Isak is Dead
Posted: Fri Sep 03, 2021 4:23 am
Isak Kerringar is dead, his story concluded. This was an incredible spin around the Isle - dare I say, perfect? There are too many to thank, but I'll do the best I can.
Jack Thistle - Morgy is a thoughtful, generous, and very well-written player. Jack helped shape the undefined mold of a character I brought to Guldorand, and let me discover I was playing a villain.
Frinno - Cunning, empathetic, a man who walked a similar path, but give himself a real life - he was an endless font of Isak's bitter jealousy. What a character, and what an amazing choice to have you and Frinno be so affected by the famous "Blood Rain" that you were willing to shelve the character for a time.
DM Avalon Soul - The Pearl Handle plotline was pure delight - my favorite kinds of events to run when I DM in PnP. I got to feel like a real detective, a real Watchman, and wonder if the path Isak choose was worth it ...
Derristan Barley - A perfectly played grizzled veteran, this PC was adaptable, caring, and a seminal part in Isak's plotline with Guldorand. He was finally able to get him to relinquish the last of his power over the City.
Nemerarie Athol - An extremely subtle and delicately played member of the drow race. This PC is absolutely pushing boundaries with fresh ideas, and including a ton of people in their RP!
Vel'uss - The consummate spy. You made the mechanical aspects of this character fun - the heart-pounding thrill of sneaking into a house, spying on a meeting. I loved swapping stories from the Trade.
Holly Holtz - How can I sum up this PC in a few short sentences? By my standards, a pretty much immaculate RP'er. An endless font of new ideas, generosity - a true lover of the game. If you encounter this player, they WILL enrich your story, no question.
Mathilde - I couldn't help but get swept up in Mathilde's gravitational pull. The story was too compelling, her tale too tragic, the plot too well written. Sometimes, you need to put the rest of your stuff on pause, hitch a rope to an incredible story, and it ended in a truly satisfying death atop the Lighthouse of Shadow Wharftown. I'm a lucky dude.
This server is a very special place. With nearly every player I interacted with, we made magic. Screw the mechanics, the drama, the stuff that keeps us down - this experience was pure creative freedom, and I thank you all.
Jack Thistle - Morgy is a thoughtful, generous, and very well-written player. Jack helped shape the undefined mold of a character I brought to Guldorand, and let me discover I was playing a villain.
Frinno - Cunning, empathetic, a man who walked a similar path, but give himself a real life - he was an endless font of Isak's bitter jealousy. What a character, and what an amazing choice to have you and Frinno be so affected by the famous "Blood Rain" that you were willing to shelve the character for a time.
DM Avalon Soul - The Pearl Handle plotline was pure delight - my favorite kinds of events to run when I DM in PnP. I got to feel like a real detective, a real Watchman, and wonder if the path Isak choose was worth it ...
Derristan Barley - A perfectly played grizzled veteran, this PC was adaptable, caring, and a seminal part in Isak's plotline with Guldorand. He was finally able to get him to relinquish the last of his power over the City.
Nemerarie Athol - An extremely subtle and delicately played member of the drow race. This PC is absolutely pushing boundaries with fresh ideas, and including a ton of people in their RP!
Vel'uss - The consummate spy. You made the mechanical aspects of this character fun - the heart-pounding thrill of sneaking into a house, spying on a meeting. I loved swapping stories from the Trade.
Holly Holtz - How can I sum up this PC in a few short sentences? By my standards, a pretty much immaculate RP'er. An endless font of new ideas, generosity - a true lover of the game. If you encounter this player, they WILL enrich your story, no question.
Mathilde - I couldn't help but get swept up in Mathilde's gravitational pull. The story was too compelling, her tale too tragic, the plot too well written. Sometimes, you need to put the rest of your stuff on pause, hitch a rope to an incredible story, and it ended in a truly satisfying death atop the Lighthouse of Shadow Wharftown. I'm a lucky dude.
This server is a very special place. With nearly every player I interacted with, we made magic. Screw the mechanics, the drama, the stuff that keeps us down - this experience was pure creative freedom, and I thank you all.