On Danger and Children
Posted: Sat May 07, 2022 7:39 pm
I'd first like to say that I do truly appreciate the effort the DM team has put into increasing the number and frequency of events. This is a tremendous amount of work and creativity that you're donating to the community. However, there's a particular plot that I'd like to provide some feedback on.
It is an instinctive response in most people--even those not particularly saintly--to neither harm children nor idly stand by as children are harmed. To my understanding, this is a large part of why non-adult PCs aren't allowed; players would feel obligated to protect the child PC or would find themselves unable to instigate PvP against a child no matter what said child did. They are a universal soft-spot.
This same protective instinct can cause some huge issues for any plots involving imperiled child NPCs. While it's certainly a perfect instigator to get people of otherwise-disparate interests moving to accomplish a common goal (even most evils would bend their self-centered ways for the sake of an endangered child), the problem comes when the children are perpetually imperiled for weeks or months, in-character. Most characters are of a mindset where a child in danger is a problem requiring immediate dogged response (which is the case in real life), but when it comes to a multi-part DM event, operating on the "drop everything and keep looking/fighting/etc. until the children are safe because time is of the essence" instinct isn't really an option because we have to wait for the next session of that plot, and the players have to come up with excuses for why their characters are not currently doing the One Thing that is in nearly everyone's hardest-coded instincts to do...but will do that One Thing in a week and a half.
It would be much easier for players/characters to manage if any plots involving children in danger were completely resolved in a single session.
It is an instinctive response in most people--even those not particularly saintly--to neither harm children nor idly stand by as children are harmed. To my understanding, this is a large part of why non-adult PCs aren't allowed; players would feel obligated to protect the child PC or would find themselves unable to instigate PvP against a child no matter what said child did. They are a universal soft-spot.
This same protective instinct can cause some huge issues for any plots involving imperiled child NPCs. While it's certainly a perfect instigator to get people of otherwise-disparate interests moving to accomplish a common goal (even most evils would bend their self-centered ways for the sake of an endangered child), the problem comes when the children are perpetually imperiled for weeks or months, in-character. Most characters are of a mindset where a child in danger is a problem requiring immediate dogged response (which is the case in real life), but when it comes to a multi-part DM event, operating on the "drop everything and keep looking/fighting/etc. until the children are safe because time is of the essence" instinct isn't really an option because we have to wait for the next session of that plot, and the players have to come up with excuses for why their characters are not currently doing the One Thing that is in nearly everyone's hardest-coded instincts to do...but will do that One Thing in a week and a half.
It would be much easier for players/characters to manage if any plots involving children in danger were completely resolved in a single session.