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Hypertuned Mobs Escaping Dungeons

Posted: Thu Aug 25, 2022 2:40 pm
by Good Character
Currently the Darkroot Cave and Fallen Mausoleum (both accessible in the Deepklin) have mobs that could absolutely stomp lower level players that are trying to do the Fallen Slyth writ and potentially those who head to the Upper Trade Post.

The Darkroot Cave's boss thankfully cannot access the Upper Trade Post. However, it can access the Deepklin, Bridge of Want, and some of the Meld. There are Climb sections of the Meld that prevent it from going further. This is a boss with a supernatural fear aura, some sort of poison on-hit mechanic, and a high AB (37) for those listed areas. Thankfully he is slow, though the entrance to the cave is beside the caravan that comes from the Upper Trade Post.

The true ironically hellish beings are the lammasu guardians from the Fallen Mausoleum. They can access the Upper Trade Post due to their fly ability. They can ignore the Climb sections of the Meld, and it is almost always guaranteed they will get access to the Upper Trade post due to the timer on Climbs. They hit hard, hit at 44 AB and the dungeon spawns approximately 6-7 at the very front of the dungeon - even level 30s will struggle with them.

It would be great if the mobs from these dungeons were contained in their dungeon.

Off-topc: Great mobs, though. Actually feel like I need a party to address them.

Re: Hypertuned Mobs Escaping Dungeons

Posted: Fri Aug 26, 2022 2:36 pm
by Arienette
The other day my character had to take care of 5-6 lamasuu in the Trade Post that had killed a bunch of NPCs.

I wondered where they had come from; this explains it.