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Guldorand Flagship

Posted: Fri Aug 06, 2021 12:01 pm
by Apothys
As its current owner It is amazing and feels very much like a warship.

However there is no lower deck at all. As big as the top deck is, we don't have a captains cabin, any areas for rp or storing cargo/prisoners etc. I mean the ship is huge... biggest thing I ever seen on arelith.

Also the chest for the ship is in the middle of the top deck for all to have free access too. This causes some issues as I cant really place anything of value in it as many players have access to the chest/cargo hold and i cant be around to police it all the time

Now I feel quite honored to have possession of this vessel but I thought I best give some feedback on the bare nature of the ship and its open chest to all sailing aboard it.

Thanks for reading.

Re: Guldorand Flagship

Posted: Fri Aug 06, 2021 9:49 pm
by ActionReplay
Apothys wrote: Fri Aug 06, 2021 12:01 pm As its current owner It is amazing and feels very much like a warship.

However there is no lower deck at all. As big as the top deck is, we don't have a captains cabin, any areas for rp or storing cargo/prisoners etc. I mean the ship is huge... biggest thing I ever seen on arelith.

Also the chest for the ship is in the middle of the top deck for all to have free access too. This causes some issues as I cant really place anything of value in it as many players have access to the chest/cargo hold and i cant be around to police it all the time

Now I feel quite honored to have possession of this vessel but I thought I best give some feedback on the bare nature of the ship and its open chest to all sailing aboard it.

Thanks for reading.
It'll get a Lower Deck, probably within a few weeks as I will be remaking / adding new ship interiors.

Re: Guldorand Flagship

Posted: Thu Aug 12, 2021 6:07 pm
by Apothys
ActionReplay wrote: Fri Aug 06, 2021 9:49 pm
Apothys wrote: Fri Aug 06, 2021 12:01 pm As its current owner It is amazing and feels very much like a warship.

However there is no lower deck at all. As big as the top deck is, we don't have a captains cabin, any areas for rp or storing cargo/prisoners etc. I mean the ship is huge... biggest thing I ever seen on arelith.

Also the chest for the ship is in the middle of the top deck for all to have free access too. This causes some issues as I cant really place anything of value in it as many players have access to the chest/cargo hold and i cant be around to police it all the time

Now I feel quite honored to have possession of this vessel but I thought I best give some feedback on the bare nature of the ship and its open chest to all sailing aboard it.

Thanks for reading.
It'll get a Lower Deck, probably within a few weeks as I will be remaking / adding new ship interiors.
Awesome thank you! :)

Re: Guldorand Flagship

Posted: Fri Aug 13, 2021 2:47 am
by Irongron
My decision not to include a lower deck was based upon the fact that Guldorand's government already had a staggering amount of exclusive content, and the Garrison building already provides for the military.

Re: Guldorand Flagship

Posted: Fri Aug 13, 2021 6:37 am
by Apothys
We recently formed a separate faction, a navy for Guldorand. While the shields/military control one of the vessels. The flagship has been given to another group so that an official navy could be formed and the main vessel put to use.

I do hope that work to flesh out the flagship is not stalled? We really only want to utilise this vessel for more rp as the military arm of guldorand have restricted access to the barracks, which is understandable.

Re: Guldorand Flagship

Posted: Fri Aug 13, 2021 1:26 pm
by AstralUniverse
I think what IG meant is that Guldorand as a 'settlement' along with all of the under-factions in it's command, has more than enough content (and I assume storage spaces too as comes with it) so..
Apothys wrote: Fri Aug 13, 2021 6:37 am We recently formed a separate faction, a navy for Guldorand.
This isnt really a legitimate reason to add more storage. You /are/ a part of the Guldorand settlement and government and you can, through IG means, earn more access to that content, which already exists.

That said, lower deck to the ship and moving the already existing storage to that lower deck sounds like a cool expansion.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 2:25 am
by Apothys
ActionReplay wrote: Fri Aug 06, 2021 9:49 pm
Apothys wrote: Fri Aug 06, 2021 12:01 pm As its current owner It is amazing and feels very much like a warship.

However there is no lower deck at all. As big as the top deck is, we don't have a captains cabin, any areas for rp or storing cargo/prisoners etc. I mean the ship is huge... biggest thing I ever seen on arelith.

Also the chest for the ship is in the middle of the top deck for all to have free access too. This causes some issues as I cant really place anything of value in it as many players have access to the chest/cargo hold and i cant be around to police it all the time

Now I feel quite honored to have possession of this vessel but I thought I best give some feedback on the bare nature of the ship and its open chest to all sailing aboard it.

