Ship System 2.0 & Sencliff
Posted: Mon Dec 07, 2020 11:32 am
Ever since the ships were first introduced to Arelith I've never made a character that is not a sailor. Ships and ship travels have become my favorite thing in Arelith and after playing Sencliffian character in 2017-2018, I took a 2 year break from the server and now decided to come back after Ship System 2.0 was announced. Now I want to give my feedback about it, after experimenting with the system for two months. Needless to say I love there is now actual map, you can discover other PC ships and see their locations and follow them without a snitch around. The system feels less random, but it still has so many issues. Let's start with something important, a faction that lives entirely around sailing.
Sencliff
Sencliff is one of the first locations players can choose to place their fresh character. Along with Skal, Cordor and Underdark. New comers or people in general interested in creating a Pirate. You arrive to Sencliff, get your ink and talk to Eamon. The writs Eamon offers are massive and character level 3 might have no idea which one to pick first as there are lots of tough writs to start with (no level recommendations). Most folks go for Sandbanks or Shipwrecks since they are in the first page, not even knowing that there are even easier writs in LAST PAGE that you can do inside Sencliff without doing any sailing. A character chooses a writ, they need to find Sandbank, they sell their iron dagger or mayhaps more to get enough coins to rent a ship.
They get their gold. No one else is around, so might as well go solo. Probably should rent The Warship since it seemed to have some NPC guards. Now let's get into ship; "Uhhh... what now? Go back to Arelith? Why!? Iam a pirate! Choose a random location to sail? North? West? North-East? Let's go North-East, I have no idea where the sandbanks could be..."
Jackman: "ALRIGHT LADS SET SAIL TO NORTH-EAST!"
Now you probably know what happens from here... Immediately when ship departs, they get attacked by Illuskan raiders, Sahuagins, Skeletal pirates... or worse, Marids, if they actually get to North-East. Player dies, the ship is at sea for 24 hours and player gets frustrated. -delete_character and the other players have to wait for reset or rent time to expire. Dosen't matter if player releases the ship quarter before deleting their character. The ship will remain there for 24 hours (IG) before it comes back, which means 2 real hours. Sometimes the system gets glitched and the ship will remain there until reset. I've seen this happen quite often.
Sencliff is the most brutal place to start as new character without any OOC knowledge how ship system works and what is dangerous and what is not. The island of Sencliff is in "danger-zone" according to Naval grid, so no level 3 character is able to survive there and find those sandbanks and ship wrecks because that is the first thing they notice from Eamon and think it's first easiewst writ to do. When there are writs such as the one at below Feasting Hall or Smuggler to take you to Rayne's Landing.
Outside Sencliff
Back in 2018 I felt this was already a problem and it seems it's still a problem with the sea travels. I know it might be not everyone's cup of tea, but that's the beauty of Arelith. Freedom of choice. But right now, I feel mechanically, there's nothing that really encourages ship travels for other people that don't play pirates. Which makes ship traffic disappointingly quiet. Cordorian Navy obviously is for hunting pirates, but Penny Rose? That rentable ship in Cordor? Guldorand? Brogendenstein ship? Not once I've seen the ship from Guldorand or Brogendenstein ship at the sea. I saw half-orc ship sailing, but that was being used by a pirate. Penny Rose has been seen to go to Blackfin Rock and Island ruins, but that's about it. During summer times people do go to Skal. I feel we need more writs that encourage sailing and maybe add some resources to some locations that make people want to sail and get them. Maybe make the Guldorand and Brogendenstein ship rentable because those are barely used.
With suggestion forums being closed I was going to leave some suggestions too, but I'll leave it at this. Ship System 2.0 is awesome, but for new players in Sencliff it's too dangerous and frustrating as Sencliff has not recieved much updates and there are so many beginners' traps that will end up people with -delete_character. For other people Ship System 2.0 does not offer much, because there's no real reason to go to the seas except visiting Skaljard for old times sake.
Sencliff
Sencliff is one of the first locations players can choose to place their fresh character. Along with Skal, Cordor and Underdark. New comers or people in general interested in creating a Pirate. You arrive to Sencliff, get your ink and talk to Eamon. The writs Eamon offers are massive and character level 3 might have no idea which one to pick first as there are lots of tough writs to start with (no level recommendations). Most folks go for Sandbanks or Shipwrecks since they are in the first page, not even knowing that there are even easier writs in LAST PAGE that you can do inside Sencliff without doing any sailing. A character chooses a writ, they need to find Sandbank, they sell their iron dagger or mayhaps more to get enough coins to rent a ship.
They get their gold. No one else is around, so might as well go solo. Probably should rent The Warship since it seemed to have some NPC guards. Now let's get into ship; "Uhhh... what now? Go back to Arelith? Why!? Iam a pirate! Choose a random location to sail? North? West? North-East? Let's go North-East, I have no idea where the sandbanks could be..."
Jackman: "ALRIGHT LADS SET SAIL TO NORTH-EAST!"
Now you probably know what happens from here... Immediately when ship departs, they get attacked by Illuskan raiders, Sahuagins, Skeletal pirates... or worse, Marids, if they actually get to North-East. Player dies, the ship is at sea for 24 hours and player gets frustrated. -delete_character and the other players have to wait for reset or rent time to expire. Dosen't matter if player releases the ship quarter before deleting their character. The ship will remain there for 24 hours (IG) before it comes back, which means 2 real hours. Sometimes the system gets glitched and the ship will remain there until reset. I've seen this happen quite often.
Sencliff is the most brutal place to start as new character without any OOC knowledge how ship system works and what is dangerous and what is not. The island of Sencliff is in "danger-zone" according to Naval grid, so no level 3 character is able to survive there and find those sandbanks and ship wrecks because that is the first thing they notice from Eamon and think it's first easiewst writ to do. When there are writs such as the one at below Feasting Hall or Smuggler to take you to Rayne's Landing.
Outside Sencliff
Back in 2018 I felt this was already a problem and it seems it's still a problem with the sea travels. I know it might be not everyone's cup of tea, but that's the beauty of Arelith. Freedom of choice. But right now, I feel mechanically, there's nothing that really encourages ship travels for other people that don't play pirates. Which makes ship traffic disappointingly quiet. Cordorian Navy obviously is for hunting pirates, but Penny Rose? That rentable ship in Cordor? Guldorand? Brogendenstein ship? Not once I've seen the ship from Guldorand or Brogendenstein ship at the sea. I saw half-orc ship sailing, but that was being used by a pirate. Penny Rose has been seen to go to Blackfin Rock and Island ruins, but that's about it. During summer times people do go to Skal. I feel we need more writs that encourage sailing and maybe add some resources to some locations that make people want to sail and get them. Maybe make the Guldorand and Brogendenstein ship rentable because those are barely used.
With suggestion forums being closed I was going to leave some suggestions too, but I'll leave it at this. Ship System 2.0 is awesome, but for new players in Sencliff it's too dangerous and frustrating as Sencliff has not recieved much updates and there are so many beginners' traps that will end up people with -delete_character. For other people Ship System 2.0 does not offer much, because there's no real reason to go to the seas except visiting Skaljard for old times sake.