Specialist wizards boons are only for spellbook AND wizard
Posted: Wed Jul 14, 2021 12:36 pm
Hi,
In reaction to this thread:
viewtopic.php?f=12&t=34223
I respectfully/strongly disagree with the design principles at play here and would like to state my points:
1] Balance: It is said in the thread that "a druid (or else) that goes 3 specialist wizard shouldn't get the boon because he doesn't sacrifice anything for it" (unlike specialist wizards that sacrifice a school). I don't see how one could say that... you lose 3 caster levels (hello dispels), you still don't get disc class so either you're a kd-bait or you end up with 24 CL (lel even more dispels), you lose some epic summoner bonuses, maybe one epic feat, and duration for round based spells... it IS in my book as much of a sacrifice if not much a greater one just to get the bonuses from the Base/Greater spell focus of specialist wizards which are "decent" at best but far from "omg i need it".
2] Elegance: If it smells like a cat, looks like a cat, and the designer decides it's not a cat, it leads to confusion and frustration for players because the design logic (even sound ones) is at odds with "everyday" logic. Case at hand, "I am a specialist wizard in necromancy (so a necromancer), and when I take the prestige class best commonly associated with necromancy (palemaster), my "specialist in necromancy" bonuses do not carry over. Why ? Because it's spell like, not a spell from a spellbook. This kind of things feel arbitrary and confusing. And it also applies to "I'm a specialist in (insert other schools) and I studied it a lot, but whenever I step out of arcane wizardry, i know as much as the average joe".
3] Build diversity: It does feel like a missed opportunity to create subpar but exotic new builds if it gets "fixed". IF someone wants to shoot himself in the foot by losing 3 CL just to get the specialist boon, why is it a problem ? And rping having studied a school in a wizard's tower even if your main proficiency isn't even arcane, is enriching rather than narrowing in terms of RP. So all in all it felt like a good move to have something other than "discipline" to look for for near-pure casters.
4] RP: As said above, If I studied a school, I feel having the leeway to say how you approached that specialization is superior to pigeonholing to "you're a wizard, harry, and ONLY that".
*takes a breath* Okay, rant over.
Cheers guys !
Bonus: 5] That design logic is also (mostly) at odds with the actual Neverwinter nights games design logic. In Nwn, if you snatch a bonus, you snatch a bonus, it can be situational (aka nature's sense), but (almost) never "100% useless if you don't commit to it fully", at worst, it won't scale well and will be mostly useless, but it is not a restriction, just poor numbers (= monk's SR). As such, players naturally expect it to work that way "I got the specialist bonus, now it should apply without hidden restrictions". So when it doesn't, confusion arises as well as frustration.
In reaction to this thread:
viewtopic.php?f=12&t=34223
I respectfully/strongly disagree with the design principles at play here and would like to state my points:
1] Balance: It is said in the thread that "a druid (or else) that goes 3 specialist wizard shouldn't get the boon because he doesn't sacrifice anything for it" (unlike specialist wizards that sacrifice a school). I don't see how one could say that... you lose 3 caster levels (hello dispels), you still don't get disc class so either you're a kd-bait or you end up with 24 CL (lel even more dispels), you lose some epic summoner bonuses, maybe one epic feat, and duration for round based spells... it IS in my book as much of a sacrifice if not much a greater one just to get the bonuses from the Base/Greater spell focus of specialist wizards which are "decent" at best but far from "omg i need it".
2] Elegance: If it smells like a cat, looks like a cat, and the designer decides it's not a cat, it leads to confusion and frustration for players because the design logic (even sound ones) is at odds with "everyday" logic. Case at hand, "I am a specialist wizard in necromancy (so a necromancer), and when I take the prestige class best commonly associated with necromancy (palemaster), my "specialist in necromancy" bonuses do not carry over. Why ? Because it's spell like, not a spell from a spellbook. This kind of things feel arbitrary and confusing. And it also applies to "I'm a specialist in (insert other schools) and I studied it a lot, but whenever I step out of arcane wizardry, i know as much as the average joe".
3] Build diversity: It does feel like a missed opportunity to create subpar but exotic new builds if it gets "fixed". IF someone wants to shoot himself in the foot by losing 3 CL just to get the specialist boon, why is it a problem ? And rping having studied a school in a wizard's tower even if your main proficiency isn't even arcane, is enriching rather than narrowing in terms of RP. So all in all it felt like a good move to have something other than "discipline" to look for for near-pure casters.
4] RP: As said above, If I studied a school, I feel having the leeway to say how you approached that specialization is superior to pigeonholing to "you're a wizard, harry, and ONLY that".
*takes a breath* Okay, rant over.
Cheers guys !
Bonus: 5] That design logic is also (mostly) at odds with the actual Neverwinter nights games design logic. In Nwn, if you snatch a bonus, you snatch a bonus, it can be situational (aka nature's sense), but (almost) never "100% useless if you don't commit to it fully", at worst, it won't scale well and will be mostly useless, but it is not a restriction, just poor numbers (= monk's SR). As such, players naturally expect it to work that way "I got the specialist bonus, now it should apply without hidden restrictions". So when it doesn't, confusion arises as well as frustration.