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A Rant From a Returning Player

Posted: Tue Feb 16, 2021 7:32 pm
by IanPatron
Last night after I saw the scry nerf and decided the character I am playing is no longer feasible, I went to bed and thought to myself what sort of new character I should create. Mind you I am returning after a three year hiatus(personal issues prevented me from playing). As soon as I was able I purchased NWN EE and found Arelith.

In the couple months I was here I've noticed some changes to the game, some good some bad. I used to play Pharyx(not a well known character anymore so the name doesn't mean much). Since I am playing a new fresh copy of NWN I lost my RPR but I am sure I'll regain it eventually.

But something dawned on me. This game has changed from a heavy RP server to more of an actionRP server. What I mean to say is I remember the time when RPR was the major way to play the types of characters off the beaten path. You had to prove you were a decent RPr to play special characters. Sure one could say that it was favoritism based, much like the dream coin system of Amia, where players who RPd well got dream coins and could use those to purchase whatever they wanted. The problem arises that all the DMs friends had the most powerful items and were the most powerful races and such.

But the award system creates a different sort of game. One where powerbuilds and grinding is rewarded over RP. I want to play a Yuan-ti pureblood for example, so to do that, I don't have to RP well. I can just make a powerbuild and grind out the levels needed to get the greater award, and save up the gold to increase my chances of getting the award. And here I've been playing an underpowered mage who struggles with PvE, when I should have just created a warrior or powerbuild and simply crushed PvE until I reach lvl 26. Even if I don't get the award then I will get something, most likely the chance to get a -ECL and use that to create my next powerbuild until 26 and repeat until I get my eventual greater or major reward.

So it's like that giant character I saw in Andunor. He may have been a decent RPr, but that didn't get him the giant race. PvE did, and the luck of getting the award probably after grinding out multiple characters. Or the Minotaur. Also probably just grinded out a basic character and deleted for an award. Or better yet, used a minor award to lower ECL to make that grinding go by much quicker. Chances are the previous characters had a bare minimum of RP involved until they got the character they truly wanted.

So now I have it in my head that this game rewards powerbuilds and greed. Grind out monsters(which is now easier because of writs) and collect gold. After all I only have four days of the week I can jump on. If I spend my time RPing I'd have to be seen by a DM, they have to like my RP, and decide whether I should have a higher RPR. But since my time is limited, I have to choose between either RPing for hours(cause a good conversation could last that long) or grunt and take off to kill monsters because I want to truly RP a Yuan-ti.

So in the end, the game rewards Powerbuilding, Grinding, and Greed, more so than it promotes good RP.

I don't mean to sound bad or bad mouth the devs or dms. I truly love this game. It is just an observation I noticed since it seemed like every character I came across was lvl'ing twice as fast as I was, because I RP'd, and they were grinding.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 7:44 pm
by Good Character
A hot topic and has been heard by the DM's. The sad issue, and presumably the ones the DMs have trouble addressing, is how do you reward something subjective (i.e. "good" roleplay) without edging on the issue of nepotism, which even you have recognized? The other end is how can DMs constantly keep an eye out of good roleplay? Some good and great roleplay takes time to build, so the initial roleplay/plot building may seem somewhat bland.

I wish the DMs would institute a "roleplayers of the month-type of thing. Provide a major award of the "Best Overall Roleplayer" and greater awards for specific roleplayers such as "Best Villain", "Best Do-Gooder", "Best Arcane Caster", "Best Businessman", etc. Maybe monthly would be a bit too much, especially if the DMs institute a "only one award given per real life year" limit to avoid the same popular individuals from constantly getting it.

