Scry 'Sensor' doesn't follow Target PC
Posted: Wed Aug 18, 2021 4:54 am
Description
==========
The invisible character you become, heretofore known as a Sensor, will not follow a target reliably during the process of scrying. It's very common for them to end up on the other side of a door, and not update when the person moves away.
Steps to reproduce
----------------------------
Scry a PC that is near a transition with a door on it.
Scry a PC that is moving.
Scry a PC that is near a wall.
Scry a PC that is moving to a different area through a transition.
Scry a PC that is moving through an area where the pathing is not clear.
Scry a PC that has used a portal lens.
Scry a PC that has used an Attunement Potion.
Scry a PC during lag.
Scry a PC that has already moved out of the area while you were loading the area.
Expected result
-----------------------
The Sensor stays within melee range of the target PC, and provides audio, visual, and speech cues that are perceptible to the player.
Actual result
-------------------
The Sensor ends up behind a barrier (door, wall, anything that prevents a direct path to the target) and does not move within audio, visual, or speech range of the target PC.
The Sensor does not follow a PC that has exited the area by transition, has already moved out of the area while player was loading the area, or a PC that has used a portal lense or attunement potion, and does not move within audio, visual, or speech range of the target PC.
Screenshot(s)
--------------------
https://imgur.com/t0cGfX0
Misc Notes
----------------
There should be a function that 'jumps' the sensor to the PC, if it's not within a certain range.
This is such a common issue that people have been known to intentionally place themselves near doors or walls to cause scriers to intentionally be shoved into these areas.
Which Server(s)?
------------------------
Cities and Planes
Underdark
Surface
Guldorand
Gaming Platform(s)?
------------------------------
PC - Steam
Original post: viewtopic.php?f=52&t=34593&p=271730#p271730
==========
The invisible character you become, heretofore known as a Sensor, will not follow a target reliably during the process of scrying. It's very common for them to end up on the other side of a door, and not update when the person moves away.
Steps to reproduce
----------------------------
Scry a PC that is near a transition with a door on it.
Scry a PC that is moving.
Scry a PC that is near a wall.
Scry a PC that is moving to a different area through a transition.
Scry a PC that is moving through an area where the pathing is not clear.
Scry a PC that has used a portal lens.
Scry a PC that has used an Attunement Potion.
Scry a PC during lag.
Scry a PC that has already moved out of the area while you were loading the area.
Expected result
-----------------------
The Sensor stays within melee range of the target PC, and provides audio, visual, and speech cues that are perceptible to the player.
Actual result
-------------------
The Sensor ends up behind a barrier (door, wall, anything that prevents a direct path to the target) and does not move within audio, visual, or speech range of the target PC.
The Sensor does not follow a PC that has exited the area by transition, has already moved out of the area while player was loading the area, or a PC that has used a portal lense or attunement potion, and does not move within audio, visual, or speech range of the target PC.
Screenshot(s)
--------------------
https://imgur.com/t0cGfX0
Misc Notes
----------------
There should be a function that 'jumps' the sensor to the PC, if it's not within a certain range.
This is such a common issue that people have been known to intentionally place themselves near doors or walls to cause scriers to intentionally be shoved into these areas.
Which Server(s)?
------------------------
Cities and Planes
Underdark
Surface
Guldorand
Gaming Platform(s)?
------------------------------
PC - Steam
Original post: viewtopic.php?f=52&t=34593&p=271730#p271730