Hexblade Discussion
Posted: Sat Dec 31, 2022 4:50 pm
Hi. I want to open a discussion about hexblade, not necessarily focused about the current balance state it is in, but rather how, in my opinion, it is somewhat of a let down when it comes to fulfilling its class fantasy (as i understand it). I want to preface that i am in no way an expert on either arelith or hexblade meta.
TLDR: It has a niche spot between martial and caster, that it shares with some other classes like SS, but doesn’t really fill it well imo. Curse weapon is great both mechanically and thematically, hexes are great mechancially but feel disconnected form the idea of a dark cursed warrior in its current state. I wish to hear the communities thought about how they find playing hexblade and if they agree with my sentiment of hex not living up to its class fantasy.
This is the description shown when selecting hex as a class:
«Souls are such a fickle thing and manipulating them, a vile deed. The hexblade is the master of this sinister practice. Hexblades through these manipulations of the soul have earned a fearsome reputation for both their martial prowess and their eldritch powers. By wielding cursed objects forged by nefarious Dark Powers, Hexblades utilize their eldritch powers to devestating effect. While those that take up these blades may think they are in control, their souls are corrupted with each passing moment.»
This sounds pretty cool. I’ll include the wiki description too, as they differ.
«There are few powers darker than manipulation of the soul. Whether you use it to make a pact with a foul creature - demon, devil, or something else -, collect the souls of others to draw strength from, or twist your own soul into a corrupted mockery of the life it represented, it can be agreed that horrid powers are at play. The Hexblade is both an expert warrior and a practiced spellcaster, but their true power comes from the Hexes and Curses they use to both physically and mentally assail their opponents.»
So, from this what would you think a hexblade is about?
Soul manipulation, deals with dark powers, a melee caster, and the utilization of curses for combat would be my extrapolation from the two descriptions.
Does the current hexblade fulfill the descriptions it has though? Not entirely, and i will try to tackle the problems i have with the class:
At its core, it is a martial spellcaster, but it is an important distinction that the spellcasting is secondary to the martial aspect, compared to say spellsword, where spellcasting is more core to the identity of the class. Most of your available spells are buff or debuff oriented, you don’t have access to cantrips and you are limited to fourth level spells. You don’t get any spells till level 4, and even then you are stuck with first level spells till level 8, making you more or less just as reliant on consumables as a mundane. This puts you at a sizable disadvantage, even more so when you realize a wide variety of spells are missing from your spell list, that other melee casters get which can be quite helpful. However, the class as mentioned is more of a secondary (or even tertiary) spell caster, which makes this less of a problem identity wise at least.
From the martial side of hexblade you get full BaB, you get dark blessing, which are great for a martial. You also get uncanny dodge 1. Now because of the spellcasting trade off, that’s where your bonuses end directly as a martial. The bonus feats you get are tied to your hexes and curses (which i will get to next), giving you very little wiggle room to pick up other feats.
Lastly we have the hexes and curses which is the distinctive flavour part that makes hexblade a hexblade. Curse weapon is perfect thematically. It makes you feel like you’re summoning dark evil powers into your weapon and emphasises the dark cursed warrior. Mechanically it is pretty good. The extra damage from the curses can’t be mitigated, which is nice. Curse weapon is one of the only sources of a +6 enchantment bonus too!
Curse of Hypocrisy: The only real must have damage curse. It adds +2 of both negative and positive damage, giving you a flat 4 damage increase (which can’t be mitigated by essence or immunities). All the other elemental curses are +2 only, making this a two for one bargain.
Curse of Life: The non blade curse, instead being more of a self curse, being permanent once taken, giving you a whopping 18% physical damage immunity at level 30. This is also really good.
Then there’s the elemental curses, curse of sacrifice and curse of blood.
Curse of blood gives you innate +6 vampiric regen which when combined with curse of sacrifice nullifes the regen but you gain an extra 12 damage which cannot be mitigated. These curse of sacrifice isn’t commonly taken however as far as i know, as you either have to drop hypocrisy or life, or drop a hex. Blood you get for free at lvl 6 luckily.
