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Unarmed damage varying by size

Posted: Thu Jan 12, 2023 9:02 pm
by Rei_Jin
At the moment, every race unarmed does the same 1d3+strength mod damage without feats or class investment.

Regardless of size.

Meaning a halfling and a half-giant can hit you just as hard as one another.

Suggestion 1: make unarmed damage vary by size.
1 for tiny (Imp, fey)
1d2 for small (halfling, gnome, etc)
1d3 for medium
1d4 for large

Suggestion 2: give large monks a damage dice increase to represent their larger fists. The D&D 3.5 SRD entry for monks shows their damage dice shifting dramatically
Image
Tiny monks should also receive a damage dice decrease, not that I think ANYONE would ever use such.

Re: Unarmed damage varying by size

Posted: Sat Jan 14, 2023 12:31 am
by The GrumpyCat
Unsure if possible for our engine limitations.