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Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 12:45 pm
by toftdal
So, I am by no means good at building, so take this with a bucket of salt - I am still pre-epic, but going for the full 20 levels of BG. Also, I did the silly thing of going from Paladin and Spellsword to a Blackguard. (I am only talking PvE here)
Blackguard to me seems lackluster at best:
* The bull's strength until level 10 is very short-lived (turns/BG-level) and it overrides regular cast bull's strength (Don't know if this part is intentional)
* The smite is kinda meh since most things where you need it will be near your own alignment
* The fiends have virtually no defenses (at least below tier 5). The undead fare a little better, but still seems on the weaker side since you get them so late
* Corrupt weapon - again, you get it very late (a +1 level at the earliest at level 12, +2 at 16th and so on) - and you have to pay dearly to get it above +4 (since you have to take all epic levels in blackguard)
I have been unable to find Contagion in the radial and also no inflict wound (to enhance your weapon) - I am guessing those are gone in favour of Corrupt weapon?
All in all, I am left thinking there must be something I am missing?
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:14 pm
by a shrouded figure
Actually 17 BG is really appealing to me. I love the double divine feat and BG can get it while still also being 13 other class levels. Re: summon defenses they have by far the strongest single summons which makes a 3 knight dip for guard worth it. 10 fighter, 3 knight, 17 BG has some beefy defenses while also being able to IE protect your summon. Super deep BG’s can achieve 50 AB on their summon which is pretty scary. Also 6-8 fighter 5-7 WM 17 BG fits a lot better than than needing 21 Paladin.
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:16 pm
by Good Character
From my own theorycrafting, it is. The reason why the most prominent of blackguard builds (16 BG/10 knight/4 rogue) is popular is because Knight offers the ability for you to tank for your summon.
Admittedly, Corrupt Weapon is a reasonable swap from the Inflict Wound line; the issue with the latter is that sooo many enemies have immunity to negative damage and most players could afford to slap on Negative Energy Protection. You can enchant a bronze scimitar/rapier with multiple 1d4 damage types + keen. Or, if you went the 19 BG/7 knight/4 rogue route you can afford Exotic Proficiency (by swapping an epic feat for it due to a bonus feat at level 19) for Bec De Corbin (literally the best weapon in the game).
The 19 BG/7 knight/4 rogue has gotten more attractive with the buffs - access to Extra Turning, Divine Synergy, Extra Smiting, and Great Smiting.
I do agree Divine Smite is nowhere near as affect as it is on a paladin in PvE, which is where 80-95% of players encounter any combat, which is why I wish the Inflict Wound line hung around even if as a weaker version of its previous self.
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:31 pm
by AstralUniverse
It's not a huge terrible trap but it's lesser to pdk/16bg. What you get at 17-19 bg just not worth dropping pdk levels for, and 20th bg also means no late tumble so at that point you're in the twilight zone between 20 cot build and a proper summoner bg build with 10 pdk and I dont like it but I wouldnt exactly call it a trap either.
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:46 pm
by malcolm_mountainslayer
Regular bull str and bg bull str are supposed to stack. Please make a bug report.
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:47 pm
by toftdal
It sounds a bit like you (near) -have- to go PDK or WM for Blackguard to shine?
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 1:48 pm
by toftdal
malcolm_mountainslayer wrote: Thu Feb 17, 2022 1:46 pm
Regular bull str and bg bull str are supposed to stack. Please make a bug report.
Will do!
Re: Deep blackguard - bit of a trap?
Posted: Thu Feb 17, 2022 10:38 pm
by AstralUniverse
toftdal wrote: Thu Feb 17, 2022 1:47 pm
It sounds a bit like you (near) -have- to go PDK or WM for Blackguard to shine?
It's more that blackguard is not very hot right now. It's only really good at investment of 3 or 16 levels and if you go 16 levels then Wof casters nullify all your bg investment and you remain as if you're a bg dip. At that point you want to be a good pdk support for your party. Weapon master doesnt really mix well with bg when as a paladin you can be paladin/wm/15cot and as bg you cant.
Re: Deep blackguard - bit of a trap?
Posted: Fri Feb 18, 2022 4:29 am
by Hunter548
Honestly yeah, I think summoner BG is a trap nowadays.
Epic Fiendish Servant is as solid as any long term summon, which is to say it's not bad but that you're a very sad boy when it gets removed from the field (Also it's hilariously and outrageously outclassed by Planar Conduit like literally every other summon spell now).
