Narrative & Cleric Domains
Posted: Sun Jun 27, 2021 10:33 pm
I think clerics have some of the most fun and interesting roleplay potential out of any class, and was looking forward to what the domain update might be able to offer in developing new roleplay potential. While the update certainly opened up some exciting mechanical opportunities, I can't help but feel like we missed a great chance to really give domains some narrative weight.
A domain is meant to represent an aspect of divinity, a metaphysical profile occupied by a deity. A god of fire is a personification of fire, and this is reflected not just in physical power, but in personality and expression. Likewise, the Fire domain doesn't just stand for the literal chemical reaction that causes fire - it stands for fire's symbolic associations, like destruction, and creation, and passion. When I look at some of these domains, like Acid or Water, I don't see that consideration really reflected in the spell selection or abilities. I see someone who said, "Well, it's the water domain, so let's pick a bunch of spells that seem like they have to do with water." But, what does the concept of water represent on a spiritual level? What is the commonality between the various gods of water?
On the other hand, there are gods that have to do with very explicitly social or metaphysical concepts that I don't think have any representation at all. What domains should be chosen by a cleric worshipping a god of commerce, or love? This issue might be alleviated if the more "physical" domains were set up in such a way that they could extend to metaphysical ideas, but the current state of affairs with the literal interpretations of how their abilities manifest make it limiting.
I think the domains also neglect to acknowledge the inherent duality of the universe our roleplay is based in. Positive vs Negative, Good vs Evil, Law vs Chaos, Water vs Fire, Gnomes vs Kobolds, Elves vs Other Elves - everything has its equal opposite, and in those opposing forces the universe finds its balance. But when we look at the domains and try to split them up into direct opposites, it's sort of all over the place. The domains coded as "good" or "evil" are skewed in one direction over the other, domains like Travel and Animal don't really have any clear opposite at all, and honestly there's some domains that just sort of seem redundant. Take the Death and Undeath domains for instance. What's the conceptual difference between them supposed to be, exactly? Both of them are associated with necromancy and negative energy, but I suppose you could say Undeath is about reanimation whereas Death is more about raw destruction. Okay, but if Death is supposed to represent the concept of destruction, then what is the Destruction domain supposed to represent? Assuming it's supposed to be a more "natural" form of destruction, what is the Storm domain? This daisy chain of concepts and domains all stepping on each others' toes touches on another concern I have, which is that we should probably try to curb overlap and redundancy by keeping the number of domains limited, and their subjects focused.
So with all this in consideration, allow me to share how I imagine our domains would look in an ideal world. Bear in mind that I am not really going to go into mechanics, because the focus here is really on the narrative foundation to it all. Which is how I imagine it should be, considering how we are (allegedly) a roleplay server. Mechanics can be figured out to fit any concept, but I feel that at the core of any effort should be narrative integrity.
The War Domain, representing concepts of Conflict & Victory, contrasted to the Protection Domain, representing concepts of Peace & Vigilance
The Magic Domain, representing concepts of Metaphysical & Theoretical Information, contrasted to the Knowledge Domain, representing concepts of Physical & Practical Information
The Desire Domain, representing concepts of Indulgence, Nihilism, and Hedonism, contrasted to the Grave Domain, representing concepts of the Afterlife, Psychopomps, and Judgement
The Fire Domain, representing concepts of Innovation, Purification, and Refinement, contrasted to the Ice Domain, representing concepts of Water, Perseverance, and Raw Stubbornness
The Sun Domain, representing concepts of Light, Truth, and Justice, contrasted to the Darkness Domain, representing concepts of Shadow, Irreverence, and Duplicity
The Order Domain, representing concepts of Design, Civilization, and Hierarchy, contrasted to the Entropy Domain, representing concepts of Discord, Freedom, and Anarchy
The Serpent Domain, representing concepts of Renewal, Medicine, and Poison, contrasted to the Plague Domain, representing concepts of Ending, Devouring, Disease, and Pestilence
The Tyranny Domain, representing concepts of Aggression & Domination, contrasted to the Fate Domain, representing Passivity & Acceptance
The Earth Domain, representing concepts of Stability, Strength, and Tradition, contrasted to the Air Domain, representing concepts of Whimsy, Speed, and Travel
The Life Domain, representing concepts of Fertility, Healing, and Creation, contrasted to the Death Domain, representing concepts of Malice, Decay, and Destruction
The Storm Domain, representing concepts of Wrath & Hardship, contrasted to the Nature Domain, representing concepts of Responsibility & Coexistence
The Moon Domain, representing concepts of Guidance, Wisdom, and Illusions, contrasted to the Stars Domain, representing concepts of Luck, Beauty, and Charisma
This makes 24 domains, which is both a manageable number to balance around, and conveniently a number with some mystic and divine significance. It probably goes without saying, but the names I've chosen to represent some of these concepts may not fit as well as I think they do. I hope the premise behind them all is clear, regardless. It's about the conceptual profile behind them.
Under this hypothetical domain list, some existing domains would be absorbed into a new form - namely, I imagine the Strength Domain would join Earth, the Travel domain would join Air, the Healing domain would join Life, the Trickery domain would be split between Darkness & Moon, and the Nature Domain would be some fusion of the Plant & Animal Domain. The Good & Evil domains wouldn't exist, but I feel like they are represented well enough by the Life & Death domains, just without the moral baggage. There's enough versatility in the list that clerics of most deities would be able to feasibly choose from a wide range of domains and still fall within reason of their god's portfolio, which lends to a sense of diversity that I don't think is the case currently. I mean, most clerics wanting to pick an evil deity to follow currently are relegated to picking between Death, Evil, Undeath, and Trickery (and the choice invariably will always come out to Death & Trickery), which seems like a real shame.