Elemental curses should not be taken over any of the other mentioned, and because of hex you won’t have the feats to take any of them. It is worth noting that curse weapon does not use up the temporary slot.
With all of this said, curse weapon is a really great tool, which also feels good to use (though would be nice if you didn’t have to reapply it all the time)
This brings me to hexes, which is where most of my problems lie with the class. If you isolate hexes they are an insanely probably broken tool, giving you an instant, saveless, ranged debuff, stripping away up to 5 of the targets AC at level 30, which can be further improved by taking hex feats. My main problem with hexes are when you combine it with hexblade. Hexes are undeniably very strong, but they feel pretty disconnected for a melee. The instant pick a target in your los feels terrible in my opinion and is something i’d expect more to find on a full caster, than on a martial. And with how good some of the hexes are, you can’t give them up for more curses really. -5 to Saves, -5 to skills especially is hard to pass up. I’d like if hexes lost their ranged function, and instead were applied on-hit, solidifying the idea of a cursed blade, draining their target. Now this is obviously a pretty significant nerf, as you can’t target whomever you want, and you need to be able to hit them, which gets harder when you can’t apply a negative -5 to AC as soon as you see them. But that opens up for the power taken away from hexes, to be moved somewhere else, or to reinforce the now melee bound hex, for example making it a stacking hex, or making some of the hexes free at certain levels. Or shift it into curse weapon or something entirely new.
Dealings with dark powers. While i guess this one could be completely up to rp, i like having my rp, not necessarily defining, but reinforced, by the class i am playing. It would be nice if we could get something similar to a pact system like what warlocks have, obviously not the same thing, but something that ties your powers to something. I.E You draw your powers from a fiend, whom whispers to you through your blade, and your powers would be reflected by what kind of evil dark power you have. This does make it a bit too similar like warlock in some ways which many might not be a fan off though, and like mentioned it’s something you could just leave to rp.
Thank you for giving this a read, i hope it doesn't come of as too ranty, i am very curious to hear what other players have to think about hexblade as a class.
Sidenote: Why is light even an option for a 1st level spell..
TLDR: It has a niche spot between martial and caster, that it shares with some other classes like SS, but doesn’t really fill it well imo. Curse weapon is great both mechanically and thematically, hexes are great mechancially but feel disconnected form the idea of a dark cursed warrior in its current state. I wish to hear the communities thought about how they find playing hexblade and if they agree with my sentiment of hex not living up to its class fantasy.
This is the description shown when selecting hex as a class:
«Souls are such a fickle thing and manipulating them, a vile deed. The hexblade is the master of this sinister practice. Hexblades through these manipulations of the soul have earned a fearsome reputation for both their martial prowess and their eldritch powers. By wielding cursed objects forged by nefarious Dark Powers, Hexblades utilize their eldritch powers to devestating effect. While those that take up these blades may think they are in control, their souls are corrupted with each passing moment.»
This sounds pretty cool. I’ll include the wiki description too, as they differ.
«There are few powers darker than manipulation of the soul. Whether you use it to make a pact with a foul creature - demon, devil, or something else -, collect the souls of others to draw strength from, or twist your own soul into a corrupted mockery of the life it represented, it can be agreed that horrid powers are at play. The Hexblade is both an expert warrior and a practiced spellcaster, but their true power comes from the Hexes and Curses they use to both physically and mentally assail their opponents.»
So, from this what would you think a hexblade is about?
Soul manipulation, deals with dark powers, a melee caster, and the utilization of curses for combat would be my extrapolation from the two descriptions.
