Roleplay! (with incentives)
Posted: Sun Aug 09, 2015 3:08 pm
So, I have been playing on Arelith for many many moons. Something that has been griped about when I started and is talked about often now is that there is little to no mechanical incentive for players to engage in Roleplay. I mean, other than the joy of rping its self. Because Rp is what makes the server what it is, born from the fact that adding to and interacting with the beautiful world around you is encouraged, it's always struck me as a good idea to reward characters for just that. I know, I know, we have the RPR system in place to do this, basically-- but 10 - 40 exp points per 6 minutes doesn't add up to much and doesn't assist you much at all towards gaining levels unless you're spending innumerable hours online. I used to do this, and loved it, but I'm an adult now as opposed to when I bean playing on Arelith. F@rk, what busy lives adults have.
I don't know if this idea is doable in coding, but I have always thought an excellent system would be to give experience to characters based on how much they emote and have dialogue. This is the way in which we interact with the island and make it such a rich and diverse place. I'm not talking about the amount of experience you would get for monster kills, but it would hopefully give non-adventuring types a way of gaining more experience. Perhaps 2 xp for every 10 - 20 lines of dialogue and emotes? I'm sure that a logical and fair amount could be decided on, but essentially smaller amounts that would mostly be beneficial to those who RP more than adventure. Herein promoting more people to interact with each other and the world around them, adding the the immersion (and being rewarded too!).
I don't know if this idea is doable in coding, but I have always thought an excellent system would be to give experience to characters based on how much they emote and have dialogue. This is the way in which we interact with the island and make it such a rich and diverse place. I'm not talking about the amount of experience you would get for monster kills, but it would hopefully give non-adventuring types a way of gaining more experience. Perhaps 2 xp for every 10 - 20 lines of dialogue and emotes? I'm sure that a logical and fair amount could be decided on, but essentially smaller amounts that would mostly be beneficial to those who RP more than adventure. Herein promoting more people to interact with each other and the world around them, adding the the immersion (and being rewarded too!).