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Make ammo templates repairable by artists & smiths?

Posted: Sun May 16, 2021 5:59 pm
by Misericordus
They're craftable by both, but for some reason only repairable by carpenters - is this intended or an oversight?

My archer doesn't have carpentry, so whenever I can't find carpentry kits for sale, I'm on template welfare from other archers who did the smart thing and took carpentry.

Also found it slightly weird that alchemists can't make basic flasks of harnak seed oil (DC 15 horticulture) , but they can apparently press the oil out of dragon giblets just fine.

Thanks for reading.

Re: Make ammo templates repairable by artists & smiths?

Posted: Mon May 17, 2021 5:58 am
by Barkoneus
I have no problem repairing my Stable Template with Smithing...

Is a given template only repairable by the craft used to create it?

Re: Make ammo templates repairable by artists & smiths?

Posted: Mon May 17, 2021 5:07 pm
by Kenji
Assembly templates can be crafted via carpentry, smithing, and art crafting.

Stable templates in particular can be repaired with carpentry and smithing (and their respective kits).

When they are first crafted, they have 30 charges. They can only be repaired up to 21 charges max after the charges are exhausted (but not reaching 0 as that would just destroy the item).

One can craft a template with carpentry and then repair it with smithing kits. It doesn't have to be exclusively the same trade in order to repair whatever trade that crafted the template.