Europe evening lag
Posted: Wed Feb 10, 2021 9:51 pm
Hi,
So if I am to be to the point for once : it has been going for a while that my personal experience playing arelith in Europe's evening (let's say 9 to 12pm), has been extremely poor to the point of "okay, maybe i shouldn't play at all around those times even if i want to", which is not the kind of thought players should have, even more in an expanding community (as in, we want players to play because they want to, not dodge peak times to be able to enjoy the game, which brings back PTSD of WoW Vanilla and the "low player cap era" for arelith).
So here's a couple questions related to that:
1- Is it isolated/just me and my connection ? I doubt it but maybe it is in which case diverging feedbacks would help me understand that I'm the issue.
2- If that is "widespread", I suppose that the staff is aware of it. The player count is, as in the old days, most probably responsible for it, and as much as code might have been improved, the fact is here : enjoyment of the game (aside from laggy-RP) can be destroyed when it enters slideshow mode or "plays well for 15 secs, then gets out of sync for 8 secs, then plays well for 15s etc", where adventuring without dieing becomes an art in itself. So, while I'm OBVIOUSLY not blaming anyone or anything (a problem doesn't have to have a scapegoat), there is still a problem here, if some staff number drop by this thread :
2a: Is the topic being discussed internally?
2b: What are our (= staff + community) options?
2c: Is there any solution in sight/in the work? Or that's a problem that can't be helped?
Note: I'm well aware that my approach in this thread is very much "ME, I HAVE A PROBLEM, ME NOT HAPPY ABOUT MY ISSUE", however please note that entitlement to have it fixed isn't AT ALL the spirit of me posting here. It's just that I start from my experience to ground the discussion in something real: one player that wants to play has his pleasure to play shattered by excessive lag. Anecdotical in itself, but problematic if widespread.I just wish to understand how widespread it is, and if there are plans/solutions/or even mere desires to act on it, on the horizon.
Thanks in advance for your time!
Cheers, take care.
So if I am to be to the point for once : it has been going for a while that my personal experience playing arelith in Europe's evening (let's say 9 to 12pm), has been extremely poor to the point of "okay, maybe i shouldn't play at all around those times even if i want to", which is not the kind of thought players should have, even more in an expanding community (as in, we want players to play because they want to, not dodge peak times to be able to enjoy the game, which brings back PTSD of WoW Vanilla and the "low player cap era" for arelith).
So here's a couple questions related to that:
1- Is it isolated/just me and my connection ? I doubt it but maybe it is in which case diverging feedbacks would help me understand that I'm the issue.
2- If that is "widespread", I suppose that the staff is aware of it. The player count is, as in the old days, most probably responsible for it, and as much as code might have been improved, the fact is here : enjoyment of the game (aside from laggy-RP) can be destroyed when it enters slideshow mode or "plays well for 15 secs, then gets out of sync for 8 secs, then plays well for 15s etc", where adventuring without dieing becomes an art in itself. So, while I'm OBVIOUSLY not blaming anyone or anything (a problem doesn't have to have a scapegoat), there is still a problem here, if some staff number drop by this thread :
2a: Is the topic being discussed internally?
2b: What are our (= staff + community) options?
2c: Is there any solution in sight/in the work? Or that's a problem that can't be helped?
Note: I'm well aware that my approach in this thread is very much "ME, I HAVE A PROBLEM, ME NOT HAPPY ABOUT MY ISSUE", however please note that entitlement to have it fixed isn't AT ALL the spirit of me posting here. It's just that I start from my experience to ground the discussion in something real: one player that wants to play has his pleasure to play shattered by excessive lag. Anecdotical in itself, but problematic if widespread.I just wish to understand how widespread it is, and if there are plans/solutions/or even mere desires to act on it, on the horizon.
Thanks in advance for your time!
Cheers, take care.