Fishing - Food and stuff
Posted: Thu Feb 10, 2022 1:36 pm
Development Suggestions
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Fish Food - Skill Buffs
I break down each of the currently implemented foods and their use, as well as discussing their use in fish platters. In summary, I think some of the individual buffs towards food can be allowed to give bigger bonuses at lower skill tiers without negatively affecting balance, and slightly increase the amount of materials used in fish/feasts. The main purpose of these changes is to open up their availability of use; as most skills people either fully invest in them and these items don't work, or they don't use them and these items aren't of interest. With balance in mind, the skills with recommended adjustments are what I've considered "non-oppositional" skills, which has little impact on player-vs-player interactions. For explanation of referencing caps below: hard caps would mean after a certain modifier you receive no bonus; otherwise a soft cap provides a minimum of +1.
Redefining Fish Platters & The Future.
Literally everything down here is pure suggestion! I've been writing this post for awhile and throwing all the ideas out for discussion.
Feasts by design: Soft cap Skill + Hard cap Skill (+Hard cap Sail if T2)
T1 Feasts give 8 Hours of Well Fed, + 2 Skill Buffs for 8 Hours
T2 Feasts give 16 Hours of Well Fed, + 3 Skill Buffs for 16 Hours;
T3 (Lavish) Feast gives 24 hours of Well Fed, + All Platter Skills for 24 Hours; Small AoE + Expensive Component(s)?
Appraise, Animal Empathy, Leadership, and Search would always give +3. (None of these skills have a significant balance concern for player interaction)
Perform, Lore, Taunt, Spellcraft, and Sail would give +3 if below "30" ranks, +1 if below 50 ranks, or +0. (Skills that impact player interaction, but with hard cap do not put stress on ceiling potential)
T1 Platter Combinations Suggestions.
P1 Appraise + Lore (Sardine Skewers + Hearty Salmon Steak)
P2 Animal Empathy + Perform (Fermented Mackerel + Minnows Recipe*)
P3 Leadership + Taunt (Jellied Eels + Crab Legs Recipe*)
P4 Search + Spellcraft (Cod Liver Recipe* + Tentacles Recipe*)
T2 Feasts
Base Platter + Sharkfin Soup + Raw Fish Ingredients + Rare Fish Ingredients + Generic Fish Ingredients
T3 Fish Platter; Small AoE?
All T2 Platters + Raw Fish Ingredients + Rare Fish Ingredients
New Food Ideas~ (Mostly random suggestions on how to use existing components!)
Deep Fried Calimari (3 Tentacles, 1 Flask of Oil + Raw Ingredients) -> 1 Deep Fried Calimari (Spellcraft)
Baked Crab Cakes (3 Crab, 2 Eggs, + Raw Ingredients) -> 1 Baked Crab Cake (Taunt)
Steamed Minnow Rolls (4 Minnows, + Raw Ingredients) -> 1 Steamed Minnows (Perform)
Cod Liver and Onions (1 Cod Liver + Raw Ingredients) -> Fried Cod Liver (Search)
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Sorry for the scatterbrained post by the end of it, but plenty of things to think about!
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- Water Temperature: I'd be nice to have a means to determine water temperature in various fishing spots! This information is discreetly available via some of the fish descriptions, but the ability to get a rough estimate on cold/warm/temperate water would be nice.
- Bait and / or Fishing Bags: Fishing has a very intensive inventory management burden for those who full dive into it. A simple bag that at least could hold fishing guts, small, medium, large, and huge bait would be so precious. Potential improved crafted version using rare fish components/hooks when/if they're implemented too! I'd also recommend all the fish-parts that can be used in herbalism be allowed to be sorted in the herbalism satchels.
- New Recipes: The current design of base fish food and combined feasts is a wonderful set up to add new variety of foods. Tentacles also currently do not have a use! At the bottom I write a recommendation for extra skills and uses for current options.
- More Fishing Consumables: Intuitive consumables that benefit fishing! Things that work like barley, disposable salvage claws that get 'ruined like bait' trying to dig up garbage from the water floor, fish pellets, etc!