A bit of a tangent, but my point being is currently it's the easiest way (not necessarily the best) to manage these magnificent races while also: 1. Encouraging players to close out their characters, 2. Get rid of hoarded gold, and 3. Make it time-consuming so the races aren't commonly seen.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 7:48 pm
by Dalenger
"The epic-roll reward system is flawed" is a take as old as the forums. No one will disagree with you that, indeed, the current reward system most benefits players who have the time to run circles around the most optimal XP farm spots on the server for weeks on end until they (maybe?) one day get that sweet, sweet 5% roll. The current system doesn't exist because it is perfect, but because there are no alternatives. Basically the only two other options are: rely on DMs to hand out rewards, which opens the door to favoritism and punishes players in less-moderated timezones; or, remove the 5% entirely (which, tbh, I'm not entirely opposed to) but in doing so remove a bit of the flavor and magic from the server. Its not perfect, but it's what we've got, and it works.

Honestly, if you are a returning player who hasn't played in a bit, why focus on Yuan-ti or other reward races so much? There are 1001 different character concepts on the server, with a ton of start locations, tons of new classes, tons of toys anyone can play... what's wrong with all of that? Unique, interesting RP doesn't spring from 5% races, but from the quality of the players who make it happen.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 7:59 pm
by AstralUniverse
Dalenger wrote: Tue Feb 16, 2021 7:48 pm "The epic-roll reward system is flawed" is a take as old as the forums. No one will disagree with you that, indeed, the current reward system most benefits players who have the time to run circles around the most optimal XP farm spots on the server for weeks on end until they (maybe?) one day get that sweet, sweet 5% roll. The current system doesn't exist because it is perfect, but because there are no alternatives. Basically the only two other options are: rely on DMs to hand out rewards, which opens the door to favoritism and punishes players in less-moderated timezones; or, remove the 5% entirely (which, tbh, I'm not entirely opposed to) but in doing so remove a bit of the flavor and magic from the server. Its not perfect, but it's what we've got, and it works.

Honestly, if you are a returning player who hasn't played in a bit, why focus on Yuan-ti or other reward races so much? There are 1001 different character concepts on the server, with a ton of start locations, tons of new classes, tons of toys anyone can play... what's wrong with all of that? Unique, interesting RP doesn't spring from 5% races, but from the quality of the players who make it happen.
I really agree with this, start to end. And to add to this, I also think I dont want to see the same players play exotic concepts over and over again, I rather 'risk' it and see some less Role Play gifted players who try their best, to have a shot at these exotic concepts without being ruled out for their rpr, from time to time. And I really think this system is the lesser of all evils at the moment.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:00 pm
by Xerah
First off, rewards are getting tweeked in the future, but keep getting sidetracked for other things. Also, there is a way to restore your old RPR if you want to take that route.

I've been here for 3-4 years and I don't feel anything has fundamentally changed for the worse. A lot of stuff has actually gotten significantly better when it comes to RP and systems designed to allow for RP.

That said, one of the common things that I've been creeping up since I started playing has been this focus on only wanting to play these rare/unique reward races. A rare racial concept does not make an interesting character and it seems to be common to let the uniqueness of the race carry the rest of the character. If you focus too much on only the rewards, you end up having a horrible time because everything is about what you don't have.

D&D is inherently a combat based game that also has Roleplay. Do people just do combat over the exclusion of RP (to a degree; they still must be in character)? Yes, of course, and no one is going to police that. The opposite is also true which is why we have spent a lot of time developing systems to promote this (i.e. writs, adventure RP and all the sources, etc.) Also remember that having a powerful character does not mean you can't also be a good roleplayer.

My recommendation is to pick a character you have fun with and just see where it goes. Stop caring about what you don't have and what others have and just focus on being the best character you can be. When that story ends, you can roll that character and maybe you can do a unique race or do another more simple character. Yes, it's unfortunate to play a serious character for a while and only end up with a normal reward, but there are other chances to roll or other characters to play. I've been playing this game for 16+ years and still have tons of concepts to play that don't require rewards/requests/etc.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:06 pm
by IanPatron
I have four ideas of characters I truly wish to play:
1. The Yuan-ti I've been wanting to play since even before they came out as an award
2. A priestess of Elistrae(because I have experience playing a monster race on the surface and I know how to do it well and what it demands)
3. A priest of Vhaeraun because I want something unique and dangerous to RP, keeping me on my toes
4. A priest of Lolth(yes, they actually exist)

