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Just a thought: Updates.

Posted: Sun Jul 31, 2022 7:23 am
by HeyLadyOfDecay
So, Lately, you lot are on a roll with all sorts of things, And we love you guys for it, I was just wondering:

Can't we have an update day?

Like one day where you do all the updates at once?

Resets are often annoying because it breaks RP or people are halfway through a dungeon, But have a bunch of updates mixed in and bug fixes.

I get the bug fixes, They are a must, but we could just stall all the updating to one day no?

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 7:44 am
by Kuma
I'm not a code wizard but I can say with some certainty that many bug fixes and often updates are pushed quietly just to make sure they even work as advertised without breaking things, before announcing them. It's also harder to see what's gone wrong with an update when twenty things are added at once, rather than incrementally - it's why if you're modding a single player game it's best to add one at a time so you can diagnose any issues with each thing, or if something goes wrong you turn each thing off individually. And regular resets are required to keep the servers running efficiently.

id also cry if i had to read a twenty page long patch note weekly just to stay up to date, at least with the current system i can pretend im keeping on top of them

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 7:48 am
by Quidix
Worth noting there was a poll on discord on this exact topic, where 84% of players voted "current system is fine".

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 8:44 am
by HeyLadyOfDecay
Kuma wrote: Sun Jul 31, 2022 7:44 am I'm not a code wizard but I can say with some certainty that many bug fixes and often updates are pushed quietly just to make sure they even work as advertised without breaking things, before announcing them. It's also harder to see what's gone wrong with an update when twenty things are added at once, rather than incrementally - it's why if you're modding a single player game it's best to add one at a time so you can diagnose any issues with each thing, or if something goes wrong you turn each thing off individually. And regular resets are required to keep the servers running efficiently.

id also cry if i had to read a twenty page long patch note weekly just to stay up to date, at least with the current system i can pretend im keeping on top of them
Good points! Didn't thought of that.

Tbh, I gave up on reading the updates.

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 9:42 am
by Sincra
As a group of Hobbyists it's also hard for us to organise that sort of procedure.

We've discussed it internally, thought about automating it, but at the end of the day it's more work to set those up than it is to just do a change, merge, compile, announce.

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 1:47 pm
by Spyre
Quidix wrote: Sun Jul 31, 2022 7:48 am Worth noting there was a poll on discord on this exact topic, where 84% of players voted "current system is fine".
^

We had considered a schedule, but the community spoke on keeping it the way it was so we listened to them. We do try to get massive updates in before Friday so we squash bugs before the weekend crowd shows up. But, with fluctuating availability and such, we do release things when we can and are around.

Re: Just a thought: Updates.

Posted: Sun Jul 31, 2022 8:14 pm
by Inf
From a software development perspective it's better to release small frequent changes than big scheduled ones.

For one, like Kuma said it makes figuring out the root cause of new bugs that are introduced much easier. Less changes to look at.