PC Dragon Size
Posted: Sun Jul 12, 2015 8:06 pm
5% dragons get very large as they approach 30, and this leaves them very difficult to use due to the form often getting hung on terrain and small (often impossible to spot through the form) obstacles.
This wasn't as problematic when totem shifting had no cooldown, as one could simply shift down to walk past the obstacle and instantly return to doing whatever they had been.
Now, shifting has a 90 second cooldown which can lead to a number of irritating waits since it's possible to shift down to get past an obstacle, shift back up after the wait, and encounter another block.
The problem here is much more the size than anything else, as the cooldown is reasonable given other concerns. Would it be possible perhaps to cut the dragon size down by 25%, or to perhaps leave them the same size but prevent them from getting hung on tiny rocks/trees somehow?
This wasn't as problematic when totem shifting had no cooldown, as one could simply shift down to walk past the obstacle and instantly return to doing whatever they had been.
Now, shifting has a 90 second cooldown which can lead to a number of irritating waits since it's possible to shift down to get past an obstacle, shift back up after the wait, and encounter another block.
The problem here is much more the size than anything else, as the cooldown is reasonable given other concerns. Would it be possible perhaps to cut the dragon size down by 25%, or to perhaps leave them the same size but prevent them from getting hung on tiny rocks/trees somehow?