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Naked Vampires

Posted: Mon Apr 18, 2022 9:41 am
by Hazard
Description
==========
Turning into a wolf or a bat and then turning back results in OTHER players seeing your character as naked.

Steps to reproduce
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Turn into wolf or bat and turn back infront of someone. Observe their reaction.

Expected result
-----------------------
Not be nekkid.

Actual result
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Be nekkid.

Screenshot(s)
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I can't put a screenshot because to me it appears normal. Only look unclothed to others.

Misc Notes
----------------
LOL.

Which Server(s)?
------------------------
C&P

Gaming Platform(s)?
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PC

Re: Naked Vampires

Posted: Mon Apr 18, 2022 5:29 pm
by Edens_Fall
I'm pretty sure this isn't a bug, but a clever way to improve a vampires CHA score.

Re: Naked Vampires

Posted: Mon Apr 18, 2022 11:39 pm
by Hazard
Edens_Fall wrote: Mon Apr 18, 2022 5:29 pm I'm pretty sure this isn't a bug, but a clever way to improve a vampires CHA score.
:lol:

Re: Naked Vampires

Posted: Tue Apr 19, 2022 7:45 am
by Kalopsia
A fix should be live soon! :)

Re: Naked Vampires

Posted: Tue Apr 19, 2022 9:45 am
by Hazard
Kalopsia wrote: Tue Apr 19, 2022 7:45 am A fix should be live soon! :)
That was fast!

Re: Naked Vampires

Posted: Tue Apr 19, 2022 10:05 am
by Kalopsia
This was most likely also affecting Yuan-ti and (to some extent) Rakshasa. I have a feeling NWN:EE doesn't properly reload appearances when switching from a static to a dynamic model, so the only way to do so is to re-equip the armor - which is what will automatically happen once the fix is live. I managed to find a way to preserve spell slots though, so casters won't find themselves impacted by this workaround.

Re: Naked Vampires

Posted: Tue Apr 19, 2022 10:51 am
by Hazard
Kalopsia wrote: Tue Apr 19, 2022 10:05 am This was most likely also affecting Yuan-ti and (to some extent) Rakshasa. I have a feeling NWN:EE doesn't properly reload appearances when switching from a static to a dynamic model, so the only way to do so is to re-equip the armor - which is what will automatically happen once the fix is live. I managed to find a way to preserve spell slots though, so casters won't find themselves impacted by this workaround.
You're amazing!