they have to have the same number of charges to stack, so as a result - it will use one or more charges from everything in the stack to not make the stack invalid. (At least it works the same way with bard instruments)

Re: Trueflame medicine bag

Posted: Fri Oct 30, 2020 3:27 pm
by KeldonDonovans
goblinhero wrote: Fri Oct 30, 2020 1:26 pm
KeldonDonovans wrote: Fri Oct 30, 2020 12:15 pm And for the record, the issue is still there where if you use one from a stack, it burns a charge off of every one in the stack.
I think this is how it works across all stacked items - they have to have the same number of charges to stack, so as a result - it will use one or more charges from everything in the stack to not make the stack invalid. (At least it works the same way with bard instruments)
I wonder if that part could be fixed by using something like the spell components pouch, where picking up an item with charges that stacks runs a simple script that adds those charges to the existing item, not to exceed 50 (over 50 would spawn the new item in your inventory), making it only a problem if you get a metric buttload of medicine bags.

Re: Trueflame medicine bag

Posted: Fri Oct 30, 2020 3:51 pm
by Inordinate
Both bags are inherently different: one is treated as a mundane item and the other is not. Are you seeing the message from both or just the non-mundane?

Re: Trueflame medicine bag

Posted: Fri Oct 30, 2020 5:04 pm
by KeldonDonovans
Inordinate wrote: Fri Oct 30, 2020 3:51 pm Both bags are inherently different: one is treated as a mundane item and the other is not. Are you seeing the message from both or just the non-mundane?
Both bags. Originally I could use both, and then at one point, one of the two bags was "Rejected", so I made certain to separate them (It's why I know the name of the medicine bag, as that was the one I was keeping, and I knew the other was trash), but then the other one stopped working too. I have since ditched all of the bags in my inventory, assuming some corruption took place, but have yet to get one to test if it works now.