Faction Building
Posted: Mon Apr 20, 2015 12:39 pm
Hello folks,
Here is a guide about any random thoughts that come into my head in regards to building and running factions. Feel free to add your thoughts!
I'll do my best to keep this organized, following the process from beginning idea to end of faction in a sort of step by step way. One thing to keep in mind however, is each character will treat faction building differently, and chances are you'll have more failed factions than succesful ones, but don't let that get you down.
The Idea Phase
Alright, so when building something on Arelith, whether from the start or mid way through, set yourself reasonably achievable goals in a block by block type of set up.
For example.
I want to build a guild focused on trade. I want to get rich as Pufferfish and build up a good network of contacts. In the longterm i want to use this influence for something cool. Doesn't matter if you know what you want to use that influence for, given this type of idea will let you build and focus on natural character development.
Before i even think about recruiting, i need to actually start the collecting of resources, crafting items i can sell, and building a small reputation. This shows people when it comes to the recruiting phase that this guild already does something they can assist with, and also gives you a general idea of what you would be recruiting them to do.
So..
Collect resources
Craft items
Pick faction name
Sell items face to face to get the name around faster
Advertise trade name when introducing your character
This is a very, very simple pattern which if followed should get the ball rolling. The same goes for anythig really, not just trade. Spy networks would start off with collecting information, then find your contacts, etc etc.
Recruitment Phase
Lots of numbers does not a faction make. Nobody wants to sit around supporting you if you have more workers than you do work. Recognise your limitations and progress gradually, otherwise you'll swiftly end up with too large a plate.
In this particular scenario however, if you followed the above pattern, you probably ended up with quite a few people asking to help you out. Take your time here, pick someone who you can mold to do the job your character is doing currently, get their loyalty and get them on board with any other ideas you have, this guy is your right hand man.
Once you have this guy, then start looking into what things you could task other people with, or ideally support another trader in focusing on another product. Hurrah for business expansion!
I really cannot stress the importance of how over recruiting is bad though. People join your faction for somthing to do, and to find RP. By just having them stand there, you are both wasting their time and your own. Just be honest and tell them to try again later because reasons.
Expansion
At this point you should have a decent amount of contacts, a good reputation, some loyal people having your back who know their roles, and probably a healthy amount of gold. So what next?
A smart person at this point would just continue like this, and enjoy the limitless amounts of wealth a d popularity they can achieve. Then there are not so smart people like myself who just keep expanding on things just to see what happens.
So let us assume you are not so smart..
Fall back to the idea phase. Get your right hand guy to run business whilst you focus on your new project. This time we want to go with the information network idea. However, keep in mind you also need to manage your trade guild if need be, people will still want to RP with you, however on the upside your reputation is going to get the shady underworld curious.
Locate your resources (Halflings with hoods on!)
Gain their support (Gold and influence!)
Attach this to your trade guild or go incognito with a new name
Mold a new right hand man
Utilise information to further build influence
Rule over the informatiton and trade world
Rinse and repeat until the faction implodes in on itself or you rule the world.
People Management
I see a lot of people get crushed under the pressure of many people wanting them, day in and day out. That shows you are doing something good, giving people something to do, however do not feel obligated to appease everyone at once. From an early start in the faction set your authority in place, and make people realise you are going to do your own thing as well from time to time (a.k.a follow none faction based storylines, or just enjoy one to one rp with someone for a while)
Honesty is the best approach here, whether IC or OOC. Players will understand, and well, those that don't are just being selfish..?
That aside, try to keep your faction busy with tasks and goals. If you have no ideas, consult your allies for ideas, or really just spend time with your faction members. Never forget, the ultimate goal here is just to hang with people on a video game and have fun.
Faction end
I get it, you built something great and you don't want it to die. Though it is going to eventually. Do not get possessive over in game stuff, especially factions. The less attached you are to things, the more you will actually enjoy the problems that come up in game, rather than getting stressed out about them. Begin every faction with the intent of losing at some point, and recognise you are going to crash and burn at some point. Enjoy the chaos whilst it is there!
