Expected: Holding the weapon with no shield should be giving 1.5x STR modifier to damage.
Actual result: It doesn't.
This is on the live server. There used to be a bug about a week ago where damage either wasn't applying when the shield wasn't equipped, or was applying when it was equipped. That seems to be gone and now it just doesn't work at all.
Cavlary Sword cannot be -twohanded
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Cavlary Sword cannot be -twohanded
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Re: Cavlary Sword cannot be -twohanded
Have you tried looking at the combat log damage? I've noticed while testing the new -twohand command that some weapons don't update the character sheet properly, but the damage numbers themselves are correct.
Re: Cavlary Sword cannot be -twohanded
You're right Kalo, I've just tested a bit more and it seems like the average damage is higher for twohanding. Is there a way to get a printout of current damage? There's a printout in Custom Information Readouts of average damage, but that's not really the same as having the information of what we'd find on the character sheet available.
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE