Seafood Platters (And Most Food) Are Too Expensive
Posted: Thu Dec 08, 2022 8:45 pm
I decided to take some time to do the math on the Seafood Platters to see if they were something viable my herbalist could make and to see if the fishing mini-game is worth the effort for cooking said dishes. It is my opinion that the answer is: No.
My reasoning is as follows:
1) The CP costs are too high.
- The costs for Seafood Platters (and from what I understand are 1 use items) are for Simple/Fine/Lavish to be 65/140/185. This is absolutely outlandish for a 1 use item.
2) The effects are too weak.
- For all the time and effort into getting the materials and crafting for the sole benefit of not having to eat or drink for 8/16/24 IG hours or, roughly 2.5/ 5 / 7.5 IRL hours, is absolutely underwhelming. Granted, if you're going into an event, I could see chowing down a Simple meal so you don't have to worry about it, but otherwise water/food management has always been rather cheap and negligible.
3) I can't sell it.
- Simply put, for the time, CP, and materials it will cost, no one is going to buy one of these meals. For roughly the same CP and relatively equivalent material load for a Lavish Platter (185 CP), I could make 10 Heal Potions, which frequently sell for about 2k at the low end. 20k gold. 20k buys like... 10k units in your choice mix of food/water. More than anyone would ever buy in their time playing a character. The most I could reasonably sell something like a Lavish Platter for, in regards to what it does, is MAYBE 500-1000 gold.
4) It's too much to make, materials wise.
- This is the itemized list, along with [CP costs] and (Extra materials earned) from making a single Lavish Meal
1 Lavish Seafood Platter [30] (+3 Jelly)
-5 Dark Roe
-2 Salmon Fillet
-4 Tentacle
-1 Shark Fin Soup [15]
--1 Water
--1 Wine
--1 Salt
--1 Speckled Egg
--1 Shark Fin
-1Fine Seafood Platter [25]
--5 Fruit
--1 Cod Liver
--5 Orange Roe
--2 Jellied Eel [30] (+2 Water)
---2 Mintspear Leaf
---2 Salt
---12 Jelly [20] (+4 Water)
----4 Water
----4 Salt
----20 Kelp
---2 Gutted Eel
--1 Simple Seafood Platter [20]
---1 Salt
---4 Crab Leg
---3 Fermented Mackerel [15]
----1 Water
----3 Salt
----3 Mackerel Chunk
---5 Sardine Skewer [30] (+1 Sardine Skewer)
----4 Mintspear Leaf
----2 Salt
----6 Gutted Sardine
While these things are not the most expensive to get (most materials for most crafting are not anyways), it is a laundry list of mats that exceeds pretty much any other requirement for any other item. Herbalism is pretty layered with high mat requirements anyways since there are potions that are used in other potions, but this takes it to a whole excessive level.
My recommendations?
Since I am assuming these are 1 time use items, as most food are, I am basing my recommendations and critique on that. There are no fish parts in the PCGG to test with.
These recommendations are meant to be exclusive of each other, not in conjunction with each other.
1) Make the items extremely cheaper CP-wise and/or components-wise.
-My recommendation for this is to drop the TOTAL CP costs to 10/15/20 if they remain with the same ingredients. This would also require a complete overhaul of the entire chain and CP requirements for all food items. I could see the CP being dropped to 20/30/40 if say the ingredients were cut down to 2-4 total items per tier rather than the 24 for Simple, 69 items for Fine, and 85 for Lavish.
2) Increase the number of uses.
-Probably the simplest fix. Increase the number of uses each meal gives. My recommendation would be at least 20 uses per Dish, but that would be a bare minimum.
3) Increase the duration.
- Also probably? an easy-ish fix is to increase the duration of the effect. I would say by a significant amount, instead of 8/16/24 IG hours, I'd recommend going excessively higher to 8/16/24 IRL days. 185 CP for something that could be sold for thousands so that a dedicated player wouldn't have to worry about their eating/drinking moodles for almost a whole month? Now that sounds worth it. I'd even recommend adding a fourth tier that actually uses some high end, end game reagents and components to make a Godly Meal, that completely eliminates the food/water moodles for the character forever. But, that's a fever dream.