But on the top of that list is the Yuan-ti, because I read the House of Serpents trilogy, and the Yuan-ti are really cool

My problem now is I have the Normal award looming over me, so I can't do what I normally do, which is just make a couple characters and get a feel for my favorite ones. I don't plan on wasting this award like I did my last one when I deleted Pharyx.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:08 pm
by Xerah
Sounds like you have a plan then. Play your
A priest of Vhaeraun because I want something unique and dangerous to RP, keeping me on my toes


Then reassess after you tell that story and roll the character.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:09 pm
by Rico_scorpion
[Note: the posts above said the same in a better way while i was writing this... this is not great literature but didn't feel like erasing it. So... posting anyhow!]

Well, I understand where you're coming from. Yet in my eyes it comes across as "you're pushing the idea that multiple ways to have fun isn't possible on arelith". That "Action-RP is not welcome". Note that I'm not advocating for "running in circle without a single word, with empty-shells powerbuilt characters that have no backstory whatsoever". There's a very very very small minority of these, it's awful, okay. Aside from that:

- The idea that there is now only action RP to be found is absolutely wrong. There's "old times" rp aplenty for those that want it.

- Wanting a specific award and creating multiple characters to get there isn't bad either (note: I'm not doing that myself, so i'm not defending my own behaviour here). The reason why this isn't a problem is: it does not impact you. If you want good tasty branching RP plots, you won't run a single time into mc-powerbuilt wanting his minotaur toon. And you also can't expect gamers that invested DECADES of their lives playing this game to not want a taste of novelty. Take me, i have thousandS and thousandS of hours on Arelith, since 10+ years. I still enjoy humans but would really not mind playing something from the greater/major award pool, except my luck is horrid. But anyway, some folks don't want to play an elf for the hundred's time. Some folks want high characters turnover, and some folks want to stick with the same one for years and years... all of these ways to play are valid, and we shouldn't try to tell others how to have fun as long as they are respectful of the server's rules. The RPR system will reward the better RP and leave it at that.

- Again, even the most OOC-runaround-notaword 24/7 circlegrinder doesn't harm in the least the most perfert, genuine, and innocent RP-built-40RPR Arelithian. The two will just NEVER cross. Or maybe "that one time, the guy was rude, horrible".

- Action RP is an entry level/equalizer for every new player as well as a good way for "bored" players trying characters to see if one sticks, to stay in the loop. If you start waging war on it, all you will achieve is gatekeep the game from newcomers (elitism), and drive away veterans that want the novelty goodies. It does feel like a lose/lose scenario.

So while I understand completely how you may feel that way when looking at the mechanics in place, and while true, maybe the system is far from perfect (even devs of Arelith themselves said they wanted to find another way, and there's probably one in limbo someone down the pipes), please please please, we should all refrain from trying to marginalize harmless fun and to stigmatize the desire to have access to novelty. Action rp is harmless fun (as long if done with minimal RP), and the quest for novelty should be understandable and given empathy in regards to how old arelith is...

My two cents!

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:24 pm
by Ebonstar
taking a few minutes to try and keep current and found this.

of all the 5% races available that have been awarded over the years, I have noticed one predominant thing. Unless those players are exceptional RPer's that can carry their own ideas forward once they get that 5% race or whatever, those characters are either shelved swiftly or just not played for very long.

Several special races were gone within two weeks of their inception, simply because the player couldnt drive their character without aid, or couldnt handle the toxic situation playing that character created.

So before you worry about those four specials you wish to play, look at it from the other side and decide can you handle what will be thrown at you if you get that 5% award.

Just from that list of four, the two drow choices will first have you hunted down on one by traditionalists, and the other for trying to put yourself on the same level as a priestess of lolth. two very hard and in need of dedication to the rp to get anywhere.

