Consequences of Death
Posted: Fri May 14, 2021 3:49 pm
So bucky, you died. Congratulations you solo-leveling martial class that is JUST about to hit that power cap, you just know it!
So now that you're dead, you have a few options, sit around in the Fugue, kicking ghosts rocks and waiting for someone to maybe find your body and possibly bring you back, or they'll just steal your gold and leave you there.
But not to worry, there is another way out of the Fugue, you can rip your way through a soul gate and badda BING you're home! But wait, what's this? Multiple XP drains from death followed by the loss of your pocket change? How annoying, but surely it can't be worse!
Until it is, you see, since you were playing alone and no one brought you back up but you are above level five, you have various penalties applied that last an amount of time based on your level.
How long you ask? Well about an Hour of sitting around until you can fight and die again adventurer! Oh? You want to know why that wizard wearing nothing but the default clothes can go? He's a Summoner, he doesn't need stats. Oh that Warlock? Same thing, along with the Cleric and anyone who has the spellcraft skills to purchase and use Summon Creature Scrolls.
But you, as a stupid lil barbarian can't even read, let alone use a scroll, so you're outta luck, so you just sit there for a while until you're useful again. If you're lucky, some other people will sit and talk to you for a while, but healthy adventurers don't have that kinda time sometimes, maybe you try and talk to multiple groups while you wait for the timer to slowly tick down.
I however, find this less then desirable, they already take a good chunk of your XP and your gold, which is annoying and those XP penalties seem to be getting larger as I level so I believe it is becoming less fit and fair and fun and all that.
But I bet you are asking, "But Myphic, I imagine they have those systems in there to avoid SOMETHING", and you know what, I thought the same, so I asked the Discord about it, after a while none of the answers really seemed to be very good until User Zavander pointed it that it was so you didn't try and get revenge on players immediately, despite the 24 hour rule, and thus they suggested a longer Fugue time for PvP which seems like it would just aggravate the situation more but they defended it saying it would be so people couldn't organize a party to go get their revenge, but still no defense on the death penalties.
Now, myself and a few other discord users seem to agree (And if they aren't agreeing I hope they let me know so I can edit this bit out), that there is a better way to handle death.
Memory Loss.
Memory loss would prevent you from holding an IC grudge, would prevent you from knowing the exact circumstances of your death, and would really make it impossible for you to ICly justify causing problems with the person that killed you, it would make it harder to explain a lot of "coincidences" that would happen after your revival, you wouldn't be able to form a party of friends to avoid the 24 hour rule and target someone because you don't remember who it was, or exactly where it was. The RP consequences of being dead would now be a gap in your memory and minor physical strain of doing the equivalent of reconstituting at your chosen point.
The TL;DR
I think the Death Penalties would be unneeded and you get could back to having fun and enjoying yourself much faster if instead of stat penalties, you ICly didn't recall the exact details, leaving you unable to enact revenge and not need mechanical reinforcement!
Or I'd like to at least see you only get penalized in PvP so you can continue playing alone if that is what you were doing.
If you have any ideas or opinions on how death should be handled, I'd love to hear them! I'm not a fan of the current system and couldn't seem to find any real defense for the current system, so any input at all would be nice so I can understand this situation more and see it from other angles!
So now that you're dead, you have a few options, sit around in the Fugue, kicking ghosts rocks and waiting for someone to maybe find your body and possibly bring you back, or they'll just steal your gold and leave you there.
But not to worry, there is another way out of the Fugue, you can rip your way through a soul gate and badda BING you're home! But wait, what's this? Multiple XP drains from death followed by the loss of your pocket change? How annoying, but surely it can't be worse!
Until it is, you see, since you were playing alone and no one brought you back up but you are above level five, you have various penalties applied that last an amount of time based on your level.
How long you ask? Well about an Hour of sitting around until you can fight and die again adventurer! Oh? You want to know why that wizard wearing nothing but the default clothes can go? He's a Summoner, he doesn't need stats. Oh that Warlock? Same thing, along with the Cleric and anyone who has the spellcraft skills to purchase and use Summon Creature Scrolls.
But you, as a stupid lil barbarian can't even read, let alone use a scroll, so you're outta luck, so you just sit there for a while until you're useful again. If you're lucky, some other people will sit and talk to you for a while, but healthy adventurers don't have that kinda time sometimes, maybe you try and talk to multiple groups while you wait for the timer to slowly tick down.
I however, find this less then desirable, they already take a good chunk of your XP and your gold, which is annoying and those XP penalties seem to be getting larger as I level so I believe it is becoming less fit and fair and fun and all that.
But I bet you are asking, "But Myphic, I imagine they have those systems in there to avoid SOMETHING", and you know what, I thought the same, so I asked the Discord about it, after a while none of the answers really seemed to be very good until User Zavander pointed it that it was so you didn't try and get revenge on players immediately, despite the 24 hour rule, and thus they suggested a longer Fugue time for PvP which seems like it would just aggravate the situation more but they defended it saying it would be so people couldn't organize a party to go get their revenge, but still no defense on the death penalties.
Now, myself and a few other discord users seem to agree (And if they aren't agreeing I hope they let me know so I can edit this bit out), that there is a better way to handle death.
Memory Loss.
Memory loss would prevent you from holding an IC grudge, would prevent you from knowing the exact circumstances of your death, and would really make it impossible for you to ICly justify causing problems with the person that killed you, it would make it harder to explain a lot of "coincidences" that would happen after your revival, you wouldn't be able to form a party of friends to avoid the 24 hour rule and target someone because you don't remember who it was, or exactly where it was. The RP consequences of being dead would now be a gap in your memory and minor physical strain of doing the equivalent of reconstituting at your chosen point.
The TL;DR
I think the Death Penalties would be unneeded and you get could back to having fun and enjoying yourself much faster if instead of stat penalties, you ICly didn't recall the exact details, leaving you unable to enact revenge and not need mechanical reinforcement!
Or I'd like to at least see you only get penalized in PvP so you can continue playing alone if that is what you were doing.
If you have any ideas or opinions on how death should be handled, I'd love to hear them! I'm not a fan of the current system and couldn't seem to find any real defense for the current system, so any input at all would be nice so I can understand this situation more and see it from other angles!