Corrupt Weapon is useful, but you probably could have UMD'd a +4 weapon with minimal trouble even assuming you didn't have native access. The UMD books have really made 30 UMD something you want regardless, and you're a charisma class. It does scale significantly less aggressively than Bless Weapon; in essence, paladin can get a long-term +5 weapon without sacrificing much they need to function. Blackguard is stuck at +4 unless they give up quite a bit from epic dips of rogue/fighter/whatever.
Aura of Despair is a joke. You have no meaningful way to take advantage of that -2 saves as a level 20 blackguard, either personally or through your summon. It's not even permanent; you have to spend actions to reactivate it, and it can fall off in the middle of a fight.
The various smite/divine synergy bonuses they get from 17-19 are clearly placed where they are to avoid buffing the pdk/blackguard build (4 rogue/10 pdk/16 blackguard). That's probably not a bad idea, given that this is basically the strongest and most popular BG build at the moment. The problem with it, however, is that pdk/bg is also basically the only viable deep BG build, for reasons divine synergy/smite bonuses don't really change.
Consider something like 8 fighter/4 rogue/18 BG. Sure, he gets divine synergy and extra smiting for free. But in doing so, he's given up the various PDK clickables and thus his effective AB has fallen from a fairly good 50-54 ab (Depending on what kind of PDK he was, if he's a race that can double up on +2 strength, etc.) to 45-46 (24 base AB, 13-14 strength modifier, 3 epic weapon focus, +4 weapon, 1 prowess). This is, in my opinion, the biggest reason that PDK/BG is the best version of BG; summon guarding is nice for grinding, the various party support elements make you popular even when you can't fit the fiend in a Maur/Illithid/RDI hallway, but the fact that it takes you from very sad AB to actually competative AB is the biggest draw of PDK for this kind of build.
BG ultimately does not give you much benefit as a melee chassis. Your two main class features are the summon, and slow sneak progression (5d6 sneaks, for most builds). Without PDK, your effectiveness as a melee character (absent the fiend, who as we mentioned above isn't that hard to remove) is in the same realm as things like pre-update spellsword. There are builds on arelith that are 15 or more levels of 3/4th AB classes that get 4-5 more AB than a non-pdk BG gets.
Compare them to paladin, who (by virtue of the recent paladin update and their ability to self-cast things like aid) sits at a very comfortable 50-53 ab, again depending on race and what kind of oath he took. A hypothetical fight between a paladin and something like that fighter/rogue/BG I mentioned above is not something the BG has much chance of winning barring misplays, and it's not going to be close either.
That's not to say that paladin and BG should be mirrors of each other, but blackguard is very similar to a pre-buff paladin without divine favor or holy sword. They not very threatening melee characters, and they aren't great as a pet class either - both rangers and anything that has access to Planar Conduit (Battle Clerics/FS, for example) has a pet significantly nastier than the epic fiend. Both those builds get more AB than non-PDK BGs do as well.
If BG isn't going to be a pure pet/minion style class (As I think would be healthy, and the small nerf to divine might/shield synergy with summons seems to indicate) then they need to get some actually useful melee bonuses. Absent that, no amount of abilities at 17-19 BG is going to make non-PDK BGs terribly viable, and that's completely ignoring the various issues of the usefulness of BG smite vs the usefulness of LG smites.
Re: Deep blackguard - bit of a trap?
Posted: Fri Feb 18, 2022 11:48 am
by MRFTW
I played around with some 20 BG builds on PGCC.
10 Rogue / 20 BG - 49 AB, sword and board / 2h, crippling strike + IKD for kill pressure.
4 Rogue / 6 Fighter / 20 BG - 51 AB, dual-wield friendly
Both hit very hard (for a none-WM) and have a tier 6 summon with full epic caster bonus. The +2 AB/AC/Saves over the 16 BG builds really does help a lot in pushing the summon a bit further towards useful. As others mention, planar conduit summons are much, much better, still.
It's a poor man's brycer, but with a summon.
EDIT: I've been playing around with swash 10 BG 20 today - the AC is garbage but if my calculations are correct it should have a cruising AB of about 53 (just maxing STR and with their +6 weapon). Fitting in dual wielding is probably a bridge too far, even for a horc.
Re: Deep blackguard - bit of a trap?
Posted: Fri Feb 18, 2022 7:36 pm
by Aren
Hunter548 wrote: Fri Feb 18, 2022 4:29 am
Honestly yeah, I think summoner BG is a trap nowadays.
