Feedback: Divine Synergy
Posted: Tue Dec 28, 2021 8:35 am
On the surface, Divine Synergy is a buff. Being able to cast Divine Might and Divine Shield simultaneously reduces wind-up time, and wind-up time is one of the big reasons people saw paladins as an underwhelming class prior to the recent update.
Outside of PvP, however, Divine Synergy detracts significantly from a paladin's longevity and adaptability in dungeons because it forces a 2x Turn Undead expenditure whenever one wishes to activate a Divine feat. Turn Undead uses are a divine character's life blood and being able to ration it strategically is essential. This is especially true when one is soloing and unable to rest freely, or participating in some of the later content in which lengthy no-rest areas are a thing.
Even in parties, it's useful to be able to select one or the other divine feat individually. A paladin acting as a tank can use only Divine Shield and let party members do most of the killing. Alternatively, a paladin being protected can use only Divine Might while wielding a two-handed weapon to add a lot of damage output. Having to do both simultaneously all the time means you drain your resources twice as fast, often unnecessarily.
Suggestion: Implement Divine Synergy as an additional feat button that, when pressed, activate Might and Shield simultaneously. Allow the a paladin to still individually select Divine Might and Divine Shield to activate that divine feat alone for 1 Turn Undead use.
Outside of PvP, however, Divine Synergy detracts significantly from a paladin's longevity and adaptability in dungeons because it forces a 2x Turn Undead expenditure whenever one wishes to activate a Divine feat. Turn Undead uses are a divine character's life blood and being able to ration it strategically is essential. This is especially true when one is soloing and unable to rest freely, or participating in some of the later content in which lengthy no-rest areas are a thing.
Even in parties, it's useful to be able to select one or the other divine feat individually. A paladin acting as a tank can use only Divine Shield and let party members do most of the killing. Alternatively, a paladin being protected can use only Divine Might while wielding a two-handed weapon to add a lot of damage output. Having to do both simultaneously all the time means you drain your resources twice as fast, often unnecessarily.
Suggestion: Implement Divine Synergy as an additional feat button that, when pressed, activate Might and Shield simultaneously. Allow the a paladin to still individually select Divine Might and Divine Shield to activate that divine feat alone for 1 Turn Undead use.