In summary, the Meals as they are now simply are not worth making, selling, or even consuming. It's cool, they are something I'm sure people would love the effects of... but they are rather heavily gatekept even from the people who would be making them by just how insanely inefficient it is to make one.
My reasoning is as follows:
1) The CP costs are too high.
- The costs for Seafood Platters (and from what I understand are 1 use items) are for Simple/Fine/Lavish to be 65/140/185. This is absolutely outlandish for a 1 use item.
2) The effects are too weak.
- For all the time and effort into getting the materials and crafting for the sole benefit of not having to eat or drink for 8/16/24 IG hours or, roughly 2.5/ 5 / 7.5 IRL hours, is absolutely underwhelming. Granted, if you're going into an event, I could see chowing down a Simple meal so you don't have to worry about it, but otherwise water/food management has always been rather cheap and negligible.
3) I can't sell it.
- Simply put, for the time, CP, and materials it will cost, no one is going to buy one of these meals. For roughly the same CP and relatively equivalent material load for a Lavish Platter (185 CP), I could make 10 Heal Potions, which frequently sell for about 2k at the low end. 20k gold. 20k buys like... 10k units in your choice mix of food/water. More than anyone would ever buy in their time playing a character. The most I could reasonably sell something like a Lavish Platter for, in regards to what it does, is MAYBE 500-1000 gold.
4) It's too much to make, materials wise.
- This is the itemized list, along with [CP costs] and (Extra materials earned) from making a single Lavish Meal
1 Lavish Seafood Platter [30] (+3 Jelly)
-5 Dark Roe
-2 Salmon Fillet
-4 Tentacle
-1 Shark Fin Soup [15]
--1 Water
--1 Wine
--1 Salt
--1 Speckled Egg
--1 Shark Fin
-1Fine Seafood Platter [25]
--5 Fruit
--1 Cod Liver
--5 Orange Roe
--2 Jellied Eel [30] (+2 Water)
---2 Mintspear Leaf
---2 Salt
---12 Jelly [20] (+4 Water)
----4 Water
----4 Salt
----20 Kelp
---2 Gutted Eel
--1 Simple Seafood Platter [20]
---1 Salt
---4 Crab Leg
---3 Fermented Mackerel [15]
----1 Water
----3 Salt
----3 Mackerel Chunk
---5 Sardine Skewer [30] (+1 Sardine Skewer)
----4 Mintspear Leaf
----2 Salt
----6 Gutted Sardine
While these things are not the most expensive to get (most materials for most crafting are not anyways), it is a laundry list of mats that exceeds pretty much any other requirement for any other item. Herbalism is pretty layered with high mat requirements anyways since there are potions that are used in other potions, but this takes it to a whole excessive level.
My recommendations?
Since I am assuming these are 1 time use items, as most food are, I am basing my recommendations and critique on that. There are no fish parts in the PCGG to test with.
These recommendations are meant to be exclusive of each other, not in conjunction with each other.
1) Make the items extremely cheaper CP-wise and/or components-wise.
-My recommendation for this is to drop the TOTAL CP costs to 10/15/20 if they remain with the same ingredients. This would also require a complete overhaul of the entire chain and CP requirements for all food items. I could see the CP being dropped to 20/30/40 if say the ingredients were cut down to 2-4 total items per tier rather than the 24 for Simple, 69 items for Fine, and 85 for Lavish.
2) Increase the number of uses.
-Probably the simplest fix. Increase the number of uses each meal gives. My recommendation would be at least 20 uses per Dish, but that would be a bare minimum.
3) Increase the duration.
- Also probably? an easy-ish fix is to increase the duration of the effect. I would say by a significant amount, instead of 8/16/24 IG hours, I'd recommend going excessively higher to 8/16/24 IRL days. 185 CP for something that could be sold for thousands so that a dedicated player wouldn't have to worry about their eating/drinking moodles for almost a whole month? Now that sounds worth it. I'd even recommend adding a fourth tier that actually uses some high end, end game reagents and components to make a Godly Meal, that completely eliminates the food/water moodles for the character forever. But, that's a fever dream.
In summary, the Meals as they are now simply are not worth making, selling, or even consuming. It's cool, they are something I'm sure people would love the effects of... but they are rather heavily gatekept even from the people who would be making them by just how insanely inefficient it is to make one.