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Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 6:39 pm
by Party in the forest at midnight
Hello, increasingly lately updates are being posted in Discord, but aren't appearing in the main updates thread. I've been trying to find recipes which is why I'm noticing it, I usually turn to the updates thread first because it's easier to ctrl+f the forums than discord. Some examples of discord updates:
Regarding Nodachis:
Some properties and variables have yet to be added to them, please avoid making them for now. They will have lowered level requirements as well as twohand property for large creatures.
Next Reset:
Nodachi will be available under Forging
Two Nodachi Uniques:
- Oni Metsu no Ha (Onislayer)
DC 50, CP 650
2 Ingot (Adamantine)
2 Ingot (Greensteel)
1 Banishment (Scroll)
Desert Flower
4 Coal

Stats
Attack Bonus: +4
Damage Bonus: 1d4 Piercing
Damage Bonus: Divine 1d8 Damage
Damage Bonus vs.: Outsider 1d8 Magic Damage
Damage Bonus vs.: Ogre 1d4 Magic Damage
Massive Criticals: 1d8 Damage
Keen
Usable By: Non-Evil
Increased UMD Requirement (30)
T3 Iokhoric Rune
Level Requirement: 21

- Profaned Decapitator
50 DC, 650 CP
2 Ingot (Adamantine)
2 Ingot (Greensteel)
1 Slay Living (Scroll)
5 Nitharit Rock Chunks
4 Coal

Attack Bonus: +4
Damage Bonus: 1d4 Slashing
Damage Bonus: Acid 1d8 Damage
Damage Bonus: Negative 1d8 Damage
Keen
Useable by: Non-Good
Increased UMD Requirement (30)
T3 Iokhoric Rune
Level Requirement: 21
From Sincra, In a reset or few:
===============================
Death and Resurrection:
-You will now be asked if you consent to being raised when one of these is used:
* An altar/shrine.
* Raise Dead.
* Resurrection.

-Information displayed in the new consent window:
* The method of revival being attempted.
* A reminder for the 24 hour waiving if you accept, provided you died to a player (PvP).

-The window for consent only remains for 30 seconds, it will then close itself and provide you a message indicating the fail state, to both caster (when by spell) and player that is dead.
-Refusal will provide the same failure messages as if the timeout occurred.

-Casting again on someone already considering consent will let you know they are.

-Dropping a corpse will close the consent window.
-Picking up a corpse will close the consent window.

-Soul Haven Monastery Arena now heals you to full after being defeated.

Bug Fixes:
-Rest menu Spellbook. (I forgot a line of code!)
-Bag weight through NWNX disabled, this was causing negative weights. Sorry, no pondering the orbs of negative weight. (Caves of Qud reference)
From Starfish
=============
New items:
- Butcher's Cleaver: (Smithing)
Works like a Gutting Knife but is able to be held and used by larger, meatier races
- 2 Iron Ingot
- Glimshell Pendant: (Art)
An amulet that emits light when worn, even in the darkest depths
- 2 Glimshell Shard
- 1 Small Leather
- 1 Gold Ingot
- Mundane Potions: (Herbalism)
- Elemental Aegis Brew:
Protection From Elements
- 3 Pink Tetra
- 3 Blue Tetra
- 3 Green Tetra
- 3 Rainbow Scale
- 1 Lumpfish Fluid
- Ultrasight Tinct:
Ultravision
- 3 Orange Roe
- 2 Luminous Scale
- 1 Cod Liver
- 1 Spirit
- 1 Lumpfish Fluid
- Oread's Elixir:
Stoneskin
- 1 Ammonite Shell
- 4 Tough Shell
- 1 Granite
- 1 Wine
- 1 Lumpfish Fluid
- Poison: (Herbalism)
Stonefinger Toxin (DO NOT DRINK, KEEP AWAY FROM OPEN WOUNDS)
- 1 Stonefish Spine
- 2 Toxic Stinger
- 1 Ammonite Shell
- 3 Stingray Barb
- 1 Lumpfish Fluid

