eviscerate damage inconsistency
Posted: Mon May 24, 2021 6:15 pm
right now, eviscerate's damage is bugged to say the least.
what we know: each successful attack applies a stack of bleed.
1 stack = 3 damage per round.
eviscerate does 3d6 per stack. ie [bleed damage]d6


in the above screenshots, eviscerate should deal 9d6 damage, which averages out to 31.5.
In the next screenshot, the damage should be 96d6 which averages to 336 but only 100 magic damage was done.

The damage numbers are way off mark.
at first i thought that the formulas may have been multiplying the damage by 3 when looking at the first set of screenshots.
and maybe that still is the case somehow.
i dont know if the engine has any limits when it comes to numbers, but as 336*3 =1008. If there are limits, maybe it loops back around from 1 at some point when calculating the damage?
what we know: each successful attack applies a stack of bleed.
1 stack = 3 damage per round.
eviscerate does 3d6 per stack. ie [bleed damage]d6


in the above screenshots, eviscerate should deal 9d6 damage, which averages out to 31.5.
In the next screenshot, the damage should be 96d6 which averages to 336 but only 100 magic damage was done.

The damage numbers are way off mark.
at first i thought that the formulas may have been multiplying the damage by 3 when looking at the first set of screenshots.
and maybe that still is the case somehow.
i dont know if the engine has any limits when it comes to numbers, but as 336*3 =1008. If there are limits, maybe it loops back around from 1 at some point when calculating the damage?