All that said, I'm not entirely sure how to sign this off. What do you guys think? What are your hopes for how domains might be portrayed with a sense of narrative significance? What improvements would you make to the list I've made?
A domain is meant to represent an aspect of divinity, a metaphysical profile occupied by a deity. A god of fire is a personification of fire, and this is reflected not just in physical power, but in personality and expression. Likewise, the Fire domain doesn't just stand for the literal chemical reaction that causes fire - it stands for fire's symbolic associations, like destruction, and creation, and passion. When I look at some of these domains, like Acid or Water, I don't see that consideration really reflected in the spell selection or abilities. I see someone who said, "Well, it's the water domain, so let's pick a bunch of spells that seem like they have to do with water." But, what does the concept of water represent on a spiritual level? What is the commonality between the various gods of water?
On the other hand, there are gods that have to do with very explicitly social or metaphysical concepts that I don't think have any representation at all. What domains should be chosen by a cleric worshipping a god of commerce, or love? This issue might be alleviated if the more "physical" domains were set up in such a way that they could extend to metaphysical ideas, but the current state of affairs with the literal interpretations of how their abilities manifest make it limiting.
I think the domains also neglect to acknowledge the inherent duality of the universe our roleplay is based in. Positive vs Negative, Good vs Evil, Law vs Chaos, Water vs Fire, Gnomes vs Kobolds, Elves vs Other Elves - everything has its equal opposite, and in those opposing forces the universe finds its balance. But when we look at the domains and try to split them up into direct opposites, it's sort of all over the place. The domains coded as "good" or "evil" are skewed in one direction over the other, domains like Travel and Animal don't really have any clear opposite at all, and honestly there's some domains that just sort of seem redundant. Take the Death and Undeath domains for instance. What's the conceptual difference between them supposed to be, exactly? Both of them are associated with necromancy and negative energy, but I suppose you could say Undeath is about reanimation whereas Death is more about raw destruction. Okay, but if Death is supposed to represent the concept of destruction, then what is the Destruction domain supposed to represent? Assuming it's supposed to be a more "natural" form of destruction, what is the Storm domain? This daisy chain of concepts and domains all stepping on each others' toes touches on another concern I have, which is that we should probably try to curb overlap and redundancy by keeping the number of domains limited, and their subjects focused.
So with all this in consideration, allow me to share how I imagine our domains would look in an ideal world. Bear in mind that I am not really going to go into mechanics, because the focus here is really on the narrative foundation to it all. Which is how I imagine it should be, considering how we are (allegedly) a roleplay server. Mechanics can be figured out to fit any concept, but I feel that at the core of any effort should be narrative integrity.
The War Domain, representing concepts of Conflict & Victory, contrasted to the Protection Domain, representing concepts of Peace & Vigilance
The Magic Domain, representing concepts of Metaphysical & Theoretical Information, contrasted to the Knowledge Domain, representing concepts of Physical & Practical Information
The Desire Domain, representing concepts of Indulgence, Nihilism, and Hedonism, contrasted to the Grave Domain, representing concepts of the Afterlife, Psychopomps, and Judgement
The Fire Domain, representing concepts of Innovation, Purification, and Refinement, contrasted to the Ice Domain, representing concepts of Water, Perseverance, and Raw Stubbornness
The Sun Domain, representing concepts of Light, Truth, and Justice, contrasted to the Darkness Domain, representing concepts of Shadow, Irreverence, and Duplicity
The Order Domain, representing concepts of Design, Civilization, and Hierarchy, contrasted to the Entropy Domain, representing concepts of Discord, Freedom, and Anarchy
The Serpent Domain, representing concepts of Renewal, Medicine, and Poison, contrasted to the Plague Domain, representing concepts of Ending, Devouring, Disease, and Pestilence
The Tyranny Domain, representing concepts of Aggression & Domination, contrasted to the Fate Domain, representing Passivity & Acceptance
The Earth Domain, representing concepts of Stability, Strength, and Tradition, contrasted to the Air Domain, representing concepts of Whimsy, Speed, and Travel
The Life Domain, representing concepts of Fertility, Healing, and Creation, contrasted to the Death Domain, representing concepts of Malice, Decay, and Destruction
The Storm Domain, representing concepts of Wrath & Hardship, contrasted to the Nature Domain, representing concepts of Responsibility & Coexistence
The Moon Domain, representing concepts of Guidance, Wisdom, and Illusions, contrasted to the Stars Domain, representing concepts of Luck, Beauty, and Charisma
This makes 24 domains, which is both a manageable number to balance around, and conveniently a number with some mystic and divine significance. It probably goes without saying, but the names I've chosen to represent some of these concepts may not fit as well as I think they do. I hope the premise behind them all is clear, regardless. It's about the conceptual profile behind them.
Under this hypothetical domain list, some existing domains would be absorbed into a new form - namely, I imagine the Strength Domain would join Earth, the Travel domain would join Air, the Healing domain would join Life, the Trickery domain would be split between Darkness & Moon, and the Nature Domain would be some fusion of the Plant & Animal Domain. The Good & Evil domains wouldn't exist, but I feel like they are represented well enough by the Life & Death domains, just without the moral baggage. There's enough versatility in the list that clerics of most deities would be able to feasibly choose from a wide range of domains and still fall within reason of their god's portfolio, which lends to a sense of diversity that I don't think is the case currently. I mean, most clerics wanting to pick an evil deity to follow currently are relegated to picking between Death, Evil, Undeath, and Trickery (and the choice invariably will always come out to Death & Trickery), which seems like a real shame.
All that said, I'm not entirely sure how to sign this off. What do you guys think? What are your hopes for how domains might be portrayed with a sense of narrative significance? What improvements would you make to the list I've made?