The Mundane Money Grind
Posted: Tue Jan 18, 2022 10:38 pm
Hi. The money you earn from heads with a Leadership skill dump recently got nerfed. Now you get about 65% percent of the money that you used to get with a full leadership dump. My SOURCES (Discord) tell me that selling iceberries and flameberries have also been nerfed. Now they only sell for 1 gp to the peddler.
EDIT: Berries did not get nerfed, it was a bug.
This both sucks. Let me explain why.
Being a Caster With Scribe Scroll or Craft Wand is Basically Printing Money
Let us first imagine two characters. A rogue with a full dump in tailoring, and a cleric with craft wand. They both go to Sibayad and find four adventurers preparing to set off into the tombs.
The rogue asks the group if they need gem pouches, which she has been stitching. The adventurers politely decline because they already have their own gem pouches.
The cleric asks the group if they need wands of negative energy protection. She'll even sell them for less than she usually sells them at about 7,000gp, because she's Neutral Good and hates the undead. Hells yes, the adventurers say excitedly, making a quick detour inside the Merchant's League building to grab some $$$. Assuming they each pay 7,000 gold for a wand, and it takes 6,000gp to make the wand, the cleric comes home with 28,000gp, and receives a net gain of 4,000gp. The rogue comes home with nothing.
When I say it's easy for casters to make money with wands and scrolls, I'm told that mundanes can just make money from crafting (4hed). "Even if they don't have a shop, you can just walk up to people and cold-call them!" Yeah, you could, but what most people tend to miss here is that caster stuff is generally always in demand. People always need an extra wand of freedom of movement, bull's strength, lesser spell breach. Buffs are a thing that people are constantly using and running out of. Even though a gem pouch is always in demand, every character only needs one gem pouch. Every character needs many, many buffs.
Building Off That... (The Cost of Being Mundane)
Casters do not need to pay for their buffs. Most of the time, they don't even need buffs. Some bear's endurance, a bull's strength if they need to carry something, the occasional haste. This, combined with their ability to make a lot of money because their stuff is always in demand, makes them a lot richer than your average mundane.
But mundanes need to pay for a lot. Healing kits to spam in case you're brought low. A couple lesser resto scrolls. Your buffs-- not just your basic zoos, but also NEP, FoM, ultravision, protection from alignment, shadow conjuration (I prefer it over mage armor since I think you get more AC out of shadow conj), lesser spell breach, shield, see invisibility, haste, the list goes on for as long as there are wandable spells. Obviously you don't need each and every one of these every time you go into a dungeon. But as stated prior, you're going to be using these, and you're going to be using them constantly if you want to do content. Especially if you want to do endgame content and earn endgame loot for your endgame gear.
It gets even more egregious if you're some sort of peasant a class that doesn't have access to UMD. You can purchase basic zoo wards from various NPC merchants in various places (that is, if you don't find the Thayans or the Amnians or the palemaster morally objectionable, whoops). These are about 84gp a pop, which seems inexpensive on paper. But not every consumed potion will give you max stats, and you want to stock up anyway. Let's say you buy 10 potions of bull's strength. That's 840gp! Not to mention your potions of endurance, cat's grace, and fox's cunning (for language lessons). Buy ten of each of these, and that's 3360gp you're spending on wards.
Did I mention loot matrix pots only last 60 minutes?
Then you also have to supplement that with your other buffs. Again, NEP, FoM, ultravision, protection from alignment, shadow conjuration, lesser spell breach, shield, see invisibility, haste... repeat ad infinitum. I generally see these pots sold for about 300-500gp a pop, depending on what they are. So, ten pots of shadow conjuration would be about 5,000gp, probably a little less.
You (hopefully) see my point. It all adds up, and adds up fast. Writ rewards just mean you're staving off the inevitable bankruptcy, especially in the Underdark.
Rapid-Fire Counters to Common Arguments
Just join a faction. This is about allowing a certain degree of self-sufficiency, as well as a large gap between the money that a mundane makes versus the money that a caster makes. Not everybody gets the RP opportunity to join a faction immediately that pays for everything. A mundane will still need money to adequately supply themselves in the early game, and even in the late game if they choose to go their own way. Which isn't to say that cooperation shouldn't be the goal (as this is an RP server), but rather that the average person generally doesn't want to rely on another player to get them everything they need.
Just go grind with other people. Picture this; I, a monk, a paladin, and a barbarian go through the endless battlefield and Manor Manfried to help the paladin with his writs. We come out with about 21,000gp. Split three ways, this comes out to about 8333gp. See my prior figures on how much being a mundane costs.
* Just take more money from the loot split. Not everyone plays selfish characters or wants to be selfish.
Take an appraise dump. Not every class has the room for such. It's mostly rogues and bards that can fit a full dump in appraise or search into their build.
Mundanes were making too much money. Again, see my figures on the cost of being mundane, as well as the lack of need a caster has for such spendings-- and the opportunities casters have to make so much more money.
