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Club aint great

Posted: Mon Jul 12, 2021 3:13 pm
by TooManyPotatoes
Previously club was one of the better simple weapons on account of getting ubab. Its now bottom of the barrel, being beaten easily by spear and morningstar.

Its highest tier crafting option isnt great as it requires 640crarting points at DC 60 to achieve a quality (extra piercing damage) already present on the morningstar (which is a 1d8 weapon vs 1d6). This also means you cant even apply the highest tier weapon rune due to too many properties unlike a standard masterly damask weapon. The regular masterly damask isnt even an option for club users.

Club is also awkward as the +4 option in the loot table requires carpentery to fix whereas it is forging to make the best crafting options (along with some confused choices of carpentry for some of the less optimal ones).

Are there any plans to look at this? Im a little reluctant to scrap all the masterly clubs i made in preparation for the keening ceremony but will do so if spear or morningstar are gonna remain better. I also need to decide if i need to rebuild entirely for spear while i still have the chance. I suspect i wont be the only one in this boat.

Re: Club aint great

Posted: Tue Jul 13, 2021 9:52 am
by Kenji
I intended to buff club and great club to higher crit multiplier at first, but it was decided best to leave some simple weapons as they are with rubbish stats due to a myriad of reasons.
  1. Dungeon and monster designs: low-level monsters wielding clubs and some of the weapons will become deadlier because of the increase in crit multiplier.
  2. It was never meant to be a top-tier weapon. We're intentionally leaving it like an improvised weapon, having some weapons left with worse stats means we can potentially give it some silly niche crafts or even properties en masse later on.
  3. We want to discourage the use of fish clubs.

Re: Club aint great

Posted: Tue Jul 13, 2021 11:05 am
by TooManyPotatoes
Ok thanks for the clear answer. There was a lot wrong with that monk update 2 years ago and im glad it's being addressed.

Re: Club aint great

Posted: Tue Jul 13, 2021 10:32 pm
by AstralUniverse
Kenji wrote: Tue Jul 13, 2021 9:52 am We want to discourage the use of fish clubs.
Amen.

Re: Club aint great

Posted: Wed Jul 14, 2021 1:27 am
by Kuma
can it be added as a finesseable weapon

me want spellsword with wand aesthetic

Re: Club aint great

Posted: Wed Jul 14, 2021 4:02 am
by a shrouded figure
Clubs aren’t finesse. Death to the fish club lol

Re: Club aint great

Posted: Wed Jul 14, 2021 6:23 pm
by Morgy
Kenji wrote: Tue Jul 13, 2021 9:52 am [*]We want to discourage the use of fish clubs.
[/list]
When I see someone waving one of these around it immediately takes me out of the moment. Bury all fish clubs!

Re: Club aint great

Posted: Wed Jul 14, 2021 6:27 pm
by Party in the forest at midnight
Kuma wrote: Wed Jul 14, 2021 1:27 am can it be added as a finesseable weapon

me want spellsword with wand aesthetic
What if fish clubs were replaced with some sort of wand model.

Re: Club aint great

Posted: Thu Jul 15, 2021 12:40 pm
by Kuma
Party in the forest at midnight wrote: Wed Jul 14, 2021 6:27 pm
Kuma wrote: Wed Jul 14, 2021 1:27 am can it be added as a finesseable weapon

me want spellsword with wand aesthetic
What if fish clubs were replaced with some sort of wand model.
yeah hold up

why don't we just restrict fish clubs