Feel free to add your own thoughts and opinions. Hope this helps someone, somewhere.
Here is a guide about any random thoughts that come into my head in regards to building and running factions. Feel free to add your thoughts!
I'll do my best to keep this organized, following the process from beginning idea to end of faction in a sort of step by step way. One thing to keep in mind however, is each character will treat faction building differently, and chances are you'll have more failed factions than succesful ones, but don't let that get you down.
The Idea Phase
Alright, so when building something on Arelith, whether from the start or mid way through, set yourself reasonably achievable goals in a block by block type of set up.
For example.
I want to build a guild focused on trade. I want to get rich as Pufferfish and build up a good network of contacts. In the longterm i want to use this influence for something cool. Doesn't matter if you know what you want to use that influence for, given this type of idea will let you build and focus on natural character development.
Before i even think about recruiting, i need to actually start the collecting of resources, crafting items i can sell, and building a small reputation. This shows people when it comes to the recruiting phase that this guild already does something they can assist with, and also gives you a general idea of what you would be recruiting them to do.
So..
Collect resources
Craft items
Pick faction name
Sell items face to face to get the name around faster
Advertise trade name when introducing your character
This is a very, very simple pattern which if followed should get the ball rolling. The same goes for anythig really, not just trade. Spy networks would start off with collecting information, then find your contacts, etc etc.
Recruitment Phase
Lots of numbers does not a faction make. Nobody wants to sit around supporting you if you have more workers than you do work. Recognise your limitations and progress gradually, otherwise you'll swiftly end up with too large a plate.
In this particular scenario however, if you followed the above pattern, you probably ended up with quite a few people asking to help you out. Take your time here, pick someone who you can mold to do the job your character is doing currently, get their loyalty and get them on board with any other ideas you have, this guy is your right hand man.
Once you have this guy, then start looking into what things you could task other people with, or ideally support another trader in focusing on another product. Hurrah for business expansion!
I really cannot stress the importance of how over recruiting is bad though. People join your faction for somthing to do, and to find RP. By just having them stand there, you are both wasting their time and your own. Just be honest and tell them to try again later because reasons.
Expansion
At this point you should have a decent amount of contacts, a good reputation, some loyal people having your back who know their roles, and probably a healthy amount of gold. So what next?
A smart person at this point would just continue like this, and enjoy the limitless amounts of wealth a d popularity they can achieve. Then there are not so smart people like myself who just keep expanding on things just to see what happens.
So let us assume you are not so smart..
Fall back to the idea phase. Get your right hand guy to run business whilst you focus on your new project. This time we want to go with the information network idea. However, keep in mind you also need to manage your trade guild if need be, people will still want to RP with you, however on the upside your reputation is going to get the shady underworld curious.
Locate your resources (Halflings with hoods on!)
Gain their support (Gold and influence!)
Attach this to your trade guild or go incognito with a new name
Mold a new right hand man
Utilise information to further build influence
Rule over the informatiton and trade world
Rinse and repeat until the faction implodes in on itself or you rule the world.
People Management
I see a lot of people get crushed under the pressure of many people wanting them, day in and day out. That shows you are doing something good, giving people something to do, however do not feel obligated to appease everyone at once. From an early start in the faction set your authority in place, and make people realise you are going to do your own thing as well from time to time (a.k.a follow none faction based storylines, or just enjoy one to one rp with someone for a while)
Honesty is the best approach here, whether IC or OOC. Players will understand, and well, those that don't are just being selfish..?
That aside, try to keep your faction busy with tasks and goals. If you have no ideas, consult your allies for ideas, or really just spend time with your faction members. Never forget, the ultimate goal here is just to hang with people on a video game and have fun.
Faction end
I get it, you built something great and you don't want it to die. Though it is going to eventually. Do not get possessive over in game stuff, especially factions. The less attached you are to things, the more you will actually enjoy the problems that come up in game, rather than getting stressed out about them. Begin every faction with the intent of losing at some point, and recognise you are going to crash and burn at some point. Enjoy the chaos whilst it is there!
Feel free to add your own thoughts and opinions. Hope this helps someone, somewhere.