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Still Getting Lag
Posted: Tue Apr 19, 2022 6:48 pm
by Dean
With the rollback on some systems I've still been getting quite a bit of lag even when I myself have good ping, I've spent most of my time on Guldorand and CnP and Guldorand is usually more stable, likely due to lower continual population or interaction with whatever is causing this lag.
Re: Still Getting Lag
Posted: Tue Apr 19, 2022 7:55 pm
by Spyre
Thanks for reporting the issue.
The lag the other day was severe, and impacting quite a few of the servers even with low populations. Is it the same level? Are other people experiencing this? From my understanding the majority have reported that it has significantly improved and I have yet to put back any of those. We will be introducing one non-impacting (I hope) back to slowly determine what caused the lag that people were feeling the other day.
When you were on Cordor, how many other players were on? What time of day was this (GMT wise) so I can look over performance metrics.
I am trying to determine whether or not this is isolated to a potential DM event, a one-off lag spike due to up-time and player volume or a localized issue with you and your connection to the server.
Thanks.
Re: Still Getting Lag
Posted: Tue Apr 19, 2022 8:58 pm
by a shrouded figure
No clue if this is relevant- but recently I’ve experienced ridiculously funny lag spikes on PGCC specifically when my PC or any other PC destroys a player corpse. Not sure what that is about but it has been repeatable for a few weeks now.
Re: Still Getting Lag
Posted: Tue Apr 19, 2022 9:19 pm
by La Villa Strangiato
My experience with a lot of huge lag spikes, particularly on the Surface server (even with low populations) notably started when the track update went through. Where previously I didn't get lag so long as a huge event wasn't going on, now it feels like even moderate increases in population slow down several servers immensely.
Re: Still Getting Lag
Posted: Wed Apr 20, 2022 12:05 am
by Spyre
a shrouded figure wrote: Tue Apr 19, 2022 8:58 pm
No clue if this is relevant- but recently I’ve experienced ridiculously funny lag spikes on PGCC specifically when my PC or any other PC destroys a player corpse. Not sure what that is about but it has been repeatable for a few weeks now.
I can't consider the PGCC in regards to the lag as they run on different hosts than the actual servers. Though what you are encountering is due to the large amounts of gold on the characters when you bash their corpse. We disabled corpses (if that is not the case, we'll have to look at more options). The PGCC should be forced to subdual.