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Saltspar Outpost bugs

Posted: Sat Dec 26, 2020 10:53 pm
by Itikar
In the Oculus Station the npc Voritkov Argentin's conversation ends, when, asking about the Undrezee one selects the option "Treacherous how?".

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 1:29 am
by Batrachophrenoboocosmomachia
Fix already in the pipeline! Same with stevedores zombie walking, the ferry skiff not allowing people with key access to board, the alhoon broadcasting people's races and not showing his store, a few truly embarrassing typos, a few details to iron out with the landbroker, and the 'Eight Legs, Two Arms' writ.

Any other bugs, please keep 'em coming so I can step on them.

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 5:15 am
by Batrachophrenoboocosmomachia
Henchmen green text added to the fix list!

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 2:16 pm
by Shadowy Reality
More or less related.

But the Writ to kill driders included killing some creatures in the Overpass. I took the writ before the area update and kills in the new area aren't being counted towards the writ, unsure if taking the writ after the changes has any difference.

Should I drop the writ or is this something that can be fixed?

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 3:43 pm
by Batrachophrenoboocosmomachia
That's mentioned above, the "Eight Legs, Two Arms" writ. You may still need to drop and pick it back up, but it'll be fixed next reset!

EDIT: Fixed the storage vault doors, for next reset.

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 8:11 pm
by Red_Wharf
Here's a very small little tiny issue. Ty'riviel refers to outcast vampires as ":: Vampire (Outcast) ::" in his dialogue. I don't know if he also says ":: Human (Outcast) ::" to other people, but the "(Outcast)" does sound a little strange in that context, so I'm reporting it.

Re: Saltspar Outpost bugs

Posted: Sun Dec 27, 2020 8:15 pm
by Batrachophrenoboocosmomachia
Red_Wharf wrote: Sun Dec 27, 2020 8:11 pm Here's a very small little tiny issue. Ty'riviel refers to outcast vampires as ":: Vampire (Outcast) ::" in his dialogue. I don't know if he also says ":: Human (Outcast) ::" to other people, but the "(Outcast)" does sound a little strange in that context, so I'm reporting it.
That's also already on the fix list next reset, sort of. It's not really worth writing up a whole new script to strip the special parenthetical race names out, but he will no longer broadcast it, conversation will be properly private. For outcasts, vampires, and a few other oddballs, it'll just be something you can live with. Or unlive with, I guess.

Re: Saltspar Outpost bugs

Posted: Mon Dec 28, 2020 2:50 pm
by Quidix
Description of Bug Experienced:
One of the new henchman in Saltspar appears Unarmed (Gn'Taath), this even after relog and after respawning at the outpost

Steps to reproduce the Bug:
Try to hire Gn'Taath (sometimes)

Expected Result:
For him to have a claymore

Actual Result:
Unarmed

Screenshot(s)
https://imgur.com/a/7Ln26ap


NOTE: After some testing, I think they lose equipment during server transitions (but annoyingly, this remains when they 'return' to the outpost and someone else takes them)

Re: Saltspar Outpost bugs

Posted: Tue Dec 29, 2020 1:50 am
by Batrachophrenoboocosmomachia
Note: also being tracked- not able to teleport to Saltspar portal if you're on another server.

Re: Saltspar Outpost bugs

Posted: Tue Dec 29, 2020 8:14 pm
by Itikar
I have just an hour or so ago teleported to Saltspar from Sibayad source portal.

I was unable to do so, however, from Shadovar Trade Post, I think it was yesterday.

Re: Saltspar Outpost bugs

Posted: Tue Dec 29, 2020 11:50 pm
by Batrachophrenoboocosmomachia
Great, that means the fix worked. Thanks for confirming!

Re: Saltspar Outpost bugs

Posted: Wed Jan 06, 2021 9:54 pm
by Batrachophrenoboocosmomachia
The bug with Gn'taath losing his greatsword (and a couple other missing items) is now fixed. Closing this thread.