Thanks for reading.
It'll get a Lower Deck, probably within a few weeks as I will be remaking / adding new ship interiors.
Hey absolutely awesome work on the lower decks, its massive!!!! :) Thank you so much its all we wanted.

However can I request that as a ship that requires 6 crew members, that it be given actual quarters, so like the captains quarter has a whole room with a chest but is still open to the public on the ship so owning the vessel still gives its captain no place to put anything that cannot be stolen. Also trying to get a minimum of 6 players to commit to sailing the ship, I would like to suggest giving more quarters on the ship as this would help keep there focus on the ship and allow for a more savvy crews dedicated to the ship.

This is my thoughts as its former owner and hopefully once again.

I'm any case i hope this doesn't seem cheeky requesting these improvements, they are not done out of a sense to win in any way. but merely as improvements.

Thanks for reading.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 5:06 am
by helitron
To be honest, I am not sure that multiple quarters on a ship are a good idea. Well, at least not more than 2 in total. This is a moving entity which can be anchored anywhere (at least it should be used as such) so you wake up not knowing where your quarter is, unless you log out in your quarter every time. Also a ship can get stolen and since these large ship don’t respawn at their original docks upon server reset the quarter lease on the inside quarters could run out.

I see the idea that this could increase activity on the ship, but it will make it a quarter house with a lot of logistical headache attached to it.

On the other hand, a second chest on such a big ship would be really good to have - I fully agree to it.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 8:53 am
by ActionReplay
Apothys wrote: Mon Aug 30, 2021 2:25 am ...
We try to move away from actual quarters on the ship. Its kinda causing some issues and usually ship quarters are smaller and I dont think most players are too invested in them.

I'll potentially look into a Captain's Door in the future that only opens for the captain and they can select to keep it open or not (Public / Private)

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 10:05 am
by Wethrinea
The issue with ship quarters, at least for me, is that while a storage chest to store things like siege weapons, ammunition, spyglass, sextant, wood, metal and cloth for repairs is quite essential, the owner of the ship is pretty much left without personal storage space aside from the vault in their settlement.

So a ship needs a storage chest to store ship essentials. But somewhere to store personal belongings (like other quarters) for the owner would be a massive QoL improvement too. How this can be done without giving ship owners double benefit in terms of storage and quarter holdings I do not know.

Perhaps the Ships quarter sign could be given a function like the settlement vaults, but with 20 spaces?

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 10:56 am
by LovelyLightningWitch
Wethrinea wrote: Mon Aug 30, 2021 10:05 am The issue with ship quarters, at least for me, is that while a storage chest to store things like siege weapons, ammunition, spyglass, sextant, wood, metal and cloth for repairs is quite essential, the owner of the ship is pretty much left without personal storage space aside from the vault in their settlement.

So a ship needs a storage chest to store ship essentials. But somewhere to store personal belongings (like other quarters) for the owner would be a massive QoL improvement too. How this can be done without giving ship owners double benefit in terms of storage and quarter holdings I do not know.

Perhaps the Ships quarter sign could be given a function like the settlement vaults, but with 20 spaces?
What about something like a Trade Czar system, but with an NPC called "Quartermaster" or "Treasurer" or "Purser."

This NPC can take the listed mandatory items (at least, ammo, wood, metal and cloth. Siege weapons and navigation tools nah).

This has the added advantage in that a script could then read how much and what is stored on the NPC, and use the data it obtains to affect the characteristics of a vessel (speed, manoeuvrability, seaworthiness). Meaning, there'd be a soft-cap on how much stuff you can give to the NPC, rather than a hard cap. This soft-cap would vary depending on vessel.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 11:32 am
by Wethrinea
LovelyLightningWitch wrote: Mon Aug 30, 2021 10:56 am ....
The Trade Czar thing could be neat for those things, yeah, but it does not solve the problem of ship quarters (and their storage) in most cases being communal, in particular now that most ships require a substantial crew to sail effectively. Alongside a bug that sometimes causes people boarding one ship appearing on another (which I do not know if is fixed), a ship owner is left with no real secure storage aside the vault.

This leads to it sometimes being difficult to find people who are willing to hold some ship leases.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 12:58 pm
by helitron
I think that a lockable captain's cabin door is a great idea, especially if it can be toggled on/off for some faction ranks.

The chest is however an issue, as pointed out by others.
A dedicated NPC (Shipmaster, Czar or something) as suggested above that stores ship-related materials (wood, cloth, iron, steel ingots, siege weapons and ammunition, maybe water, food and coffee) and who only deals with PCs that are in the faction associated with the ship, would be an excellent addition. This NPC should ideally be located on the ship.

