Shifter Feedback
Posted: Sat May 22, 2021 12:05 am
I read somewhere on the forums that shifter overhaul is eventually expected, hence I'm making this thread. Let's all complain about the class and see if we have clever solutions for fixing it. Of course the shifter is not an Arelith creation so there's no need to be kind. The class is wet garbage. Without further ado I'll pick apart the problems with the shifter one by one.
Prerequisites and Flavor: I get that sometimes cool classes are gated behind feat taxes, but what the hell does having to be a druid do for the class mechanically or thematically?
Having to take five levels in a full caster class is usually pointless. The druid levels have to be abandoned to get the most out of shifter and they do little besides granting some easily dispellable buffs and slowing BaB progression.
What I find even more irksome is that druids swear to uphold the natural order but shifters can transform into iron golems, zombies and various other unnatural beings. The class' general aesthetic and theme strikes me as totally schizophrenic. Besides having to start as a tree hugger to become a walking corpse, the forms seem hugely random. Other classes have access to summoning streams, and of course there are totem rangers and druids. So while other characters can have a neat and coherent look to fit a certain narrative (bird totem druid with a bird companion and summoned bird, a cleric who summons demons and evil outsiders, etc.) the shifter is by contrast a bag of random surprises and party favors.
The randomness of the shifter is not necessarily a bad thing if one wants to play a zainy shapeshifting madman or something, but I feel like a system of form specialization should be available. If you want to master a certain family of shapes like constructs or humanoids I think you should be able to do that early on. Perhaps your character believes he was a kobold in a past life and seeks the power of transformation to assume what he believes to be his true form. Why would such a man have to learn how to become a gargoyle and a harpy and a dragon before he can figure out the only form that motivated him as a character?
Mechanics: Yeah, the class blows. Being martial, shouldn't it have full BaB? Shouldn't the forms scale better with level? And perhaps most important of all it would be awesome to see more abilities on forms. Dragon breath weapons are so much fun and it would be great to see similar abilities on other shifter forms.
Prerequisites and Flavor: I get that sometimes cool classes are gated behind feat taxes, but what the hell does having to be a druid do for the class mechanically or thematically?
Having to take five levels in a full caster class is usually pointless. The druid levels have to be abandoned to get the most out of shifter and they do little besides granting some easily dispellable buffs and slowing BaB progression.
What I find even more irksome is that druids swear to uphold the natural order but shifters can transform into iron golems, zombies and various other unnatural beings. The class' general aesthetic and theme strikes me as totally schizophrenic. Besides having to start as a tree hugger to become a walking corpse, the forms seem hugely random. Other classes have access to summoning streams, and of course there are totem rangers and druids. So while other characters can have a neat and coherent look to fit a certain narrative (bird totem druid with a bird companion and summoned bird, a cleric who summons demons and evil outsiders, etc.) the shifter is by contrast a bag of random surprises and party favors.
The randomness of the shifter is not necessarily a bad thing if one wants to play a zainy shapeshifting madman or something, but I feel like a system of form specialization should be available. If you want to master a certain family of shapes like constructs or humanoids I think you should be able to do that early on. Perhaps your character believes he was a kobold in a past life and seeks the power of transformation to assume what he believes to be his true form. Why would such a man have to learn how to become a gargoyle and a harpy and a dragon before he can figure out the only form that motivated him as a character?
Mechanics: Yeah, the class blows. Being martial, shouldn't it have full BaB? Shouldn't the forms scale better with level? And perhaps most important of all it would be awesome to see more abilities on forms. Dragon breath weapons are so much fun and it would be great to see similar abilities on other shifter forms.