Epic Fiendish Servant is as solid as any long term summon, which is to say it's not bad but that you're a very sad boy when it gets removed from the field (Also it's hilariously and outrageously outclassed by Planar Conduit like literally every other summon spell now).
Corrupt Weapon is useful, but you probably could have UMD'd a +4 weapon with minimal trouble even assuming you didn't have native access. The UMD books have really made 30 UMD something you want regardless, and you're a charisma class. It does scale significantly less aggressively than Bless Weapon; in essence, paladin can get a long-term +5 weapon without sacrificing much they need to function. Blackguard is stuck at +4 unless they give up quite a bit from epic dips of rogue/fighter/whatever.
Aura of Despair is a joke. You have no meaningful way to take advantage of that -2 saves as a level 20 blackguard, either personally or through your summon. It's not even permanent; you have to spend actions to reactivate it, and it can fall off in the middle of a fight.
The various smite/divine synergy bonuses they get from 17-19 are clearly placed where they are to avoid buffing the pdk/blackguard build (4 rogue/10 pdk/16 blackguard). That's probably not a bad idea, given that this is basically the strongest and most popular BG build at the moment. The problem with it, however, is that pdk/bg is also basically the only viable deep BG build, for reasons divine synergy/smite bonuses don't really change.
Consider something like 8 fighter/4 rogue/18 BG. Sure, he gets divine synergy and extra smiting for free. But in doing so, he's given up the various PDK clickables and thus his effective AB has fallen from a fairly good 50-54 ab (Depending on what kind of PDK he was, if he's a race that can double up on +2 strength, etc.) to 45-46 (24 base AB, 13-14 strength modifier, 3 epic weapon focus, +4 weapon, 1 prowess). This is, in my opinion, the biggest reason that PDK/BG is the best version of BG; summon guarding is nice for grinding, the various party support elements make you popular even when you can't fit the fiend in a Maur/Illithid/RDI hallway, but the fact that it takes you from very sad AB to actually competative AB is the biggest draw of PDK for this kind of build.
BG ultimately does not give you much benefit as a melee chassis. Your two main class features are the summon, and slow sneak progression (5d6 sneaks, for most builds). Without PDK, your effectiveness as a melee character (absent the fiend, who as we mentioned above isn't
that hard to remove) is in the same realm as things like pre-update spellsword. There are builds on arelith that are 15 or more levels of 3/4th AB classes that get 4-5 more AB than a non-pdk BG gets.
Compare them to paladin, who (by virtue of the recent paladin update and their ability to self-cast things like aid) sits at a very comfortable 50-53 ab, again depending on race and what kind of oath he took. A hypothetical fight between a paladin and something like that fighter/rogue/BG I mentioned above is not something the BG has much chance of winning barring misplays, and it's not going to be close either.
That's not to say that paladin and BG should be mirrors of each other, but blackguard
is very similar to a pre-buff paladin without divine favor or holy sword. They not very threatening melee characters, and they aren't great as a pet class either - both rangers and anything that has access to Planar Conduit (Battle Clerics/FS, for example) has a pet significantly nastier than the epic fiend. Both those builds get more AB than non-PDK BGs do as well.
If BG isn't going to be a pure pet/minion style class (As I think would be healthy, and the small nerf to divine might/shield synergy with summons seems to indicate) then they need to get some actually useful melee bonuses. Absent that, no amount of abilities at 17-19 BG is going to make non-PDK BGs terribly viable, and that's completely ignoring the various issues of the usefulness of BG smite vs the usefulness of LG smites.
+1. Hunter is on point with these observations.
Re: Deep blackguard - bit of a trap?
Posted: Fri Feb 18, 2022 8:53 pm
by Tarkus the dog
bg bull strength and regular bull strength stacks properly
Re: Deep blackguard - bit of a trap?
Posted: Sun Feb 20, 2022 6:00 am
by godhand-
the recent updates pushing everything to 16+ BG killed the BG pdk build, which was the only really useful deep BG build.
The only other useful BG summoner build i knew of was 13feylock 17BG - which is also dead now with warlock changes.
I honestly can't find a good build these days worth going deep BG for, and i agree with OP sentiment. Deep BG is a trap in current meta.
Re: Deep blackguard - bit of a trap?
Posted: Sun Feb 20, 2022 8:21 am
by Tarkus the dog
Would be nice if Aura of Despair was just a permanent effect or if it lasted longer, as realistically I can't see anyone ever using it in PvE or PvP. It's a pretty cool ability and it's a shame it probably will never be utilized.
Good rework otherwise.