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Megathread: Tileset Walkmesh Issues
Posted: Fri Jun 24, 2022 11:01 am
by MissEvelyn
As requested by
Spyre, use this Megathread to report any
tileset walkmesh issues you come across. Typically, they look like your character temporarily walks on the ceiling or is floating up in the air.
Below is a simplified form you can use. When putting in the area name, make sure you type "-area" in the console and look for the AreaResRef name.
Tileset Walkmesh Report Template
Server
----------------------------
Area (ResRef)
----------------------------
Location within Area
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Screenshot(s)
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Re: Megathread: Tileset Walkmesh Issues
Posted: Fri Jun 24, 2022 1:25 pm
by LivelyParticle
Server
----------------------------
Distant Shores
Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague
Location within Area
----------------------------
Near the door
Screenshot(s)
----------------------------
Not possible right now, I can add it later.
Re: Megathread: Tileset Walkmesh Issues
Posted: Fri Jun 24, 2022 9:13 pm
by Spyre
LivelyParticle wrote: Fri Jun 24, 2022 1:25 pm
Server
----------------------------
Distant Shores
Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague
Location within Area
----------------------------
Near the door
Screenshot(s)
----------------------------
Not possible right now, I can add it later.
I don't see an issue with the walkmesh in this area. Can you further explain?
Re: Megathread: Tileset Walkmesh Issues
Posted: Fri Jun 24, 2022 9:18 pm
by Spyre
Just a general tip on helping with this.
If you have encountered tileset issues, you can do the following steps:
1. CTRL + SHIFT + F12 to open the debugger:
2. Click renderaabb which will show you the walkmesh of the area:
If your tile is completely black there is a broken walkmesh. And would look like this:

Re: Megathread: Tileset Walkmesh Issues
Posted: Sat Jun 25, 2022 2:10 am
by LivelyParticle
Spyre wrote: Fri Jun 24, 2022 9:13 pm
LivelyParticle wrote: Fri Jun 24, 2022 1:25 pm
Server
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Distant Shores
Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague
Location within Area
----------------------------
Near the door
Screenshot(s)
----------------------------
Not possible right now, I can add it later.
I don't see an issue with the walkmesh in this area. Can you further explain?
Hrm, I can't reproduce this now when I actively try, so I can't further explain, sorry! It doesn't appear to be happening to me anymore, so this can be deleted. I promise you that the area used to always make me walk in the air when going from the bank counter to the outside, but it does seem to be fixed now. So, thanks!
Re: Megathread: Tileset Walkmesh Issues
Posted: Mon Jul 18, 2022 10:43 am
by MissEvelyn
Server
----------------------------
Distant Shores
Area (ResRef)
----------------------------
Full name: Skal (Dun Umra) Skaljard Village (Granary)
ResRef: skalgranary
Location within Area
----------------------------
North-eastern square (see the map in screenshot)
Screenshot(s)
----------------------------

Re: Megathread: Tileset Walkmesh Issues
Posted: Mon Jul 18, 2022 11:03 am
by Spyre
MissEvelyn wrote: Mon Jul 18, 2022 10:43 am
Server
----------------------------
Distant Shores
Area (ResRef)
----------------------------
Full name: Skal (Dun Umra) Skaljard Village (Granary)
ResRef: skalgranary
Location within Area
----------------------------
North-eastern square (see the map in screenshot)
Screenshot(s)
----------------------------
Weird. You can see above that I fixed that tileset already. There must be something in our build process that is corrupting a tile only some of the time.
Re: Megathread: Tileset Walkmesh Issues
Posted: Mon Jul 18, 2022 10:07 pm
by LivelyParticle
Server
----------------------------
Guldorand
Area (ResRef)
----------------------------
Guldorand (Fortress City) Cargo House
Area ResRef: guldcitstore
Location within Area
----------------------------
See screenshot
Screenshot(s)
----------------------------
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Area name is: Guldorand (Fortress City) Cargo House
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Its dimensions are: 12 x 14
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] It is considered an interior and underground
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] You can mount in this area.
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Area ResRef: guldcitstore
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Tileset ResRef: tni02
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] You don't think you can fish here.
[CHAT WINDOW TEXT] [Tue Jul 19 00:05:03] toukaze has joined as a player..
Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh
Posted: Fri Jul 29, 2022 2:39 am
by Sincra
For records sake:

Re: Megathread: Tileset Walkmesh Issues
Posted: Fri Jul 29, 2022 2:45 am
by Sincra
Found a third in the same zone by a meat locker.
Map:

Re: Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh
Posted: Fri Jul 29, 2022 1:54 pm
by Spyre
Should be fixed next reset.
Megathread: Tileset Walkmesh Issues
Posted: Mon Oct 10, 2022 5:13 am
by Zahlfire
Server
----------------------------
Surface
Area (ResRef)
----------------------------
Ships (The Devil's Contract) Interior
Location within Area
----------------------------
Bottom floor, red circle on the screenshot. You move into the ceiling around this spot.
Screenshot(s)
----------------------------

Re: Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh
Posted: Mon Oct 10, 2022 4:54 pm
by Spyre
I went to the same location and was unable to reproduce it. Please let me know if it comes back.
Saltspar Prison - Weird Walkmesh
Posted: Tue Oct 18, 2022 7:59 am
by Dragonblaze
Server
----------------------------
Underdark
Area (ResRef)
----------------------------
Location within Area
----------------------------
Bottom floor of Saltspar Prison, the storage room has a walkmesh bug when trying to enter
Screenshot(s)