Alternatively, a second chest that only stores these items could help.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 1:14 pm
by Apothys
ActionReplay wrote: Mon Aug 30, 2021 8:53 am
Apothys wrote: Mon Aug 30, 2021 2:25 am ...
We try to move away from actual quarters on the ship. Its kinda causing some issues and usually ship quarters are smaller and I dont think most players are too invested in them.

I'll potentially look into a Captain's Door in the future that only opens for the captain and they can select to keep it open or not (Public / Private)
That would be awesome. Personally im getting to the point where i could do with more than my inventory and citizen storage. Until then i guess we got to trust those with access :)

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 2:38 pm
by Rowlind Salem
ActionReplay wrote: Mon Aug 30, 2021 8:53 am
Apothys wrote: Mon Aug 30, 2021 2:25 am ...
We try to move away from actual quarters on the ship. Its kinda causing some issues and usually ship quarters are smaller and I dont think most players are too invested in them.

I'll potentially look into a Captain's Door in the future that only opens for the captain and they can select to keep it open or not (Public / Private)
I think that assumption isn't quite correct. I would totally prefer to have a ship quarter and several of the pirates I play with would too.

Re: Guldorand Flagship

Posted: Mon Aug 30, 2021 3:22 pm
by ActionReplay
Rowlind Salem wrote: Mon Aug 30, 2021 2:38 pm
ActionReplay wrote: Mon Aug 30, 2021 8:53 am
Apothys wrote: Mon Aug 30, 2021 2:25 am ...
We try to move away from actual quarters on the ship. Its kinda causing some issues and usually ship quarters are smaller and I dont think most players are too invested in them.

I'll potentially look into a Captain's Door in the future that only opens for the captain and they can select to keep it open or not (Public / Private)
I think that assumption isn't quite correct. I would totally prefer to have a ship quarter and several of the pirates I play with would too.
Even if it's just a one tile small quarter? If the ship sinks you're also gonna be without a quarter until next reset.

I don't mind adding quarters to larger ships where it's requested but from experience I think we would mostly see them unused.

Re: Guldorand Flagship

Posted: Tue Aug 31, 2021 1:08 pm
by Curve
if a ship does not have a quarter what does it count as in terms of ownership? I’d imagine that owning a quarter and a ship is not within the rules or is should not be.

Re: Guldorand Flagship

Posted: Tue Aug 31, 2021 4:46 pm
by Farlius
Last I heard if you can buy what is effectively a door it counts as a quarter.
I'd describe the skiff to get aboard as the door here since you need to give access for others to get on.
If behind that door you can buy other doors, it counts as a guildhall.

In either of these situations the boat owner should not have another quarter off the ship, especially if it has an internal quarter available to them.

Re: Guldorand Flagship

Posted: Tue Aug 31, 2021 8:10 pm
by Flower Power
Farlius wrote: Tue Aug 31, 2021 4:46 pm Last I heard if you can buy what is effectively a door it counts as a quarter.
I'd describe the skiff to get aboard as the door here since you need to give access for others to get on.
If behind that door you can buy other doors, it counts as a guildhall.

In either of these situations the boat owner should not have another quarter off the ship, especially if it has an internal quarter available to them.
You can actually buy the barracks in LK still, and that no longer has a door.

Or a roof. Or walls.

Still counts as a quarter.

Re: Guldorand Flagship

Posted: Tue Aug 31, 2021 8:33 pm
by Farlius
Lol, yeah.
Used to be able to buy that quarter on the wall out the back of LK before they sealed the tunnel too.

Don't know what the ruling is on those, probably nothing since you would need to make a really weird choice to want them.

Re: Guldorand Flagship

Posted: Thu Sep 30, 2021 4:10 pm
by Rowlind Salem
ActionReplay wrote: Mon Aug 30, 2021 3:22 pm
Rowlind Salem wrote: Mon Aug 30, 2021 2:38 pm
ActionReplay wrote: Mon Aug 30, 2021 8:53 am

We try to move away from actual quarters on the ship. Its kinda causing some issues and usually ship quarters are smaller and I dont think most players are too invested in them.

I'll potentially look into a Captain's Door in the future that only opens for the captain and they can select to keep it open or not (Public / Private)
I think that assumption isn't quite correct. I would totally prefer to have a ship quarter and several of the pirates I play with would too.
Even if it's just a one tile small quarter? If the ship sinks you're also gonna be without a quarter until next reset.

I don't mind adding quarters to larger ships where it's requested but from experience I think we would mostly see them unused.
I just snagged the quarter on the liberator. I'll pop back after a while and let you know if I hate it or not lol.