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Tenser's limitation adjustment.

Posted: Mon Mar 08, 2021 7:35 pm
by Xarge VI
So this is entirely selfish as it was a big disappointment my wizard couldn't use Tenser's anymore I think I may or may not have a point, you get to judge.

Right now it requires 24 wizard/sorc levels at level 30 to Tenser's. It prevents some potentially too powerful build combinations. However, I'd say it limits the build choices a tad too much, my own wizard as the prime example.

I decided to gimp my combat efficiency in favor of a more flavorful build, adding 5 loremaster so I get to blast enemies efficiently with my wands, concept being an artificer. Those loremaster levels made my artificer's combat augmentation (Tenser's) malfunction apparently.

Just reducing the limitation to 70% would allow more wiggle room for arcanists to have a more imaginative build, given 80% still allows for increased apr and 21/9 that 70% allows doesn't let you enjoy palemaster crit immunity, I don't see much harm in it.

Alternatively it could be considered that those who don't reach the level amount could still use the old version of Tenser's.

Re: Tenser's limitation adjustment.

Posted: Mon Mar 08, 2021 7:42 pm
by Xerah
Honestly, I'm fine to adjust it. I thought it was already live before I touched it but I think it was confused with the PCGG one that wasn't on live.

Re: Tenser's limitation adjustment.

Posted: Mon Mar 08, 2021 7:51 pm
by Bunnysmack
Speaking of PGCC, are all of these new wiz changes, and the updated Tensers, loaded onto PGCC at the moment? Was eager to test these things out, but I know that sometimes changes don't get updated there right way.

Re: Tenser's limitation adjustment.

Posted: Mon Mar 08, 2021 7:51 pm
by Xerah
should be, but I honestly don't know for sure.