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Why is my Module running a script that no longer exists?
Posted: Tue Jul 04, 2023 11:39 pm
by Alpine Fresh
Heyoo...
I hoped the Arelith community might be able to help out with this.
I have a simple "if x, then y" script running in a module... but it is running it twice, as if an old version of the script (if x or z, then y) is running.
Any idea why it would do that?
I don't have the old version any more I'm afraid, before anyone asks... I'm bad and much noob at code.
Re: Why is my Module running a script that no longer exists?
Posted: Sat Jul 08, 2023 1:02 pm
by DM MoonMoon
Depends, what is trigging it, and what is the logic for when IF x do what? then what?
Re: Why is my Module running a script that no longer exists?
Posted: Sat Jul 08, 2023 3:07 pm
by Spyre
Alpine Fresh wrote: Tue Jul 04, 2023 11:39 pm
Heyoo...
I hoped the Arelith community might be able to help out with this.
I have a simple "if x, then y" script running in a module... but it is running it twice, as if an old version of the script (if x or z, then y) is running.
Any idea why it would do that?
I don't have the old version any more I'm afraid, before anyone asks... I'm bad and much noob at code.
I am assuming you are coding through the toolset? Without seeing the code, we would not be able to assist much.
However, let us know more.
Re: Why is my Module running a script that no longer exists?
Posted: Sat Jul 08, 2023 10:08 pm
by Alpine Fresh
Hey, ty guys... I'm pretty 100% sure it wasn't the script itself.
Wiping all references from the module and re-pasting the same script into new files seems to have solved it. (Maybe to do with my ancient hardware, if old scripts persisting isn't a known issue?!)
Appreciate the replies in any case, and will make sure to paste some code next time I come crying for help (almost certain to happen) 
Happy gaming in the meantime!