Items:
Simple Foods
- Sharkfin Soup:
Now grants a temporary Sail bonus:
+3 @ or below 10 Sail
+2 @ or below 30 Sail
+1 @ or below 50 Sail
+0 above 50 Sail
- Sardine Skewers:
Now grants a temporary Appraise bonus:
+3 @ or below 10 Appraise
+2 @ or below 20 Appraise
+1 @ or below 30 Appraise
+0 above 30 Appraise
- Jellied Eel:
Now grants a temporary Leadership bonus:
+3 @ or below 10 Leadership
+2 @ or below 20 Leadership
+1 @ or below 30 Leadership
+0 above 30 Leadership
- Hearty Salmon Steak:
Now grants a temporary Lore bonus:
+3 @ or below 17 Lore
+2 @ or below 33 Lore
+1 @ or below 49 Lore
+0 above 49 Lore
- Fermented Mackerel:
Now grants a temporary Animal Empathy bonus:
+5 @ or below 10 Animal Empathy
+3 @ or below 20 Animal Empathy
+1 @ or below 30 Animal Empathy
+0 above 30 Animal Empathy

All buffs listed above last 6 game hours or until a rest and are refreshed when retaken
Platters
- Simple Seafood Platter: Now grants the bonuses from Sardine Skewers and Fermented Mackerel + Well Fed for 8 game hours
- Fine Seafood Platter: Now grants the bonuses from the Simple Platter + the bonus from Jellied Eel + Well Fed for 16 game hours
- Lavish Seafood Platter: Now grants the bonuses from the Fine Platter + the bonus from Sharkfin Soup and Hearty Salmon Steak + Well Fed for 24 game hours

Well Fed negates the need for further eating and persists through rests

Vampires:
- Now true to lore. It's a really bad idea to go swimming in the ocean, lakes or rivers
- Swamps are fine though
- This means no [underwater activities] and if you fall off a ship you're going to have a bad time

Fishing:
- Tetra rarity rebalanced across all tetra supporting biomes, more common overall

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 6:45 pm
by Curve
I just looked and there is also:

From Sincra:
=====================
Summons AI & Improved Knockdown:
-Summons with Improved Knockdown will now actually use it, rather than KD or nothing at all.

-Adjustments to some background logic for bookshelves.
-Adjustments to a fun mechanic coming soon.

and this:

From Sincra, in a reset or few:
==============
Earthkin Defender:
-Fix for the exploit that involved swapping the feats on the quick slot bar between:
* Exit Stance
* Enter Stance
Which resulted in bonuses persisting and only removing speed penalty for the stance.

Also, two updates from today that have not been posted yet (pretty reasonable):

From Cast_No_Shadow:
==================
Live from next reset
=======
Blackguard Class Updated - Primarily affects deep blackguards (6 or more levels) blackguard dips are unaffected.

Changes
-----------
Removed
- Both the inflict wounds spell like abilities have been removed
- The spell like ability contagion has been removed

Added
- Corrupt Weapon 1/day. Will only target the weapon currently held. Enchants the weapon for +1 per 4 BG levels. Adds 2d6 phyiscal damage vs good. At 12 BG levels adds 2d6 divine vs Outsiders, and at 16 BG adds 2d6 divine vs Dragons
- Aura of despair. Any non-mind immune enemies that enter the aura suffer a -2 penalty to saving throws for 1 turn. The aura can be cast as an action as many times as the BG likes and it lasts for 1 turn. Its effects do not stack with itself.

Progression
-Level 6 BG - Feat Granted: Corrupt Weapon
-Level 17 BG - Feat Granted: Extra Turning | Divine Synergy (Also applies to the Divine Might and Shield effects on a blackguards summon)
-Level 18 BG - Feat Granted: Extra Smiting
-Level 19 BG - Feat Granted: Great Smiting I
-Level 20 BG - Feat Granted: Aura of Despair
-Level 20 BG - Feat Granted: Greater Corrupt Weapon (Enchantment bonus increases by 1)

Summon Changes
- Divine might and shield now apply their effects to summons at a rate of 1 per 5 BG levels instead of the previous 1 per 4 BG levels

Relevels
-These changes will be automatically applied to affected Blackguards, no relevels are requried. However, if you wish to relevel and change your build the -relevel command can be used to do this.
- The changes will automatically apply on your next log in, remember to check your radial menu for the new abilities.

Comments
-These changes are intended to make deep blackguard more attractive an option and allow it to retain some effectivness when its summon dies.

Special thanks to Eira for the text in the feat descriptions

and

from Kenji, Kalopsia, Garrbear, Aniel, Sorrowkitten, Red Ropes, et al. (2022)
==========
Class Changes
- Ranger
Animal Companion now available at level 4 instead of 6

- Loremaster
+3 total CL vs Dispel for casters at 5th level instead of +2 total

- Invisible Blade
Levels now stack with the other roguish classes for the following:
Stealth Bonuses, Lightly Armored, Specialty Weapons, and Blinding Speed

- Knight
The following skill foci are now eligible as Knight PrC prerequisite:
Discipline, Leadership, Intimidate, Taunt, Concentration, Perform, or Ride

- Shaman
Harm spell level moved from 7 to 8
All Shamans are forced to relevel
Extra synergy with other classes:
+ Barbarian
Same as before
+ Monk
2/3 Shaman levels count towards Monk level progression for the following:
Ki Strike 1 at effective level 10
Whirlwind Attack at effective level 12
Ki Strike 2 at effective level 13
Ki Strike 3 at effective level 16 (enables Ki Strike 4 and 5 for Shamans, AB/Dmg for both unarmed and weapon applies)
+ Ranger
1/3 Ranger levels count towards CL vs Dispel (Only if Shaman levels are majority in character levels)
2/3 Shaman levels count towards Ranger level progression for the following:
Defensive Two-Weapon Fighting AC or Archer path ranged bonus damage scaling based on effective levels
Woodland Stride at effective level 7 (ex. 12 shaman 3 ranger)
Improved Two-Weapon Fighting at effective level 9
Called Shot for Archer Path Rangers at effective level 9
Out-of-combat Movement Speed at effective level 18
+ Bard
1/3 Bard levels count towards CL vs Dispel (Only if Shaman levels are majority in character levels)
1/3 Shaman levels count towards Bard Song scaling

- Wizard
+ Enchantment Specialist
Good Hope scaling adjusted:
AB/Dmg/Skill/Saves bonuses now scale at +1 per 15 hard ranks of leadership only, skill foci no longer applies.
A maximum of +2 AB/Dmg and +4 Skill/Saves (2 from base, 2 from Leadership) is reached via 30 ranks of Leadership

Racial Changes
- Orog
+2 Str, +2 Con, -4 Wis (from +4 Str and -2 Wis)
ECL lowered to +2 from +3 (allows 1 major gift)
Existing Orogs get +2 Con

- Hobgoblin
Bonus Skill Focus: Leadership feat at level 1
Extra Skill Points at level 1
These changes are retroactively applied to existing Hobgoblins

Developer Commentary:
This will be the last set of adjustments for a while as we allow the meta to settle and observe. While minor tweaks may occur here and there, no more drastic balance changes should occur in the coming days except for new features, new paths, new items, or even new classes.

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 6:53 pm
by Spyre
Not all contributors have access to post on the forums. They should be coordinating with people who can to ensure updates appear on both.

Update: I gave additional members permissions to post there so that these things do not further occur.

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 7:40 pm
by Party in the forest at midnight
Thanks Spyre!

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 8:05 pm
by Curve
Party in the forest at midnight wrote: Wed Jan 26, 2022 7:40 pm Thanks Spyre!

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 8:06 pm
by Sincra
As some of these are mine, my bad.

I got used to it being done without asking after I pushed to discord.
Now I will do both however!

Re: Updates posted in discord, not forums.

Posted: Wed Jan 26, 2022 8:47 pm
by Edens_Fall
Sincra wrote: Wed Jan 26, 2022 8:06 pm As some of these are mine, my bad.

I got used to it being done without asking after I pushed to discord.
Now I will do both however!
You just keep being you, the awesome QOL Dev.

Re: Updates posted in discord, not forums.

Posted: Thu Jan 27, 2022 2:08 am
by Skibbles
I've noticed, now and then, that this seems to happen. Particularly when there's a feedback thread or something alluding to changes that aren't in the update thread or something.

Is it possible there could be some kind of web Wizardry to sync the two together? Like something posted in one place is pushed by some kind of bot into the other?

Maybe that might make it a breeze. It must be bothersome to have to make two posts for one update, etc.