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Guldorand Ship Bugs / Layout

Posted: Sat Nov 07, 2020 9:12 pm
by Morto
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Hello ActionReplay,

First thank you for all you've done for the Arelith Ship development and bug fixing you do.

Though the original layout of the ship plus some of recent changes made have left the Timberfleet in an overall difficult space to play on.

Issue 1(Testing): One thing we had done is removed accessibility to the upper deck so players/NPC's could not glitch DOWN. Though, referencing the screenshot above, players can still glitch UP by operating the door. Which leaves us in a worse position because there's no way to get back down.

Issue 2(Testing): Also the lower deck is arranged in such a way that the only way to get from the bow to middle of the ship is a narrow path between the mast and the boatswain. This spot can be occupied by a player/npc and block all travel. Making moving about the ship Frustrating for Players and buggy for NPCs.

To address each of these issues, May I suggest/request that the transition to the upper deck be put back in use along with the Timberfleet Captain / Trackless Sea Map. (But taking care to test the Map position, As the map was moved down because it was 'Unreachable' previously. ((As if the intractable was an inch or two behind the model))).

And a complete side note: The [Below Deck] Transition has always been a nuisance, as it exists a hot spot of where selecting enemies or looting their corpses makes mis-clicks frequent. I don't have a suggestion on how to address this. It just one factor we need to be mindful of when on this location.

Please let me know provide any further information,

Thank you for your time.

Re: Guldorand Ship Bugs / Layout

Posted: Mon Nov 09, 2020 5:16 pm
by ActionReplay
Morto wrote: Sat Nov 07, 2020 9:12 pm ...
I'll see what I can do but I don't think opening up the upper deck is a good idea as that area is very buggy, even for players its very limited with invisible walls. I think later patches even made this worse somehow.

I can add a makesafe and a blocker up there to make it more difficult to get stuck. As for the limited space, well the ship is small don't think we can do much about that. I'll see if I can move the navigator maybe to be on the side of the table.

Re: Guldorand Ship Bugs / Layout

Posted: Sat Nov 14, 2020 11:41 pm
by ActionReplay
Morto wrote: Sat Nov 07, 2020 9:12 pm ...
I've updated this area to a new ship. Available next reset. Please note this ship is using a new tileset that had some buggy tiles in the Water making it look a bit weird but I've fixed that and it will be available next Hak update, so meanwhile you just have to live with the ugly water.

Re: Guldorand Ship Bugs / Layout

Posted: Sun Nov 15, 2020 4:07 pm
by Morto
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Can't wait to see it!

Thanks ActionReplay!

Re: Guldorand Ship Bugs / Layout

Posted: Sun Nov 15, 2020 10:49 pm
by Morto
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It's great! Thank you Action Replay!