Expansion of the player inventory

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A1RMAN
Posts: 59
Joined: Wed Jan 02, 2019 3:07 pm

Expansion of the player inventory

Post by A1RMAN »

Hi,

I think many will agree that managing inventory space is hard, even if you're not hoarding much stuff. Personally, I prefer saving the inventory space now, leaving behind most of the loot items I could peddle - the idea of the full inventory and stuff starting to fall on the ground when you are using -loadoutfit is too stressful (smh).

We've seen a great number of new useful items and mechanics added to the module. There are more items now that you want to have in your inventory, and not in your storage or in one of the magical bags. But the inventory size stays the same.

Maybe we could go back in time and consider this idea from Irongron again.

A couple more tabs of inventory would help people immensely.

P.S.: If it's technically impossible to expand the inventory, we could think about making some bulky items smaller:

- Wands - a good selection takes up at least 1 inventory tab, not counting loot wands and additional stock of most useful ones.
- Magical Tomes and Language Books - around 10 books if you have UMD, more or less. Not counting additional replacement Tomes.
- Open Lock/Disable Trap/Search/Sail/Climb gear - around half a tab, sometimes more.

Thank you.
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The GrumpyCat
Dungeon Master
Dungeon Master
Posts: 7110
Joined: Sun Jan 18, 2015 5:47 pm

Re: Expansion of the player inventory

Post by The GrumpyCat »

Rejected for economic reasons.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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