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Deepwells bugs

Posted: Tue Mar 30, 2021 8:04 pm
by Diegovog
The meenlocks area has a rope trigger message location that says to be a rope spot, but whether you use climbing rope or lasso to locate a spot it doesn't find one. Found out later it connects to the cloakers area but can't use the rope/lasso.

The tree area with the ents and rare hardwood has a "fog" passage with the message: "as you walk through the fog... stepping through to an entirely different place" but there's no transition to another area in the fog (even tried to WASD around).

In the Demons/Hezrou areas there are a lot of floating enemies. In the same area, there's a climbing spot next to a huge hole on the ground, even with +18 climbing from gear, a +15 bonus from combined bonus from dex/str still couldn't use it.Taking over 150dmg every attempt.

Past the Saurian area, there's a transition into a cave area with a grappling hook and a "climb down" spot. The grappling hook seems to be where you go up from past the Marilith boss in the Demons areas, but you can't go back through the grappling hook. And where it says "climbing down" is instead a "climbing up" to the upper Watcher of the Wells area.

Dragonkin (Lord) seems to have a monumental AC. Could only hit rolling 20's on 46ab. And even touch attack AC was untouchable. I think there is another rope location broken in this area.

Re: Deepwells bugs

Posted: Wed Mar 31, 2021 3:57 am
by Skibbles
Can confirm all of these from my most recent trip. I've been meaning to put together a huge report of all the findings, but this:
Dragonkin (Lord) seems to have a monumental AC. Could only hit rolling 20's on 46ab.
Is so true its crazy. We came across a Boss version and even with lvl 30 hex, taunt, silver bell, true strike, and favored enemy we were fishing 20s.

Thats -12 ac debuff and almost 70 AB with true strike.

We thought it must had had an AC in high 80s or low 90s. I think it's natural AC was typoed.

Re: Deepwells bugs

Posted: Wed Mar 31, 2021 6:11 pm
by Diegovog
Forgot to mention, in the Saurian's area, the Head and the Altar have a <click to interact> message when examined but I can't seem to interact, like the trigger is inside the object we are trying to interact or it's nonexistant.

Rex-edit: Please don't be pretend moderators.

Re: Deepwells bugs

Posted: Wed Mar 31, 2021 6:40 pm
by neverwinternightly
Diegovog wrote: Tue Mar 30, 2021 8:04 pm In the same area, there's a climbing spot next to a huge hole on the ground, even with +18 climbing from gear, a +15 bonus from combined bonus from dex/str still couldn't use it.Taking over 150dmg every attempt.

Dragonkin (Lord) seems to have a monumental AC. Could only hit rolling 20's on 46ab. And even touch attack AC was untouchable.
Unless something has changed in the past week, the hole can be climbed down. The DC is just incredibly high. I went down it with a party of four, and there is an IC book documenting what is down it. It is just a massive drop into a steep hole. I think this is intended.

I also assume the dragonkin AC is intended? Making that a bunch lower would make that area a bit of a joke. There are ways to deal with them if you are prepared for it. (A variety of spells, true strike pots, gonnes, etc.). The elite (yellow health) variants are pretty dang scary though to the point above. I imagine with certain buffs on them you will be there are while, but they should still be killable. Essentially bosses at that point.

Very much agree that the rest of the issues are bugs though.

Re: Deepwells bugs

Posted: Fri Jul 02, 2021 2:14 am
by msheeler
Bumping this up so I can find it to get the next fixes done.

Re: Deepwells bugs

Posted: Sat Dec 11, 2021 12:57 pm
by Sombricimos
Bumping this regarding the unusable meenlock rope spot. Spent about 20 mins trying to figure something out. Pretty frustrating!

Screenshot just in case. Someone told me it could be a case of "High spot" required to even see the thing... Which I hope is not the case
EDIT : Too dumb to even understand how to place an image in a forum post so have a link instead

https://imgur.com/mkHqGcM

Re: Deepwells bugs

Posted: Sat Dec 11, 2021 3:36 pm
by Red_Wharf
Sombricimos wrote: Sat Dec 11, 2021 12:57 pm Bumping this regarding the unusable meenlock rope spot. Spent about 20 mins trying to figure something out. Pretty frustrating!

Screenshot just in case. Someone told me it could be a case of "High spot" required to even see the thing... Which I hope is not the case
EDIT : Too dumb to even understand how to place an image in a forum post so have a link instead

https://imgur.com/mkHqGcM
Same rope spot issue is present in the Dragonkin area with the black dragon boss.