But like other have said before this, there is so much not needing any award to play, I would just let things flow and see what happens without banging your head on getting that 5% or bust.

my two cents

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:39 pm
by Curve
Xerah wrote: Tue Feb 16, 2021 8:00 pm My recommendation is to pick a character you have fun with and just see where it goes. Stop caring about what you don't have and what others have and just focus on being the best character you can be. When that story ends, you can roll that character and maybe you can do a unique race or do another more simple character. Yes, it's unfortunate to play a serious character for a while and only end up with a normal reward, but there are other chances to roll or other characters to play. I've been playing this game for 16+ years and still have tons of concepts to play that don't require rewards/requests/etc.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 8:52 pm
by Hinty
I agree that the idea of special characters being locked behind the deleting of high level characters is not a great system. (Especially for someone like me who has yet to manage to get a character to level 30, and only made it into epic levels twice. ((I have an alt problem. I know.)))

That said. It is the best I can think of.

The problem with the awards being subject to the DMs creates toxicity. No matter how careful they are to avoid favoritism, no matter how transparent they make it. There will ALWAYS be players who think they are the most perfectest supremeiest RPer of all RPers, who, in reality, are not. When those players fail to earn the awards needed to unlock what they want, they will assume DM bias, because surely no DM could ever fail to recognise their spectacularism. Clearly the DMs are keeping the awards for people they like.
These players will inevitably become very vocal in the community, espousing their idea of DM bias, and other players, some who also feel they deserve more than they are getting, and others who do not know these players and only see the complaints, will start to wonder.
This causes a spiral. Now the idea that there may be bias is in peoples heads, they look for it. They see a reward character for the first time, and the player is having an off day / it is a character they just can't get to grips with and will shortly shelve / they are RPing it in a way the first player thinks is wrong. "Well that character wasn't RPed well, why would the DMs give that player a reward?"



To avoid any toxicity that comes from a system where individuals give out the awards, you need a system where the player themself earns it. Player granted tokens are no good, players with lots of friends get lots of tokens, players who are new, or who move around between groups get less. EXP/Gold is at least a partial guide. Most of the characters that survive for a long time are well RPed. Sure, you don't have to RP to grind up to 26, and perhaps the balance can be tweaked. Like I say, I have little to no experience of rolling a character at that level so I have no idea how many fresh level 26s you need to roll to get the big rewards, but generally speaking, the better RPed a char is, the longer they are likely to last, the longer they last, the more exp/money they earn.

The system is a bit sucky, but it is the least sucky system I've seen.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 9:00 pm
by The GrumpyCat
Xerah wrote: Tue Feb 16, 2021 8:00 pm First off, rewards are getting tweeked in the future, but keep getting sidetracked for other things. Also, there is a way to restore your old RPR if you want to take that route.

I've been here for 3-4 years and I don't feel anything has fundamentally changed for the worse. A lot of stuff has actually gotten significantly better when it comes to RP and systems designed to allow for RP.

That said, one of the common things that I've been creeping up since I started playing has been this focus on only wanting to play these rare/unique reward races. A rare racial concept does not make an interesting character and it seems to be common to let the uniqueness of the race carry the rest of the character. If you focus too much on only the rewards, you end up having a horrible time because everything is about what you don't have.

D&D is inherently a combat based game that also has Roleplay. Do people just do combat over the exclusion of RP (to a degree; they still must be in character)? Yes, of course, and no one is going to police that. The opposite is also true which is why we have spent a lot of time developing systems to promote this (i.e. writs, adventure RP and all the sources, etc.) Also remember that having a powerful character does not mean you can't also be a good roleplayer.

