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Traps that have a 0 DC

Posted: Wed Dec 29, 2021 12:55 am
by mjones3
Description of Bug Experienced:
All of the swinging pendulum traps in Sibayad (Canyon of the Lost Kings) King's Tomb, and the area before it have a DC of 0


Steps to reproduce the Bug:
Step onto the traps

Expected Result:
Dangerous traps

Actual Result:
Very safe traps

Screenshot(s)
Image

Additional Information/Notes

Re: Traps in Sibiyad tombs have a 0 DC

Posted: Fri Dec 31, 2021 6:39 pm
by dominantdrowess
This bug happened in Maur recently. Was fixed after reset.

CORRECTION: IS STILL BROKEN~ The tentacle trap and hand trap are broken.

Re: Traps in Sibiyad tombs have a 0 DC

Posted: Fri Dec 31, 2021 8:17 pm
by Sincra
I did a recent behind the scenes overhaul of one of the systems possibly causing this weirdness.
Please keep this info coming! Area devs will need to update any vars to the newer expected values if they don't resolve themselves.

Re: Traps in Sibiyad tombs have a 0 DC

Posted: Fri Dec 31, 2021 10:02 pm
by toftdal
Same problem in the Deep wells on one of the first levels (the one with the dirt walkways and construct enemies (greatswords, axes, bows and such)

Re: Traps that have a 0 DC

Posted: Sat Jan 01, 2022 6:14 am
by Yvesza
To add to this report the traps in the tombs also have no cooldown period unlike before, not sure what the value was but now they can activate a huge number if times at once.