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Why is my Module running a script that no longer exists?

Posted: Tue Jul 04, 2023 11:39 pm
by Alpine Fresh

Heyoo...

I hoped the Arelith community might be able to help out with this.

I have a simple "if x, then y" script running in a module... but it is running it twice, as if an old version of the script (if x or z, then y) is running.

Any idea why it would do that?

I don't have the old version any more I'm afraid, before anyone asks... I'm bad and much noob at code.


Re: Why is my Module running a script that no longer exists?

Posted: Sat Jul 08, 2023 1:02 pm
by DM MoonMoon

Depends, what is trigging it, and what is the logic for when IF x do what? then what?


Re: Why is my Module running a script that no longer exists?

Posted: Sat Jul 08, 2023 3:07 pm
by Spyre
Alpine Fresh wrote: Tue Jul 04, 2023 11:39 pm

Heyoo...

I hoped the Arelith community might be able to help out with this.

I have a simple "if x, then y" script running in a module... but it is running it twice, as if an old version of the script (if x or z, then y) is running.

Any idea why it would do that?

I don't have the old version any more I'm afraid, before anyone asks... I'm bad and much noob at code.

I am assuming you are coding through the toolset? Without seeing the code, we would not be able to assist much.

However, let us know more.


Re: Why is my Module running a script that no longer exists?

Posted: Sat Jul 08, 2023 10:08 pm
by Alpine Fresh

Hey, ty guys... I'm pretty 100% sure it wasn't the script itself.

Wiping all references from the module and re-pasting the same script into new files seems to have solved it. (Maybe to do with my ancient hardware, if old scripts persisting isn't a known issue?!)

Appreciate the replies in any case, and will make sure to paste some code next time I come crying for help (almost certain to happen) :)

Happy gaming in the meantime!