Gate Summon state feedback
Removing word of faith was a great call from deva and the hound archon, given it was often better to cast a deva than use a word of faith spell yourself, since it'd add an extra body and cast it's own word of faith.
I can also agree with removing the stun, as while easy to counter for most, it isn't easy to counter for low will characters that also tend to lack long mind blanking.
However, this leaves Deva/White Slaad in a rather sad state as almost all the other summons are head over heels better. For example, while a deva averages 70 damage per round at 50AC and 175 damage per round if all attacks his, the Verdant prince averages 159 damage per round at 50AC and 322 if all hit. Only the Gear Golem has worse stats, and the deva/white slaad are firmly in the bottom two now.
Attacks calculated from the combat log, damage/ac/hp/saves from the character sheet, and average damage per round from normalizing critical hit damage and multiplying that against chance to hit (after dropping damage from essences).
Deva:
Attacks: 42/37/32/27/42
Damage: 1d6+2d6 divine + 2d6 positive + 5 bludgeoning + 11 (17-20x3)
Average Damage Per Round if all hit: 175
Average Damage Per Round against 50AC: 70
AC: 45
HP: 479
Saves: 29/21/26
White Slaad
Attacks: 41/36/31/26/41
Damage: 1d6 + 1d6 divine + 2d8 sonic + 1d6 Positive + 3 Bludgeoning + 3 Slashing + 11 (16-20x3)
Average Damage Per Round if all hit: 188
Average Damage Per Round against 50AC: 67
AC: 46
HP: 479
Saves: 27/21/28
Pit Fiend
Attacks: 41/36/31/26/41
Damage: 4d10 + 2d8 acid + 1d6 divine + 1d6 negative + 5 slashing + 3 bludgeonining + 9 (13-20x3)
Average Damage Per Round if all hit: 399
Average Damage Per Round against 50AC: 142
AC: 43
HP: 479
Saves: 27/21/26
(Also has improved invisibility)
Ultroloth
Attacks: 42/37/32/27/42
Damage: 1d8 + 2d8 acid + 1d6 divine + 1d6 negative + 3 bludgeoning + 1 slashing + 11 (13-20x3)
Average Damage Per Round if all hit: 232
Average Damage Per Round against 50AC: 92
AC: 42
HP: 479
Saves: 27/21/26
(Also has improved invisibility)
Balor
Attacks: 42/37/32/27/42
Damage: 1d10 + 1d6 divine + 2d8 fire + 1d6 negative + 5 slashing + 3 bludgeoning + 9 (13-20x3)
Average Damage Per Round if all hit: 257
Average Damage Per Round against 50AC: 103
AC: 45
HP: 479
Saves: 27/21/26
Gear Golem
Attacks: 41/36/31/26/41
Damage: 4d8 + 3 bludgeoning + 14 (20x2)
Average Damage Per Round if all hit: 174
Average Damage Per Round against 50AC: 62
AC: 48
HP: 508
Saves: 28/24/21
(Also has spell immunity for low level spells and higher SR)
Verdant Prince
Attacks: 42/40/40/35/35 (Consistently got this in the combat log, not sure why even with it using a double sided weapon)
Damage: 1d6+2d8 acid + 1d6 divine + 1d6 positive + 5 slashing + 3 bludgeoning + 12 (10-20x3)
Average Damage Per Round if all hit: 322
Average Damage Per Round against 50AC: 159
AC: 42
HP: 387
Saves: 19/25/27
(Also has nature's blessing, but seems to intentionally miss)
The data shows it very clearly, the verdant prince and pit fiend are as good as having two devas, and the balor and ultroloth aren't far behind.
If we're going to remove the only real purpose to summon a deva (being WoF/Stun), can we bring down the evil summons to match? Slaad and deva are bout equal, gear golem needs a big boost, but the evil ones need significant offensive nerfs themselves.
Specifically giving them all equal crit range and base damage would be a huge change, there's no reason the verdant prince should have 10-20x3 while the deva has 17-20x3, or that that the pit fiend should have 4-40 base damage while the slaad has 1d6.