Remove the changes to Banishment and Dismissal

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greatfanfare
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Remove the changes to Banishment and Dismissal

Post by greatfanfare »

Re: Arelith Updates!
Unread postby Mithreas » 12 Jul 2015 01:55

I've made a change to Banishment and Dismissal. Effective next reset, in addition to their other effects, they will prevent all summoning spells from working in their area for 60s and 30s respectively.
It's still not working as intended, yesterday found areas at the spire and now the first area from Warf to Bendir blocked to summoning.

Again.
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Mithreas
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Re: Remove the changes to Banishment and Dismissal

Post by Mithreas »

No.

I've finally found and fixed the bug (I think!), so it'll mend itself shortly.
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Mithreas
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Re: Remove the changes to Banishment and Dismissal

Post by Mithreas »

Ironically, fixing this bug crashes the compiler.


int bNew = GetLocalInt(oArea, "GS_FL__ORIG_" + sFlag);

becoming

int bNew = GetLocalInt(oArea, "GS_FL__ORIG_" + sFlag) - 1;

literally causes a compiler crash. Amazing. Sigh.

Easy workaround, but this is the second way I've found to crash the compiler in a few weeks (windows one this time, Linux one last time...) and they're always a pain to debug as you get no useful info :)
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