The Fugue, Death, and Servers
Posted: Fri Jan 22, 2021 8:41 pm
So, I want to preface this by saying that I love the Fugue. I especially love it now that you don't get burdened by your earthly possessions. I think it is super cool area, and if you haven't walked the whole thing, I really hope you do so next time you find yourself there! Fun stuff to find!
However, I have walked the whole thing and I have a bit of a complaint. The Fugue as it stands, does not play well with server transitions. If you are a UD race and get killed on the surface, there is no path between those servers. You can transition to cities and planes from surface, but not UD. Now, if you are in the right part of the surface, you can end up on Cities and Planes and not in Cordor. On the wrong part, and you can end up in Cordor. I imagine some of the other server transitions are similar and are all a product of the switch to 3 servers.
Now I know that flagging a tombstone before death is key to get back to your stomping grounds. However, if those don't work across fugues, then you can end up in some funky areas. This can be especially frustrating for new players who can get res'ed in a hostile area. (The Surface caves come to mind)
I don't know what the solution is but it could include:
1.) Putting doors to all other servers
2.) having all life portals go to the server portal selection room first. Then you can choose your server.
3.) Standardizing tomb markers to go across servers (this sounds the toughest)
I know this sounds like a suggestion but I am putting it in feedback in the hopes that someone can be like.... "Actually you can just do this and get back to your preferred server" but I haven't heard that yet.
However, I have walked the whole thing and I have a bit of a complaint. The Fugue as it stands, does not play well with server transitions. If you are a UD race and get killed on the surface, there is no path between those servers. You can transition to cities and planes from surface, but not UD. Now, if you are in the right part of the surface, you can end up on Cities and Planes and not in Cordor. On the wrong part, and you can end up in Cordor. I imagine some of the other server transitions are similar and are all a product of the switch to 3 servers.
Now I know that flagging a tombstone before death is key to get back to your stomping grounds. However, if those don't work across fugues, then you can end up in some funky areas. This can be especially frustrating for new players who can get res'ed in a hostile area. (The Surface caves come to mind)
I don't know what the solution is but it could include:
1.) Putting doors to all other servers
2.) having all life portals go to the server portal selection room first. Then you can choose your server.
3.) Standardizing tomb markers to go across servers (this sounds the toughest)
I know this sounds like a suggestion but I am putting it in feedback in the hopes that someone can be like.... "Actually you can just do this and get back to your preferred server" but I haven't heard that yet.