Page 1 of 1

Megathread: Tileset Walkmesh Issues

Posted: Fri Jun 24, 2022 11:01 am
by MissEvelyn
As requested by Spyre, use this Megathread to report any tileset walkmesh issues you come across. Typically, they look like your character temporarily walks on the ceiling or is floating up in the air.

Below is a simplified form you can use. When putting in the area name, make sure you type "-area" in the console and look for the AreaResRef name.


Tileset Walkmesh Report Template

Server
----------------------------

Area (ResRef)
----------------------------

Location within Area
----------------------------

Screenshot(s)
----------------------------

Re: Megathread: Tileset Walkmesh Issues

Posted: Fri Jun 24, 2022 1:25 pm
by LivelyParticle
Server
----------------------------
Distant Shores

Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague

Location within Area
----------------------------
Near the door

Screenshot(s)
----------------------------
Not possible right now, I can add it later.

Re: Megathread: Tileset Walkmesh Issues

Posted: Fri Jun 24, 2022 9:13 pm
by Spyre
LivelyParticle wrote: Fri Jun 24, 2022 1:25 pm Server
----------------------------
Distant Shores

Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague

Location within Area
----------------------------
Near the door

Screenshot(s)
----------------------------
Not possible right now, I can add it later.
I don't see an issue with the walkmesh in this area. Can you further explain?

Re: Megathread: Tileset Walkmesh Issues

Posted: Fri Jun 24, 2022 9:18 pm
by Spyre
Just a general tip on helping with this.

If you have encountered tileset issues, you can do the following steps:

1. CTRL + SHIFT + F12 to open the debugger:

Image

2. Click renderaabb which will show you the walkmesh of the area:

Image

If your tile is completely black there is a broken walkmesh. And would look like this:

Image

Re: Megathread: Tileset Walkmesh Issues

Posted: Sat Jun 25, 2022 2:10 am
by LivelyParticle
Spyre wrote: Fri Jun 24, 2022 9:13 pm
LivelyParticle wrote: Fri Jun 24, 2022 1:25 pm Server
----------------------------
Distant Shores

Area (ResRef)
----------------------------
Sibayad (Town) Merchant League
ir_sibmleague

Location within Area
----------------------------
Near the door

Screenshot(s)
----------------------------
Not possible right now, I can add it later.
I don't see an issue with the walkmesh in this area. Can you further explain?
Hrm, I can't reproduce this now when I actively try, so I can't further explain, sorry! It doesn't appear to be happening to me anymore, so this can be deleted. I promise you that the area used to always make me walk in the air when going from the bank counter to the outside, but it does seem to be fixed now. So, thanks!

Re: Megathread: Tileset Walkmesh Issues

Posted: Mon Jul 18, 2022 10:43 am
by MissEvelyn
Server
----------------------------
Distant Shores

Area (ResRef)
----------------------------
Full name: Skal (Dun Umra) Skaljard Village (Granary)
ResRef: skalgranary

Location within Area
----------------------------
North-eastern square (see the map in screenshot)

Screenshot(s)
----------------------------
Image

Re: Megathread: Tileset Walkmesh Issues

Posted: Mon Jul 18, 2022 11:03 am
by Spyre
MissEvelyn wrote: Mon Jul 18, 2022 10:43 am Server
----------------------------
Distant Shores

Area (ResRef)
----------------------------
Full name: Skal (Dun Umra) Skaljard Village (Granary)
ResRef: skalgranary

Location within Area
----------------------------
North-eastern square (see the map in screenshot)

Screenshot(s)
----------------------------
Image
Weird. You can see above that I fixed that tileset already. There must be something in our build process that is corrupting a tile only some of the time.

Re: Megathread: Tileset Walkmesh Issues

Posted: Mon Jul 18, 2022 10:07 pm
by LivelyParticle
Server
----------------------------
Guldorand

Area (ResRef)
----------------------------
Guldorand (Fortress City) Cargo House
Area ResRef: guldcitstore

Location within Area
----------------------------
See screenshot

Screenshot(s)
----------------------------
Image

[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Area name is: Guldorand (Fortress City) Cargo House
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Its dimensions are: 12 x 14
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] It is considered an interior and underground
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] You can mount in this area.
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Area ResRef: guldcitstore
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] Tileset ResRef: tni02
[CHAT WINDOW TEXT] [Tue Jul 19 00:04:57] You don't think you can fish here.
[CHAT WINDOW TEXT] [Tue Jul 19 00:05:03] toukaze has joined as a player..

Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh

Posted: Fri Jul 29, 2022 2:39 am
by Sincra
For records sake:
Image

Image

Re: Megathread: Tileset Walkmesh Issues

Posted: Fri Jul 29, 2022 2:45 am
by Sincra
Found a third in the same zone by a meat locker.
Image

Map:
Image

Re: Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh

Posted: Fri Jul 29, 2022 1:54 pm
by Spyre
Should be fixed next reset.

Megathread: Tileset Walkmesh Issues

Posted: Mon Oct 10, 2022 5:13 am
by Zahlfire
Server
----------------------------
Surface

Area (ResRef)
----------------------------
Ships (The Devil's Contract) Interior

Location within Area
----------------------------
Bottom floor, red circle on the screenshot. You move into the ceiling around this spot.

Screenshot(s)
----------------------------
Image

Re: Guldorand (Fortress City) Cargo House - Missing Tilset Walkmesh

Posted: Mon Oct 10, 2022 4:54 pm
by Spyre
I went to the same location and was unable to reproduce it. Please let me know if it comes back.

Saltspar Prison - Weird Walkmesh

Posted: Tue Oct 18, 2022 7:59 am
by Dragonblaze
Server
----------------------------
Underdark

Area (ResRef)
----------------------------
Image

Location within Area
----------------------------
Bottom floor of Saltspar Prison, the storage room has a walkmesh bug when trying to enter

Screenshot(s)
Image