Flaming Fist Mercenaries
Posted: Thu Nov 10, 2022 10:06 am
It'd be really nice if the key-keeper warned you in advance you require a leadership of 25 to be able to interact with any of the mercenaries.
As it stands, they'll just take your 2k in coin, let you in and then all laugh at you, and there's no way to know you're paying for nothing afterwards. There's also nothing what so ever on the wiki that suggests this is a side effect of the leadership skill.
It also doesn't feel it makes a huge amount of sense in character. These are sellswords, you're paying them, and you've already had to agree contract terms with the guy outside. Now you require an epic amount of leadership to convince one guy to follow you around in addition to paying them?
Edit - I guess I could go enchant myself +2 leadership gear in every slot, but I assume that's not what you want to encourage me to do?
As it stands, they'll just take your 2k in coin, let you in and then all laugh at you, and there's no way to know you're paying for nothing afterwards. There's also nothing what so ever on the wiki that suggests this is a side effect of the leadership skill.
It also doesn't feel it makes a huge amount of sense in character. These are sellswords, you're paying them, and you've already had to agree contract terms with the guy outside. Now you require an epic amount of leadership to convince one guy to follow you around in addition to paying them?
Edit - I guess I could go enchant myself +2 leadership gear in every slot, but I assume that's not what you want to encourage me to do?