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Refresh times for dungeons and chests
Posted: Wed Feb 02, 2022 2:03 pm
by Skein
There is nothing worse in this game than punching all the way through a long dungeon on your own, only to find empty shrines and chests at the end. It'd be nice if the shrines and chests refreshed in sync with the boss fights. Failing that, it'd be nice if there was some in-game utility that indicated how long it would take for the shrines and chests to refresh. I'd simply rather not enter a boss room if it would take another three minutes for there to be a reward for the trouble!
Re: Refresh times for dungeons and chests
Posted: Wed Feb 02, 2022 4:18 pm
by -XXX-
You can usually tell that the shrine/chests/resources might've been recently looted/mined if you spot tracks at the entrance to the boss area.
I usually just lens to another dungeon when I see that and am in the mood for solo PvE.
It's probably better for the IG economy when players occasionally leave dungeons empty-handed than giving resource campers another tool for flooding the market with rare materials.
Re: Refresh times for dungeons and chests
Posted: Wed Feb 02, 2022 5:50 pm
by Jencent
IMHO: this is a bad idea. Because refresh on bosskilling can be abuse like hella.
Re: Refresh times for dungeons and chests
Posted: Wed Feb 02, 2022 6:47 pm
by Tabby
I Agree on this as well.. would be exploited..
Market would be overflowed with an already overflowed market

Re: Refresh times for dungeons and chests
Posted: Thu Feb 03, 2022 3:51 am
by Exordius
If i kill say the white dragon i want not to find all the chests empty. And this does not even happen when people got there ahead of me... it can be several hours after anyone has been in there, no tracks whatsoever, and all the mobs reset and still nothing in the chests even if they are fully locked and trapped. You might as well not even bother at this point.
Re: Refresh times for dungeons and chests
Posted: Thu Feb 03, 2022 5:26 am
by Algol
There are many dungeons with runic chests in the module, if you find a certain one looted more often than not, it may be a good idea entertain other more challenging alternatives.
Re: Refresh times for dungeons and chests
Posted: Thu Feb 03, 2022 5:47 am
by Exordius
And more often then not the same thing happens there too lol.
Re: Refresh times for dungeons and chests
Posted: Thu Feb 03, 2022 10:46 am
by Skein
Bear in mind, I'm not suggesting that the chests refresh more frequently. Perhaps the dungeons should refresh less frequently? Perhaps there should be and indication available before entering a boss room that it isn't populated with treasure? It just feels awful to spend a half hour or more only to get spit on at the end.
The ideal, of course, would be difficult to script. Identity-aware chests that only allow your character to open a particular one once/day would solve all issues, but I'm sure that's a non-trivial ask.
Re: Refresh times for dungeons and chests
Posted: Thu Feb 03, 2022 3:03 pm
by Spyre
Timers won’t be adjusted in current state. If we are to re-evaluate, we will.
However, posting exploits around systems is not something we tolerate. I deleted the post in question.
The mechanics behind the system is not shared to avoid people exploiting to farm. Thanks.