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Fish Food - Skill Buffs
I break down each of the currently implemented foods and their use, as well as discussing their use in fish platters. In summary, I think some of the individual buffs towards food can be allowed to give bigger bonuses at lower skill tiers without negatively affecting balance, and slightly increase the amount of materials used in fish/feasts. The main purpose of these changes is to open up their availability of use; as most skills people either fully invest in them and these items don't work, or they don't use them and these items aren't of interest. With balance in mind, the skills with recommended adjustments are what I've considered "non-oppositional" skills, which has little impact on player-vs-player interactions. For explanation of referencing caps below: hard caps would mean after a certain modifier you receive no bonus; otherwise a soft cap provides a minimum of +1.
- Appraise / Sardine Skewers: I'd simply remove the hard cap and allow anyone to benefit from at least +1 for using this fish. For the recipe. I recommend changing it so that two gutted sardines make one sardine skewer.
- Animal Empathy / Fermented Mackerel: Animal Empathy is one of those all or nothing skills, and don't think there would be a significance impact on balance in removing the hard cap from this food. I'd also recommend altering the recipe so that two mackerel chunks turns into one food.
- Leadership / Jellied Eels: The benefit of bonus leadership only adjusts the aura affects of leadership. As this skill already has a soft cap of its own, I'd remove the hard cap like the previous skills. In addition, I would recommend increasing the number of gutted eels used in the recipe by one.
- Lore / Hearty Salmon Steak: As implemented, this food buff allows a character to make up a small skill gap in being able to use 7th, 6th, or 4th level scrolls. I believe the hard cap in particular is balanced to prevent it from becoming a permanent, recommended buff for high-tier scroll use, but an available option for people who dabble. I would recommend increasing the number of salmon filets used in the recipe by one as well.
- Sail / Shark Fin Soup: This is one of the only skills currently that can be considered an opposed roll important for player vs player. I definitely understand the need for a cap for this skill, but I think in terms of sailing in particular; I'd recommend giving an increase to the smaller tiers. The DCs for any sort of sailing can get drastically high, and sailing tends to be 'all or nothing' due to that importance.
- All - Skill Balance & Usefulness: In addition to changing the cap for the skills, as a second suggestion, I'm going to suggest buffing / removing the scaling for the fish food/platters and instead suggest a flat bonus, with a soft or hard cap. +3 flat for all fish food, or if you're below the thresh hold, +1 or +0 for soft/hard capped skills.
Redefining Fish Platters & The Future.
Literally everything down here is pure suggestion! I've been writing this post for awhile and throwing all the ideas out for discussion.
Feasts by design: Soft cap Skill + Hard cap Skill (+Hard cap Sail if T2)
T1 Feasts give 8 Hours of Well Fed, + 2 Skill Buffs for 8 Hours
T2 Feasts give 16 Hours of Well Fed, + 3 Skill Buffs for 16 Hours;
T3 (Lavish) Feast gives 24 hours of Well Fed, + All Platter Skills for 24 Hours; Small AoE + Expensive Component(s)?
Appraise, Animal Empathy, Leadership, and Search would always give +3. (None of these skills have a significant balance concern for player interaction)
Perform, Lore, Taunt, Spellcraft, and Sail would give +3 if below "30" ranks, +1 if below 50 ranks, or +0. (Skills that impact player interaction, but with hard cap do not put stress on ceiling potential)
T1 Platter Combinations Suggestions.
P1 Appraise + Lore (Sardine Skewers + Hearty Salmon Steak)
P2 Animal Empathy + Perform (Fermented Mackerel + Minnows Recipe*)
P3 Leadership + Taunt (Jellied Eels + Crab Legs Recipe*)
P4 Search + Spellcraft (Cod Liver Recipe* + Tentacles Recipe*)
T2 Feasts
Base Platter + Sharkfin Soup + Raw Fish Ingredients + Rare Fish Ingredients + Generic Fish Ingredients
T3 Fish Platter; Small AoE?
All T2 Platters + Raw Fish Ingredients + Rare Fish Ingredients
New Food Ideas~ (Mostly random suggestions on how to use existing components!)
Deep Fried Calimari (3 Tentacles, 1 Flask of Oil + Raw Ingredients) -> 1 Deep Fried Calimari (Spellcraft)
Baked Crab Cakes (3 Crab, 2 Eggs, + Raw Ingredients) -> 1 Baked Crab Cake (Taunt)
Steamed Minnow Rolls (4 Minnows, + Raw Ingredients) -> 1 Steamed Minnows (Perform)
Cod Liver and Onions (1 Cod Liver + Raw Ingredients) -> Fried Cod Liver (Search)
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Sorry for the scatterbrained post by the end of it, but plenty of things to think about!