My recommendation is to pick a character you have fun with and just see where it goes. Stop caring about what you don't have and what others have and just focus on being the best character you can be. When that story ends, you can roll that character and maybe you can do a unique race or do another more simple character. Yes, it's unfortunate to play a serious character for a while and only end up with a normal reward, but there are other chances to roll or other characters to play. I've been playing this game for 16+ years and still have tons of concepts to play that don't require rewards/requests/etc.
This basicaly. And pay attention to the first part. We have an idea. We've had it for a long time (this was on my list for the last two years, since I became Community Manager) but it keeps getting pushed back. When Guld has properly settled I'm hoping that we can push forward with this.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 9:24 pm
by IanPatron
Ebonstar wrote: Tue Feb 16, 2021 8:24 pm Just from that list of four, the two drow choices will first have you hunted down on one by traditionalists, and the other for trying to put yourself on the same level as a priestess of lolth. two very hard and in need of dedication to the rp to get anywhere.

Trust me, I am well aware of the danger to playing such characters. I'm not the loud overt type that would be like "hey look at me casting spells of healing everybody. I'm a cleric of Vhaeraun"

I understand fully the covert nature such characters bring with them. That's half the fun!

And thanks for the replies everyone. I really appreciate the feedback and I'm ready to play.

Re: A Rant From a Returning Player

Posted: Tue Feb 16, 2021 10:27 pm
by Dr. B
Word to the wise: if you play a Cleric of Vhaeraun, don't reveal your nature to other players in tells.

source: personal experience

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 12:43 am
by Babylon System is the Vampire
Dr. B wrote: Tue Feb 16, 2021 10:27 pm Word to the wise: if you play a Cleric of Vhaeraun, don't reveal your nature to other players in tells.

source: personal experience
"A good ic secret is a good ooc secret" are words I live by since long before I first logged into Arelith, and you are actually adding an unfair burden to the people you tell oocly since now they have to figure out if they sorted out your secret fairly or because they knew oocly.

Way off topic I know, but the topic has been well covered in not only this thread but many before it.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 1:05 am
by Absolute Territory
Ive had plenty of players tell me I'm the best roleplayer they've ever had the pleasure of playing with across many different usernames, but my RPR is forever20, so it's definitely not a good system if I can't actually progress in it on the basis of my merit.

Lets just make sure to throw on there Ive got a decade of activity on this server.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 1:37 am
by malcolm_mountainslayer
We have players who miss DM attention so much that the they literally have to request a DM to review them just to get rpr 20.

The rpr gate creates an unfair burden upon the overlooked (or just looked at wrong times), the DMs, and the higher RPR players (who can be immediately judged/recognised just by walking around with a rpr 30 only character). Also if you look at the actaul description of rpr 30, it doesn't necessarily reflect your ability to play "x concept" by having or not having rpr 30.

The removal if rpr 30 gate is the best blessing I have received in my over decade of off and on Arelith (i still haven't played any special races) because my rpr is now just a friendly bonus that I don't have to choke on and worry about never receiving the ire and, or attention of a DM. I just do my best to roleplay; and I shouldn't have to be perceived as "the best of the best" to volunteer to play something suboptimal like a shifter.

And you definitely do not need rpr 30 to pull off doing a minotaur correctly.

I am excited about this new reward style if it both avoids grind rolling and avoids RPR elitism.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 6:55 am
by Wethrinea
While awarding circle grinding is perhaps not the most optimal way to hand out permission to play special races or classes, it is more "fair" than DM hand-outs for the simple reason that the latter will lead to players being overlooked due to patchy DM coverage. Anyone can do writs, but Arelith can now have 150+ players on during peak hours, so you'd need a lot of DM's to be able to see and assess the RP of all of them. Add to that, for us who play in non-US timezones, chances are good that there won't be any DM's on when we play.

I was one of those who had to request a RPR review to get bumped over the magical 20 threshold, and I know well from DM'ing pnp groups that seeing everyone is a challange, even in small groups of five. Even more so on a server with hundreds of players.