In Conclusion
Leadership doesn't have to go back to the figures it made before this change, and flameberries/iceberries can have a fixed cap of selling if this is really such a serious problem that it needs to be nerfed this hard. But please. The gap of money is so big. I don't want to be broke.
EDIT: Berries did not get nerfed, it was a bug.
This both sucks. Let me explain why.
Being a Caster With Scribe Scroll or Craft Wand is Basically Printing Money
Let us first imagine two characters. A rogue with a full dump in tailoring, and a cleric with craft wand. They both go to Sibayad and find four adventurers preparing to set off into the tombs.
The rogue asks the group if they need gem pouches, which she has been stitching. The adventurers politely decline because they already have their own gem pouches.
The cleric asks the group if they need wands of negative energy protection. She'll even sell them for less than she usually sells them at about 7,000gp, because she's Neutral Good and hates the undead. Hells yes, the adventurers say excitedly, making a quick detour inside the Merchant's League building to grab some $$$. Assuming they each pay 7,000 gold for a wand, and it takes 6,000gp to make the wand, the cleric comes home with 28,000gp, and receives a net gain of 4,000gp. The rogue comes home with nothing.
When I say it's easy for casters to make money with wands and scrolls, I'm told that mundanes can just make money from crafting (4hed). "Even if they don't have a shop, you can just walk up to people and cold-call them!" Yeah, you could, but what most people tend to miss here is that caster stuff is generally always in demand. People always need an extra wand of freedom of movement, bull's strength, lesser spell breach. Buffs are a thing that people are constantly using and running out of. Even though a gem pouch is always in demand, every character only needs one gem pouch. Every character needs many, many buffs.
Building Off That... (The Cost of Being Mundane)
Casters do not need to pay for their buffs. Most of the time, they don't even need buffs. Some bear's endurance, a bull's strength if they need to carry something, the occasional haste. This, combined with their ability to make a lot of money because their stuff is always in demand, makes them a lot richer than your average mundane.
But mundanes need to pay for a lot. Healing kits to spam in case you're brought low. A couple lesser resto scrolls. Your buffs-- not just your basic zoos, but also NEP, FoM, ultravision, protection from alignment, shadow conjuration (I prefer it over mage armor since I think you get more AC out of shadow conj), lesser spell breach, shield, see invisibility, haste, the list goes on for as long as there are wandable spells. Obviously you don't need each and every one of these every time you go into a dungeon. But as stated prior, you're going to be using these, and you're going to be using them constantly if you want to do content. Especially if you want to do endgame content and earn endgame loot for your endgame gear.
It gets even more egregious if you're some sort of peasant a class that doesn't have access to UMD. You can purchase basic zoo wards from various NPC merchants in various places (that is, if you don't find the Thayans or the Amnians or the palemaster morally objectionable, whoops). These are about 84gp a pop, which seems inexpensive on paper. But not every consumed potion will give you max stats, and you want to stock up anyway. Let's say you buy 10 potions of bull's strength. That's 840gp! Not to mention your potions of endurance, cat's grace, and fox's cunning (for language lessons). Buy ten of each of these, and that's 3360gp you're spending on wards.
Did I mention loot matrix pots only last 60 minutes?
Then you also have to supplement that with your other buffs. Again, NEP, FoM, ultravision, protection from alignment, shadow conjuration, lesser spell breach, shield, see invisibility, haste... repeat ad infinitum. I generally see these pots sold for about 300-500gp a pop, depending on what they are. So, ten pots of shadow conjuration would be about 5,000gp, probably a little less.
You (hopefully) see my point. It all adds up, and adds up fast. Writ rewards just mean you're staving off the inevitable bankruptcy, especially in the Underdark.
Rapid-Fire Counters to Common Arguments
Just join a faction. This is about allowing a certain degree of self-sufficiency, as well as a large gap between the money that a mundane makes versus the money that a caster makes. Not everybody gets the RP opportunity to join a faction immediately that pays for everything. A mundane will still need money to adequately supply themselves in the early game, and even in the late game if they choose to go their own way. Which isn't to say that cooperation shouldn't be the goal (as this is an RP server), but rather that the average person generally doesn't want to rely on another player to get them everything they need.
Just go grind with other people. Picture this; I, a monk, a paladin, and a barbarian go through the endless battlefield and Manor Manfried to help the paladin with his writs. We come out with about 21,000gp. Split three ways, this comes out to about 8333gp. See my prior figures on how much being a mundane costs.
* Just take more money from the loot split. Not everyone plays selfish characters or wants to be selfish.
Take an appraise dump. Not every class has the room for such. It's mostly rogues and bards that can fit a full dump in appraise or search into their build.
Mundanes were making too much money. Again, see my figures on the cost of being mundane, as well as the lack of need a caster has for such spendings-- and the opportunities casters have to make so much more money.
In Conclusion
Leadership doesn't have to go back to the figures it made before this change, and flameberries/iceberries can have a fixed cap of selling if this is really such a serious problem that it needs to be nerfed this hard. But please. The gap of money is so big. I don't want to be broke.