Does the current hexblade fulfill the descriptions it has though? Not entirely, and i will try to tackle the problems i have with the class:
At its core, it is a martial spellcaster, but it is an important distinction that the spellcasting is secondary to the martial aspect, compared to say spellsword, where spellcasting is more core to the identity of the class. Most of your available spells are buff or debuff oriented, you don’t have access to cantrips and you are limited to fourth level spells. You don’t get any spells till level 4, and even then you are stuck with first level spells till level 8, making you more or less just as reliant on consumables as a mundane. This puts you at a sizable disadvantage, even more so when you realize a wide variety of spells are missing from your spell list, that other melee casters get which can be quite helpful. However, the class as mentioned is more of a secondary (or even tertiary) spell caster, which makes this less of a problem identity wise at least.
From the martial side of hexblade you get full BaB, you get dark blessing, which are great for a martial. You also get uncanny dodge 1. Now because of the spellcasting trade off, that’s where your bonuses end directly as a martial. The bonus feats you get are tied to your hexes and curses (which i will get to next), giving you very little wiggle room to pick up other feats.
Lastly we have the hexes and curses which is the distinctive flavour part that makes hexblade a hexblade. Curse weapon is perfect thematically. It makes you feel like you’re summoning dark evil powers into your weapon and emphasises the dark cursed warrior. Mechanically it is pretty good. The extra damage from the curses can’t be mitigated, which is nice. Curse weapon is one of the only sources of a +6 enchantment bonus too!
Curse of Hypocrisy: The only real must have damage curse. It adds +2 of both negative and positive damage, giving you a flat 4 damage increase (which can’t be mitigated by essence or immunities). All the other elemental curses are +2 only, making this a two for one bargain.
Curse of Life: The non blade curse, instead being more of a self curse, being permanent once taken, giving you a whopping 18% physical damage immunity at level 30. This is also really good.
Then there’s the elemental curses, curse of sacrifice and curse of blood.
Curse of blood gives you innate +6 vampiric regen which when combined with curse of sacrifice nullifes the regen but you gain an extra 12 damage which cannot be mitigated. These curse of sacrifice isn’t commonly taken however as far as i know, as you either have to drop hypocrisy or life, or drop a hex. Blood you get for free at lvl 6 luckily.
Elemental curses should not be taken over any of the other mentioned, and because of hex you won’t have the feats to take any of them. It is worth noting that curse weapon does not use up the temporary slot.
With all of this said, curse weapon is a really great tool, which also feels good to use (though would be nice if you didn’t have to reapply it all the time)
This brings me to hexes, which is where most of my problems lie with the class. If you isolate hexes they are an insanely probably broken tool, giving you an instant, saveless, ranged debuff, stripping away up to 5 of the targets AC at level 30, which can be further improved by taking hex feats. My main problem with hexes are when you combine it with hexblade. Hexes are undeniably very strong, but they feel pretty disconnected for a melee. The instant pick a target in your los feels terrible in my opinion and is something i’d expect more to find on a full caster, than on a martial. And with how good some of the hexes are, you can’t give them up for more curses really. -5 to Saves, -5 to skills especially is hard to pass up. I’d like if hexes lost their ranged function, and instead were applied on-hit, solidifying the idea of a cursed blade, draining their target. Now this is obviously a pretty significant nerf, as you can’t target whomever you want, and you need to be able to hit them, which gets harder when you can’t apply a negative -5 to AC as soon as you see them. But that opens up for the power taken away from hexes, to be moved somewhere else, or to reinforce the now melee bound hex, for example making it a stacking hex, or making some of the hexes free at certain levels. Or shift it into curse weapon or something entirely new.
Dealings with dark powers. While i guess this one could be completely up to rp, i like having my rp, not necessarily defining, but reinforced, by the class i am playing. It would be nice if we could get something similar to a pact system like what warlocks have, obviously not the same thing, but something that ties your powers to something. I.E You draw your powers from a fiend, whom whispers to you through your blade, and your powers would be reflected by what kind of evil dark power you have. This does make it a bit too similar like warlock in some ways which many might not be a fan off though, and like mentioned it’s something you could just leave to rp.
Thank you for giving this a read, i hope it doesn't come of as too ranty, i am very curious to hear what other players have to think about hexblade as a class.
Sidenote: Why is light even an option for a 1st level spell..