If it is not already in the works, I'd suggest a request system where people who had a well-thought out concept could apply for the race/class/special ability to the DM Team, even if they did not have the award currently required. Sure, that could lead to biased decisions, but with the opportunity of multiple DM's weighing in, it need not to. And it would do away with the coverage and time-zone problem.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 7:12 am
by Reallylongunneededplayername
time lock:

minor, 1 month old char
the rest: 2 months
Major, 3 months

Not fixing the solution but it will reduce it.

lvl 15 guldorand start: Not able to turn in a reward. (I mean this one is the quick to next grind award if I ever seen one)

Edit: Welcome back.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 6:45 pm
by Watchful Glare
Reallylongunneededplayername wrote: Wed Feb 17, 2021 7:12 am time lock:

minor, 1 month old char
the rest: 2 months
Major, 3 months

Not fixing the solution but it will reduce it.

lvl 15 guldorand start: Not able to turn in a reward. (I mean this one is the quick to next grind award if I ever seen one)

Edit: Welcome back.
This had not ocurred to me, but it's decent. The one that had ocurred to me was one where you could recommend people based on their RP. (Antagonistic, good manners, great writing, plot-creation, different categories) Giving DMs a way to easily pick on that and then stealthily verify without having to be relying on possessing the lamp-post at the right time, or narrowing it down to people they've had the pleasure (or displeasure) of actually RPing with. They are humans with limited time, after all.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 7:59 pm
by malcolm_mountainslayer
Watchful Glare wrote: Wed Feb 17, 2021 6:45 pm
Reallylongunneededplayername wrote: Wed Feb 17, 2021 7:12 am time lock:

minor, 1 month old char
the rest: 2 months
Major, 3 months

Not fixing the solution but it will reduce it.

lvl 15 guldorand start: Not able to turn in a reward. (I mean this one is the quick to next grind award if I ever seen one)

Edit: Welcome back.
This had not ocurred to me, but it's decent. The one that had ocurred to me was one where you could recommend people based on their RP. (Antagonistic, good manners, great writing, plot-creation, different categories) Giving DMs a way to easily pick on that and then stealthily verify without having to be relying on possessing the lamp-post at the right time, or narrowing it down to people they've had the pleasure (or displeasure) of actually RPing with. They are humans with limited time, after all.
Considering people would not even reach rpr 20 with the recommendation system, I think we have enough data to know we should not rely on the human factor in that specific manner/regard.


Apparently they have their own solution for a while though so let's just wait. I assume a time lock will have longer durations than 1-3 months though.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 9:26 pm
by DM Rex
They can be boosted by 30 and 40 rprs. 20s can recommend but not mechanically raise.

Re: A Rant From a Returning Player

Posted: Wed Feb 17, 2021 9:47 pm
by Watchful Glare
malcolm_mountainslayer wrote: Wed Feb 17, 2021 7:59 pm
Watchful Glare wrote: Wed Feb 17, 2021 6:45 pm
Reallylongunneededplayername wrote: Wed Feb 17, 2021 7:12 am time lock:

minor, 1 month old char
the rest: 2 months
Major, 3 months

Not fixing the solution but it will reduce it.

lvl 15 guldorand start: Not able to turn in a reward. (I mean this one is the quick to next grind award if I ever seen one)

Edit: Welcome back.
This had not ocurred to me, but it's decent. The one that had ocurred to me was one where you could recommend people based on their RP. (Antagonistic, good manners, great writing, plot-creation, different categories) Giving DMs a way to easily pick on that and then stealthily verify without having to be relying on possessing the lamp-post at the right time, or narrowing it down to people they've had the pleasure (or displeasure) of actually RPing with. They are humans with limited time, after all.
Considering people would not even reach rpr 20 with the recommendation system, I think we have enough data to know we should not rely on the human factor in that specific manner/regard.


Apparently they have their own solution for a while though so let's just wait. I assume a time lock will have longer durations than 1-3 months though.
DM Rex wrote: Wed Feb 17, 2021 9:26 pm They can be boosted by 30 and 40 rprs. 20s can recommend but not mechanically raise.
What I was going to say, mostly. The number of RPR 30 and RPR 40 is vastly inferior to the sheer number of RPR 20.

