Arcane Flux and Spellsword
Posted: Thu Jun 02, 2022 9:34 am
Hi
To me, a gish style character is about combining spellcasting and melee combat in a way that allows you to use both in combat in a meaningful way.
I believe spellsword is trying to do accomplish that and the recent addition of arcane flux is trying to improve upon that.
I'm just theorizing, but I think the idea was to make spellsword capable of casting spells in a few more encounters without giving them more or longer burst windows.
I wholeheartedly agree with that intention. I have mixed feelings about the implemention though.
First off, I'm never a fan of additional RNG. The nature of it means that you will never be able to rely on it and having another mechanic which can be the victim of a streak of bad luck is not something I like.
While it's still definitely a buff to the class, you can quickly loose track of whether or not you currently have AF available. Having to use "-cooldown" to check if it is, is detrimental to the quality of life of playing the class.
Now I know this is a minor issue, but that's how I personally feel.
Lorewise, I don't see how arcane flux can fit into the spell preperation process that a spellblade uses. As far as I know it's the same process wizards go through and not the spontaneous casting that sorcerers use.
Lastly, the offensive/damaging arcane spells of the spellblade suffer from the same issue as the wizard. (The issues wizards face are the topic for another thread.)
With Arelith's enemies having a lot more health and weapon damage progression being what it is, casting arcane spells to deal damage is.. usually a waste of time and precious spell slots. Pre-epic you will find yourself being able to make use of those spells and a well placed wall of fire can be devistating, but sooner or later you will just rely on swinging that weapon and use spells almost exclusively for buffs, debuffs and CC.
IE getting turned off when you use that proc doesn't help either.
That was a lot of ranting to get here..
-If the intention is to put more offensive/damaging spells into the arsenal, these spells would need to either do more damage than they currently do or be something that you can activate without interfering with the melee combat.
-I honestly think the RNG aspect should be replaced with a simple cooldown.
I wanna finish this by saying that I really appreciate all the work that has been put into creating the class.
To me, a gish style character is about combining spellcasting and melee combat in a way that allows you to use both in combat in a meaningful way.
I believe spellsword is trying to do accomplish that and the recent addition of arcane flux is trying to improve upon that.
I'm just theorizing, but I think the idea was to make spellsword capable of casting spells in a few more encounters without giving them more or longer burst windows.
I wholeheartedly agree with that intention. I have mixed feelings about the implemention though.
First off, I'm never a fan of additional RNG. The nature of it means that you will never be able to rely on it and having another mechanic which can be the victim of a streak of bad luck is not something I like.
While it's still definitely a buff to the class, you can quickly loose track of whether or not you currently have AF available. Having to use "-cooldown" to check if it is, is detrimental to the quality of life of playing the class.
Now I know this is a minor issue, but that's how I personally feel.
Lorewise, I don't see how arcane flux can fit into the spell preperation process that a spellblade uses. As far as I know it's the same process wizards go through and not the spontaneous casting that sorcerers use.
Lastly, the offensive/damaging arcane spells of the spellblade suffer from the same issue as the wizard. (The issues wizards face are the topic for another thread.)
With Arelith's enemies having a lot more health and weapon damage progression being what it is, casting arcane spells to deal damage is.. usually a waste of time and precious spell slots. Pre-epic you will find yourself being able to make use of those spells and a well placed wall of fire can be devistating, but sooner or later you will just rely on swinging that weapon and use spells almost exclusively for buffs, debuffs and CC.
IE getting turned off when you use that proc doesn't help either.
That was a lot of ranting to get here..
-If the intention is to put more offensive/damaging spells into the arsenal, these spells would need to either do more damage than they currently do or be something that you can activate without interfering with the melee combat.
-I honestly think the RNG aspect should be replaced with a simple cooldown.
I wanna finish this by saying that I really appreciate all the work that has been put into creating the class.