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Gray render hitbox too big.

Posted: Fri Mar 04, 2022 3:46 am
by Party in the forest at midnight
The underdark variant of Summon Creature V (dire bear for surfacer characters) has a giant model and giant hitbox, and runs into all of the same issues the earth elemental has. It can't fit through doors or pass through tight areas. And in the underdark, that's a lot of places. It gets caught on things so frequently I have to sit and wait for my -fetch cooldown to pull it to me again. It often has a hard time attacking things too due to its size, its pathfinding ends up going wonky while ranged things attack it. Or if something is too close to a wall, it has no idea what to do and stands there stupidly not able to attack. Is there any way this thing could either be scaled down or have the hitbox changed to be smaller?

Re: Gray render hitbox too big.

Posted: Fri Mar 04, 2022 12:21 pm
by Irongron
I recall the new render was one of a number of creatures we made at Ossian during production of Tyrants, which my employer kindly passed on to Beamdog to be updated into the main game, alongside all resources from Daggerford.

With the models I've seen some hit box issues both on creatures and placeables, but getting them fixed would require a bug report to Beamdog, with little guarantee they will be fixed (the original artist has now moved on to work on a new project).

If there is no 'official' fix we may eventually add one as a HaK.