In my proposed ocurrence, anyone can recommend based on different factors; not just that have RPR 30~40+. And based on different things "(Antagonistic, good manners, great writing, plot-creation, different categories)".

When I first joined the server after playing for a few days I tried to recommend someone that had not only superb writing but went the distance to get me involved in things, and made me interested in the server IG Lore, with a character that felt real, fleshed, and interesting. Flawed. And they weren't the only one, either.

I was RPR 10 until a DM noticed me having a scene while there was an event going on, and it got bumped to 20.

They can't be everywhere, this much is true. And I can only assume supervising people in search of someone worthy of rising RPR has to be one of the most consistently boring experiences; you're doing nothing but spying on someone who might not even be giving it their all, or their usual, at the time of it happening. Maybe it's 6AM where they are from, they just pulled an all-nighter because of reasons and want to be done with the scene at hand to go to sleep. Maybe they just circle grinded for two hours and they are suffering from heavy burnout.

And this is time you're really not doing anything else that could be fun, or of use, to you. Other than that, is relying on people during DM events, which depending on the size or scope might be completely unfeasible. Not even counting other factors such as time. I enjoy lengthy scenes with detailed and long emotes, but when a DM is running something for you, things happen at a less leisurely pace because you must be considerate of each other's time and effort, and usually they involve other factors and other people in my (limited) experience; so it most often gets reduced to dialogue mostly with ocassional, to-the-point emotes to keep things going at an appropiate pace.

Given Character looks at Ivan von Generico with tired eyes, slightly bloodshot eyes as he climbs up the steps. A brow covered in sweat as he struggles to keep his breathing steady, his jaw is clenched with the power of raw emotion, but something in his eyes just looks broken. Minute in scope, but as obvious and unsightly on the Paladin's face as cracks would be on a mirror. "Don't!" He shouts.

Gets turned into

"Don't!"

And it's not really representative of how you carry yourself usually, or even the way you write.

Re: A Rant From a Returning Player

Posted: Thu Feb 18, 2021 9:05 am
by Might-N-Magic
The system as it is now promotes equality of opportunity, whereas what you're asking for is favortism, OP.

We had that system before the change, it was terrible. DMs are people and as such, fall into the same traps people fall into. They tend to watch the same people (they like) repeatedly. It still happens to this day, wherein I hear from the same players constantly about how they seem to "draw DM attention" when I've almost never had DM interaction once in my life since playing before the server split.

Even then, if you found the perfect and unbiased person to DM, you still invite favoritism of another sort. Do you know how many DMs are roving about at 4 am? About none. The system as it is now ensures fairness for everyone, even you.

You having to grunt it out (just like everybody else) is preferable to 99.99% of 16,000 active players (if stats are to be believed) being ignored because DM eyeballs are very few and far between. I couldn't even imagine how much more rare things in the reward system would be if we all had to wait to be noticed.

Re: A Rant From a Returning Player

Posted: Thu Feb 18, 2021 9:51 am
by Aren
Might-N-Magic wrote: Thu Feb 18, 2021 9:05 am The system as it is now promotes equality of opportunity, whereas what you're asking for is favortism, OP.

We had that system before the change, it was terrible. DMs are people and as such, fall into the same traps people fall into. They tend to watch the same people (they like) repeatedly. It still happens to this day, wherein I hear from the same players constantly about how they seem to "draw DM attention" when I've almost never had DM interaction once in my life since playing before the server split.

Even then, if you found the perfect and unbiased person to DM, you still invite favoritism of another sort. Do you know how many DMs are roving about at 4 am? About none. The system as it is now ensures fairness for everyone, even you.

You having to grunt it out (just like everybody else) is preferable to 99.99% of 16,000 active players (if stats are to be believed) being ignored because DM eyeballs are very few and far between. I couldn't even imagine how much more rare things in the reward system would be if we all had to wait to be noticed.
Very good points. The current system is far from perfect, but at least its fair.